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Vampires and Forsaken

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That's assuming Wyrm's Nests are Loci. I don't know about others but in my WoD the Ordo Dracul know so little about the reality of the occult a Wyrm's Nest can be any point of supernatural power.
Author of Bloodsucker: The Juice and the upcoming Chav: The Knifing 

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mplindustries:
There is still kind of an animosity, however, between werewolves and the Ordo Dracul due to the wyrm's nest thing.
Considering that most Wyrm's Nests are found through ley lines, its far more likely that we're talking Hallows (ala Mage) than Loci.   The only reason for conflict between the Ordo Dracul and Werewolves is basically the same as conflict between Mages and Werewolves - the two non-wolves are curious about anything magical and want to investigate, while the wolves want to defend their territory against tampering.
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Charmander:
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With Pathfinding, a werewolf can bring anyone willing along as they Step Sideways (albeit at a penalty). And when in the Shadow Realm, the vampire can interact with and fight spirits.

Hrm, book is missing, but I'm fairly certain it says you need to be spiritually bound as a pack with a totem spirit for Pathfinding to work.  It's in the core WtF book if I recall correctly.  Then again, that's RAW, and can and should be tweaked if the game benefits.

Almost true. It's much easier to bring members of your bonded pack (no penalty). Bringing a single vampire puts the roll to Step Sideways at -3. (It's detailed at page 251)
"‘cause it’s better to dream tomorrow than to be there."
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Blunt Vorpal:
Considering that most Wyrm's Nests are found through ley lines, its far more likely that we're talking Hallows (ala Mage) than Loci.


Nodes would make even more sense, since Hallows don't really have any correlation with ley lines, though nodes do.
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