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'An Occasional Dream': New ST Looking For Opinions

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Major totoro Posted: 27 Oct 2009 1:54 PM
So, 10 days from today I'm starting my long due CtL chronicle, and I wanted some opinions/ideas/suggestions on the matter. The chronicle will be set on Wellington, New Zealand, as I like to select different and distant locations for my games (I have two HtV chronicles set on USA and Argentina each, and a VtR chronicle set on London) and I like the combination of city/nature this location provides.

As for the setting goes, I have little layed out. The Freehold is ruled by two married rulers, the King of Spring and the Queen of Summer, who have the throne all year long. The King truly loves the Queen, although she only married him for political reasons, which he knows and gives him a strong drive to do ANYTHING in order to keep their position. The King of Winter is a senile old man, with a small amount of followers and little respect in the Freehold. Little known fact, his senility didn't developed naturally, but was intentionally caused by... someone. The Queen of Autumn is not around, as days after the Crown was passed onto her, she disappeared. This was 3 years ago, and the Old King of Autumn, now deprived from his old power, walks the streets as a vagrant, long lost his faith in recovering his beloved (adopted) daughter.

There is also a local Goblin Market, location not decided yet, secretly run by a Vampire, an ancient Ventrue with an addiction for Changeling blood. Although I am not a fan of crossovers between WoD games, this is a minor character that only serves as a nod to my VtR players in the group. His Market is allowed by the rulers of the freehold for one reason: the vampire helped them get to where they are. It was he who delivered the fruit that gave the King of Winter his senility... and he probably knows where the Queen of Autumn is.

The third locale that I have assembled is a sort of refuge for the players, an old Inn on the woods called The Errant Gnome, run by a small Wizened (the so-called Gnome) cook, a pretty Fairest waitress and a Darkling pianist.

This is all I have for now, as far as setting goes. My idea was that there is a Changeling populace of around a hundred Lost, most of them aligned to the Summer or Spring Courts, about 20 or so still loyal to the missing Autumn Queen, and merely a handful of Winter followers.

So, what do you think?
One thing vampire children are taught is, never run with a wooden stake.
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Sounds like a good set-up, but where are you gonna go with it? A great setting can help a great story, but only if the story is great. If you want the PCs to depose the Spring/Summer setup, you could maybe lay the seeds for that now and then put them to work for the Spring and Summer courts against various local problems - each having some clue which, after a certain number of quests, begins to make clear that they're really being used to clean up after the Freehold's messes, messes which are coming about due to the unstable and treacherous seat of power's increasingly desperate attempts to keep the Freehold in their favor. Then they can start getting in to the Autumn and Winter scene, taking things back in the other direction and giving you plenty of time to throw together privateers, loyalist plots, Hedge incursions and numerous other antagonists to make an epic staircase to an epic struggle for the Freehold's future.

Just an idea, what I tend to do with power struggles like that - put the PCs on the very-much-empowered but "wrong" side for long enough to get them used to the game, comfortable with their support base, and doing tons of damage to what will eventually be their own cause - then let the truth reveal itself (this sometimes requires a Kick the Dog moment or two to get them to pick the "right" choice) and have them shift over to a much grittier gamestyle where they're responsible for lifting most of the weight if anything good is to come of it.

Take the time to make a bunch of NPCs for each Court - don't bother about being proportionate, just make the "silent multitude" clear to the players. You'll want 2-3 NPCs you intend to have the PCs interact with for your own purposes and another 2-3 in anticipation of who the PCs will WANT to interact with per Court. NPCs are really important, especially when you want to get PCs invested in an organization (IE the Freehold).
The truth is, you will never find the truth. Each shadow conceals only more shadows.
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You'll have to forgive me, there's actually a lot here that is worth commenting on, but I'm feeling a little cranky and brusque. Bare with me. 

Major totoro:
The King truly loves the Queen, although she only married him for political reasons, which he knows and gives him a strong drive to do ANYTHING in order to keep their position.

This setup is too typical. You can do better. 

Major totoro:
The King of Winter is a senile old man, with a small amount of followers and little respect in the Freehold. Little known fact, his senility didn't developed naturally, but was intentionally caused


Major totoro:
the Old King of Autumn, now deprived from his old power, walks the streets as a vagrant, long lost his faith in recovering his beloved (adopted) daughter.


