MagicJuggler: "Wolves can't use grenades." I of course argue that Wolfborn!=wolf since you have full human cognition, and that Medicine/Athletics are not restricted to lupus.
MagicJuggler:Cute idea nya~ I kid, I kid. Besides, isn't there a bloodline of Catgirl gangrel (the Ahrimanes) anyway? Nya~ What other oddballs are out there?
MagicJuggler:Characters I have done: 1) Child of Gaia Lupus Theurge. Spends most time as a human actually, and is perpetually stoned. Doesn't hold any jobs, have any ties with human society other than occasionally drifting across Burning Man concerts, and happens to have an innate expertise with pharmacology (New age healing; I noticed Medicine was NOT ), occult ("Jim Morrison was blessed man"), and Leadership ("You monkeys may be stupid hipsters but Guevara's writings on asymmetrical warfare are brilliant"). Where people got upset was that he ultimately was more Yippie than Hippie, and more Weatherman than the Weathermen, and his willingness to chuck grenades and other explosives with carefree abandon got people saying "Wolves can't use grenades." I of course argue that Wolfborn!=wolf since you have full human cognition, and that Medicine/Athletics are not restricted to lupus. Ultimately, the game he was in dropped a bridge on him, leaving the Grand Klaive kinfolk, Hakken Elders, and sexualized dragon Mokole-Mbembe to do their bullshit. 2) Striking Mokole-Mbembe. Homid-born, hispanic, war-form and merits all directly ripped from Quetzalcoatl mythology. Ultimately the game dropped a bridge on him for being too combaty. 3) Gangster Tremere hitman. Carried a tommygun in violin-case, was fond of using Path of Conjuration to summon Cement Shoes. The game dropped a bridge on him, leaving room for the wereskunks and time-traveling Brujah to continue goofing off. Characters I am interested in: 1) Glass Walker/Bone Gnawer Theurge: SCA member. Does scholarly research for either group, rebuilds/recreates old technology (gunpowder, blast furnaces, etc), and uses said research and teachings to help persuade humans how to live more virtuous lives. NPC Character: Dr. Shark: Same-bito ex-Beast Courts member, who has a slew of shark kin. He has claimed a volcano island, a knowledge in nuclear physics, and has put frickin laser beams on his kinfolk's heads. He is currently planning to hold the Technocracy hostage (And if you don't give...100 trillion dollars, I shall vaporize Autochton).
Any concept can be good or bad, depending on how it's executed, but taking you at face value I'd say all the above sound great. Also, in regards to the house rule about lupus being limited to (3) in the restricted abilites/backgrounds, I would have turned and said "Oh, so that means that the Homid-born are limited to how high their Gnosis can be raised? And Survival, Cosmology, and..."
Bet that woulda' shut a fucker down...
Mr Gone:I never played this, but always thought about using it. Its a Malkavian based on the movie 'The Ugly'. A man is embraced Malkavian. The first night he accidentally kills the first person he feeds from. A few nights later, he is haunted by the ghost of his first victim. It tells him its lonely, and it blames him for its current state. If he'll kill again, then the ghost wouldn't be lonely. He tries to fight it, but after sometime, he finally gives in a kills again. The ghost is silent, for a night. Then it returns, with the ghost of the new victim. They urge him to kill again...if he'll just kill one more time. He fights, but gives in. Then he's haunted by three...then four...and so on. Are the ghosts real, or do they exist only in his head?
Great concept...
*****
Did you post this before? Like in the last forum? Or the first one?
Just asking, 'cus seeing that idea, and knowing it's you posting, just really rang a bell in my mind... seriously...
JustJohn...again: Mr Gone:I never played this, but always thought about using it. Its a Malkavian based on the movie 'The Ugly'. A man is embraced Malkavian. The first night he accidentally kills the first person he feeds from. A few nights later, he is haunted by the ghost of his first victim. It tells him its lonely, and it blames him for its current state. If he'll kill again, then the ghost wouldn't be lonely. He tries to fight it, but after sometime, he finally gives in a kills again. The ghost is silent, for a night. Then it returns, with the ghost of the new victim. They urge him to kill again...if he'll just kill one more time. He fights, but gives in. Then he's haunted by three...then four...and so on. Are the ghosts real, or do they exist only in his head? Great concept... ***** Did you post this before? Like in the last forum? Or the first one? Just asking, 'cus seeing that idea, and knowing it's you posting, just really rang a bell in my mind... seriously...