Aquillion: First, Quicksilver Hand of Dreams form makes it so you can't die if you use it at all intelligently. That's just a bad idea. It has drawbacks, yes, but none that would let you kill someone who has it.
Aquillion: If you eliminated that part and made the effect obvious, with the Sidereal's body visibly dissolving into blue smoke and darting into the head of the person whose dreams you escape to, then it would be a lot less problematic.
Epimetheus: lantash1482:I was just rereading some of the charms in the SotM. Something occurred to me: how do you defend against the pinnacle charms of Obsidian Shards and Quicksilver hand of Dreams? They are both "do whatever you want" charms. The example for Breathing on the Black Mirror is killing Ligier. This is an essence seven charm. How would an essence 8 or 9 solar defend against this? Obsidian shards needs work. personally it should merely allow a person to have (essence) different possibilities for the next action. Quicksilver hand is shaping, it's like fighting fair folk.
lantash1482:I was just rereading some of the charms in the SotM. Something occurred to me: how do you defend against the pinnacle charms of Obsidian Shards and Quicksilver hand of Dreams? They are both "do whatever you want" charms. The example for Breathing on the Black Mirror is killing Ligier. This is an essence seven charm. How would an essence 8 or 9 solar defend against this?
It's ST fiat, within the guidelines presents it is literally as kind or as cruel as your ST decides it should be.
Epimetheus:That's the problem with it. I want a charm that lets me win because I was awesome not because the ST thought it was cool.
Obsidian Shards:Of course it's also being misrepresented, a common occurence in complaints about SMA, because it does not allow the user to "do whatever you want".
Hecaton: Well, as long as you're willing to pay any price, you can make anything happen.
Rim:I like it, but how does one balance it?
Mendrian:However, the fact that Sidereals notably cannot make new Charms and have to rely on Sorcery or SMA to grow is sort of horse shit. Every Sidereal that wants to grow beyond E5 has to invest in SMA.
Mendrian:The fact that they're all shoehorned into a single martial ability post E5 in order to keep growing, and indeed, they have to invent entirely new martial arts in order to enhance their chosen niche is the bullshit part. This may be the fault of the way martial arts, in general, are constructed more than Sidereals in particular.
Mendrian: Saying that SMA needs to be retared because Sidereals have no other choice is not a good defense of SMA. SMA should be awesome and thematic. I would just like to either see Sidereals given a few other options, or else have MA in general reimagined.