I recommend combining these two ideas into one. There's no point in having two super-crazy guys in the setting, it will just get confusing. I recommend dropping the King of Autumn as a character, and fold his plot into the King of Winter's. This sets up a conflict between Spring/Summer and Autumn/Winter. 

I particularly like the image of the King of Winter being a vagrant as well as an unwitting cult leader.

Major totoro:
There is also a local Goblin Market, location not decided yet, secretly run by a Vampire, an ancient Ventrue

No...no no no. This is the kind of idea that seems cool at first, but when you look back, you realize how stupid it is. For instance, why would the hobs put up with being ruled by a vampire? How did the vampire find an entrance into The Hedge? Why is a vampire even here in the first place?

Major totoro:
an ancient Ventrue with an addiction for Changeling blood


No. 

Major totoro:
Although I am not a fan of crossovers between WoD games, this is a minor character that only serves as a nod to my VtR players in the group.


Then don't do it. Don't waste time on creating a pointless character. 

Major totoro:
he third locale that I have assembled is a sort of refuge for the players, an old Inn on the woods called The Errant Gnome, run by a small Wizened (the so-called Gnome) cook, a pretty Fairest waitress and a Darkling pianist.
\


The idea of a refuge, is cool and I like the name. But play around more with the personalities of the inn. Right now, it's a by the numbers typical D&D tavern. You want more than that. Perhaps the gnome is actually an Oracle, and only pretends to be ordinary. Perhaps the waitress is as pretty and sweet as she seems, but must remove her face every night, moisturizing it in a special alchemical bath, or it dries up and cracks. Maybe the Darkling takes requests, but only if you pay him in the coins you get from those awful "ancient coins sets" you buy in museums. 


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Mister Knightshade:
Major totoro:
The King truly loves the Queen, although she only married him for political reasons, which he knows and gives him a strong drive to do ANYTHING in order to keep their position.

This setup is too typical. You can do better.


I'm aware of that, but I think that's why I like it. The players have never played nor read CtL, and I think it's a nice, classical setup for the rulers of a Freehold, and a good way to introduce them to the game. I'm still open to suggestions about the matter, but I really like the basic idea of a King truly and deeply devoted to a Queen that's just there for compromise.

Mister Knightshade:
I recommend combining these two ideas into one. There's no point in having two super-crazy guys in the setting, it will just get confusing. I recommend dropping the King of Autumn as a character, and fold his plot into the King of Winter's. This sets up a conflict between Spring/Summer and Autumn/Winter. 

I particularly like the image of the King of Winter being a vagrant as well as an unwitting cult leader.


Good point. The merging makes sense. And so it will be done.

Mister Knightshade:
Then don't do it. Don't waste time on creating a pointless character. 


Yeap, I was thinking that same thing. I'm thinking of replacing him with a Hobgoblin obsessed with Changelings, as he does not have the capability to dream, and seriously wants it. I'll be working more on this now.

Mister Knightshade:
The idea of a refuge, is cool and I like the name. But play around more with the personalities of the inn. Right now, it's a by the numbers typical D&D tavern. You want more than that. Perhaps the gnome is actually an Oracle, and only pretends to be ordinary. Perhaps the waitress is as pretty and sweet as she seems, but must remove her face every night, moisturizing it in a special alchemical bath, or it dries up and cracks. Maybe the Darkling takes requests, but only if you pay him in the coins you get from those awful "ancient coins sets" you buy in museums. 


Yes, the characters in the Inn were simple as I had just recently thought of it. I think I will use your idea for the waitress, as it sounds really interesting. For the pianist, I think he was the lost Queen of Autumn's lover. She fell in love with his music, and with him. They had some time of bliss together, and they had some great plans for the future of the freehold, but then she was mysteriously gone. He now sits and plays his music, right beside the forest they loved so much, awaiting the return of his loved one.
I'm still working on the gnome, but the concept of the place is that the Inn is the place where the characters who've lost their dreams, hopes or desires end up.
One thing vampire children are taught is, never run with a wooden stake.
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Major totoro:
I'm aware of that, but I think that's why I like it. The players have never played nor read CtL, and I think it's a nice, classical setup for the rulers of a Freehold, and a good way to introduce them to the game. I'm still open to suggestions about the matter, but I really like the basic idea of a King truly and deeply devoted to a Queen that's just there for compromise.


