mb_webguy:But what if the Actor were invested with two or more Titles?
OrbitSown:Well, an actor can only be invested with one Title, so I think its kind of a moot point. The exception to this I suppose would be if the actor were carrying a prop at the time.
mb_webguy:I'd like to see a page reference to support this statement. I'm looking at Equinox Road right now, and I don't see anything that says "An Actor may only be invested with a single title." To the contrary, several places in the creation section mention increases per Title. True, some of those mentions are phrased "each Title the Other holds" (such as in adding a dot to each Attribute category), but others simply say "per Title" (such as the Actor's Wyrd being "5 + 1 per Title"). The wording could be interpreted either way.
literatzi:Each type of manifestation has a baseline that you get for having one Title in it, each Title after the first adds more dots and/or abilities to the manifestation. A multi-Title Prop has many more powers than a single Title prop.
literatzi:If the True Fae in question has six titles
OrbitSown:This is somewhat besides the point, but it is stated that a True Fae who accumulates more than five titles "transcends" and becomes something else, although what exactly that means is somewhat ambiguous.
Friv Yeti:I actually ran that via house rules in my game. :) The rules that I used were as follows: If a changeling acquires a fae Title, she must roll her Wyrd, suffering a die penalty equal to her Clarity. If she succeeds, her Clarity drops by 1, but her Wyrd increases by 1 (to a maximum of 10). If she fails, she gains no benefit, and the Title starts to come apart at the seams - this causes hallucinations and glamour leakage, counts as a Clarity sin against Clarity 6, and gives the character one point of Glamour per four hours for the rest of the day. She rolls her Wyrd again once per day, at the same penalty - if she ever succeeds, she gains Wyrd and loses Clarity, moving on to the next step, but if she fails for seven days in a row the Title comes apart at the seams and ceases to exist. Once the character has succeeded once, though, it is a bad, bad road. Every day (every hour in the Hedge, and every minute in Arcadia) the character must repeat her Wyrd roll, with her newly boosted Wyrd and lowered Clarity. Every success drops her Clarity by another point, and if her Wyrd is lower than 6, it goes up by 1. Failure three days in a row starts the Title collapsing - this acts as listed in the first paragraph, but also takes away a dot of boosted Wyrd for each failure (Clarity is not restored). If the character's Clarity reaches 0, she follows the process listed in Equinox Road for becoming a Gentry at Wyrd 10, Clarity 0. Characters who understand what is happening, and who wish to become Gentry, may deliberately attempt to scour away their Clarity. They do this by throwing themselves into Clarity degeneration rolls in rapid succession, revelling in the monsters they are becoming. Commonly, this involves forsaking the pledges they made while changelings, murdering their loved ones to remove their sympathetic connections to mortality, or starting their journey to Arcadia while still changelings (very dangerous, all things considered, but possible).
Friv Yeti:I actually ran that via house rules in my game. :) The rules that I used were as follows: If a changeling acquires a fae Title, she must roll her Wyrd, suffering a die penalty equal to her Clarity. If she succeeds, her Clarity drops by 1, but her Wyrd increases by 1 (to a maximum of 10). If she fails, she gains no benefit, and the Title starts to come apart at the seams - this causes hallucinations and glamour leakage, counts as a Clarity sin against Clarity 6, and gives the character one point of Glamour per four hours for the rest of the day. She rolls her Wyrd again once per day, at the same penalty - if she ever succeeds, she gains Wyrd and loses Clarity, moving on to the next step, but if she fails for seven days in a row the Title comes apart at the seams and ceases to exist.