Mister Knightshade:Some fairies in Chinese myth are specifically iron workers, and in some regions there are specific faeries that are the faeries of iron.
Cleverest of Things: It would allow you to temporarily transform a Changeling into a mundane human, whether himself or a victim. Short duration, but that short duration can leave an enemy pretty much screwed, or save you from Hunter attentions.
Cleverest of Things:However, I am unsure of where the Contract of Stone stands with this.
Shock: Cleverest of Things: It would allow you to temporarily transform a Changeling into a mundane human, whether himself or a victim. Short duration, but that short duration can leave an enemy pretty much screwed, or save you from Hunter attentions. wouldn't that kind of be counter of Changeling's theme of remembering abuse? i mean, some Changelings would literally leap at the chance to go that route.
Cleverest of Things: If a Runnerswift is outrunning a changeling that is hunting him down, and he suddently loses his speed, his contracts, and his ability to enter the Hedge, is that a blessing? Would an Ogre leap at the chance to lose his strength in the middle of combat, and be reduced to a helpless mortal again?
Shock: Cleverest of Things: If a Runnerswift is outrunning a changeling that is hunting him down, and he suddently loses his speed, his contracts, and his ability to enter the Hedge, is that a blessing? Would an Ogre leap at the chance to lose his strength in the middle of combat, and be reduced to a helpless mortal again? that entirely depends on the changelings temperament and how he views mortals. some would drop at the chance. and don't underestimate mortals. all it takes is a few lucky dice rolls and a mortal can kill a changeling.
mb_webguy:I still think it's something an entire chronicle should be based around, but I think this basic idea has merit. I don't think such a Contract should be able to remove Seeming and kith blessings, however, since these represent a Changeling's mien. The Mask is just an illusion, while the mein is what a Changeling truly is. How can you justify denying a Hunterheart his sharp claws, a Gristlegrinder his sharp teeth, or an Antiquarian her sharp mind? How can a single, simple Contract undo, however briefly, the physical and mental changes inflicted on a Changeling by her Keeper and Faerie itself during her Durance? I can understand a clause that prevents the expenditure of Glamour for one turn per success (which would prevent the use of most Contracts and the more magical Seeming and kith blessings), but not one that says "Poof! You're a mortal!" Why not the reverse? Make a mortal Changeling-for-a-day (or Promethean-for-a-day, since one template's as good as another). You might also have another clause that drains a point of Glamour per success, or else allows attacks with an iron weapon to drain Glamour...