I would personally only rate it typical if the king is a moping puppy and the queen a cold bitch. And as you said, what is cliche depends on the audience. Consider perhaps how put another layer or twist in the relationship that the players can find out. This may include the Queen pretending to be in love and devoted to most of the freehold. Or perhaps their relationship is physically intimate, but emotionally distant. Also, wether the Queen is generally a cold person, or if she is warm and friendly and just.. not in love with the King. Perhaps the King is jaded and disillusioned with his emotional attachment and would be open to offers of fixing this flaw in his character.. unless of course his love is the result of some faerie magic to begin with?
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HuwJones:
I would personally only rate it typical if the king is a moping puppy and the queen a cold bitch. And as you said, what is cliche depends on the audience. Consider perhaps how put another layer or twist in the relationship that the players can find out.


Of course. The Queen is not a cold bitch at all. She's a just, valiant leader, truly devoted to the protection of her Freehold. And it's not like she despises the King. He finds him a suitable companion, and they have a strong relationship, but she is ultimately a woman of passion... and some urges she cannot, and doesn't even intend to, resist. For his part, he's utterly in-love with her, not to the point of mopping and crying, but to the point of doing everything in order to maintain his position and his marriage. He knows, or at least suspects, about the Queen's affairs, but as the other option would take him away from her, he is willing to look the other way... for now.

HuwJones:
Perhaps the King is jaded and disillusioned with his emotional attachment and would be open to offers of fixing this flaw in his character.. unless of course his love is the result of some faerie magic to begin with?


Interesting. Very interesting. Definitely an option to be considered...
One thing vampire children are taught is, never run with a wooden stake.
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Major totoro:
I'm aware of that, but I think that's why I like it. The players have never played nor read CtL, and I think it's a nice, classical setup for the rulers of a Freehold, and a good way to introduce them to the game. I'm still open to suggestions about the matter, but I really like the basic idea of a King truly and deeply devoted to a Queen that's just there for compromise.

You need to think of a way that this hooks into the rest of the narrative in a way that can involve the players. If it's just an unhappy marriage, there's no way the characters can be involved where their actions matter. Sure, the queen could take a fancy to a PC, but that's out of the player's hands. On the other hand, if the PCs involve themselves with thus relationship in anyway, there's nothing to be gained that advances the plot. 

Major totoro:
Yeap, I was thinking that same thing. I'm thinking of replacing him with a Hobgoblin obsessed with Changelings, as he does not have the capability to dream, and seriously wants it. I'll be working more on this now.


That is a way better idea. Sure it's a little "City of Lost Children" but that's just stealing from the best! This is most likely your main plot, the NPC has a reason to interact with the PCs and he has something notable to gain from them (their dreams). That's good villain material.

Major totoro:
For the pianist, I think he was the lost Queen of Autumn's lover. She fell in love with his music, and with him. They had some time of bliss together, and they had some great plans for the future of the freehold, but then she was mysteriously gone. He now sits and plays his music, right beside the forest they loved so much, awaiting the return of his loved one.


That's good, not only does it provide that NPC with pathos, but it hooks him (and by extension the inn) into the larger plot. Also there is a lot the PCs could learn from him. That is classic stuff. 

Major totoro:
I'm still working on the gnome, but the concept of the place is that the Inn is the place where the characters who've lost their dreams, hopes or desires end up.


Which hooks everything back into the dream stealing hobgoblin. Perfect. 
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Major totoro:
but she is ultimately a woman of passion... and some urges she cannot, and doesn't even intend to, resist.

Ah, I get the picture here. They ARE in love, but he is being a faithful husband, while she is being capricious. Sure she still loves him, but her passions come before his love for her. To him, she is first, but to her, he is second. The whole freehold knows this (how could they not?) and the fear is that at any moment, this could dissolve the leadership of the freehold. And there is no clear King/Queen of Autumn of Winter to take over! 

The members of the freehold are most likely already dividing themselves up by who they will be loyal to once the relationship ends. War is brewing, a war which jumps off the instant their marriage is nulled. Most tragically, the King & Queen are too preoccupied to notice (besides, everyone is busy hiding it from them). The dreams of a kingdom, and of a happy marriage are dashed with a sword's stroke. And the tears will be rivers of blood. 

If only there was a hidden power player to come in and take advantage of the situation. Someone who could say, offer the King what he desires most in exchange for his dreams. Or someone who could egg the Queen towards greater acts of self indulgence just to experience the dreams of changelings at war! 

And what if a small group had the only thing which could prevent war and return the freehold to sanity by returning the Queen of Autumn to the throne. 

Yeah sorry got a little carried away there. 
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