Daredevil: Mendrian:However, the fact that Sidereals notably cannot make new Charms and have to rely on Sorcery or SMA to grow is sort of horse shit. Every Sidereal that wants to grow beyond E5 has to invest in SMA. Mendrian:The fact that they're all shoehorned into a single martial ability post E5 in order to keep growing, and indeed, they have to invent entirely new martial arts in order to enhance their chosen niche is the bullshit part. This may be the fault of the way martial arts, in general, are constructed more than Sidereals in particular. Mendrian: Saying that SMA needs to be retared because Sidereals have no other choice is not a good defense of SMA. SMA should be awesome and thematic. I would just like to either see Sidereals given a few other options, or else have MA in general reimagined. I agree. I know the idea of Sidereal's being stuck with whatever (non-MA) Charms the Maidens allow is a part of the setting, but I find it pointless and stagnating to their development within the setting. It's also stagnating for their marketability. You know there will be no new Sidereal Charms in any upcoming book, and Charms do double time for plot development, fluff, and new shines.
Mendrian:However, the fact that Sidereals notably cannot make new Charms and have to rely on Sorcery or SMA to grow is sort of horse shit. Every Sidereal that wants to grow beyond E5 has to invest in SMA.
Mendrian:The fact that they're all shoehorned into a single martial ability post E5 in order to keep growing, and indeed, they have to invent entirely new martial arts in order to enhance their chosen niche is the bullshit part. This may be the fault of the way martial arts, in general, are constructed more than Sidereals in particular.
Mendrian: Saying that SMA needs to be retared because Sidereals have no other choice is not a good defense of SMA. SMA should be awesome and thematic. I would just like to either see Sidereals given a few other options, or else have MA in general reimagined.
Epimetheus:Sidereals are sidereals because they have that limit and have to apply their very narrow charmsets as best as they can to any situation. It adds something that you can't get with lunars and solars who can go through anything at brute force.
JiveX:The problem is they are Lunar Charms which are (because of their Attribute orientation and the nature of Attribute-based Charms) really bad templates for the design of Ability- (even weird Ability) based Charms.
Daredevil: I think there are a lot better qualities to the Sidereals that define them far better than a Charm cap. Like the concept that they are bureaucratic fate ninjas.
Epimetheus:Sidereals are sidereals because they have that limit and have to apply their very narrow charmsets as best as they can to any situation.
BogMod: Epimetheus:Sidereals are sidereals because they have that limit and have to apply their very narrow charmsets as best as they can to any situation. Maybe its me but I think they would have been better off if they had been designed in such a way that the best way to describe them wasn't "what they can't do". Sidereals have to plan how to handle everything because they can't muscle through it. Everyone else *can* muscle through it or take time and plan how to handle something. Its not adding something, its taking away something.
JimB: Epimetheus:It's actually forty-eight percent. Dragon-Blooded aren't Celestials. Yeah, but I wasn't talking about them. I figured at least a couple of the Solar Charms are usable (I don't remember any problem with the Thrown Charm, for instance), and I don't remember any of the Lunar Charms sucking, but maybe my memory is off.
Epimetheus:It's actually forty-eight percent. Dragon-Blooded aren't Celestials.
GogoPartDuex:When I think of best way to describe Sidereals. Not being able to make new charms is not the first thing I think of.
GogoPartDuex: When I think of best way to describe Sidereals. Not being able to make new charms is not the first thing I think of.
Daredevil:Also, from what I see, there seems to be a lot of complaining every time a new book comes out because there are not enough Sidereal exclusive goodies. Well, that's because most exclusive goodies are Charms. If it's Manses, Artifacts, ex. well, those are generally universal stuff, and Astrology dosn't look like it will get any new additions for a while, so bored Sidereal Players/fans will always be out of luck.
BogMod: GogoPartDuex:When I think of best way to describe Sidereals. Not being able to make new charms is not the first thing I think of. Depends if I am in a good mood or not. Good mood they are fate ninjas from heaven. Bad mood they are martial artists, and thats all any of them ever are and ever will be.
GogoPartDuex: And this would be a reflection of how the books portray all they are how?
JiveX:They are great teachers capable of exploring areas that other Exalts can learn, though they themseleves dont always excell at what they teach. I always thought it would be cool if they had a permanent native MA charm that allowed them to Design Hero Style Expansion charms for other Exalt types (but not use them) and even ASS spells (but not use them). Sort of a "those who teach can't do" thing. Of course the thematica fallout of that I haven't really thought through.