Zeev:To me, the biggest source of this is that you have a supreme deity actively available to tell you that you were right.
claire_miller: I just read in the core book, "...there's nothing safe or comfortable about being a werewolf. Without reminders of the primal beast at the core of the werewolf's soul, players may grow jaded and treat their character as essentially superheroes with a limited set of superheroes. [This] approach does not do the werewolf condition justice." In Blood of the Wolf they even chastise players for thinking their character is noble, reminding them that they are indeed monsters.
Blunt Vorpal:To be fair, there's a lot of fluff that gives the idea that they're making the noble sacrifice.
Blunt Vorpal:And its very easy to blur that line, especially given that the "necessary killing of humans" rarely comes up and the temptation to eat a human is pretty low in a large number of games.
JimB:I'm not sure Monster vs.Noble Savage is a fight that needs to exist. Why can't werewolves be both?
Christian A: Interesting, but really not true as far as the games I've seen are concerned.
Zeev: MisterShifter:I never got the "Garou as superheroes" thing that people complained about. To me, the biggest source of this is that you have a supreme deity actively available to tell you that you were right. It cuts out the 'black and grey morality' of most of the WOD.
MisterShifter:I never got the "Garou as superheroes" thing that people complained about.
WolfMan86:What is wrong with Werewolves having a purpose?
WolfMan86:It isn't about being a superhero, its about duty, responsibility, and sacrifice.
WolfMan86: It isn't about being a superhero, its about duty, responsibility, and sacrifice.
Blunt Vorpal:It isn't about being a superhero, its about duty, responsibility, andsacrifice.