JiveX:I was thinking bigger like... well 1: Permanent Crippling effect of some kind 2: Invert Motivation 3: Forget all your intimacies (litterally both loose and forget) 4:I dunno 5: Loos Identity (see negative effects of one direction invocation but NO ONE remembers you). That kind of thing. I was thinking the commitment requirements and the nessecity of having the mirrors present near you as well as needing to be activated out of combat Simple (dramatic action), would sufficiently balance things.
Jon Chung:3. Shouldn't Breathing on the Black Mirror be rebuilt into a Charm that actually does something rather than simply invoke GM fiat?
Kukla: Jon Chung:3. Shouldn't Breathing on the Black Mirror be rebuilt into a Charm that actually does something rather than simply invoke GM fiat? I honestly don't think that's particularly necessary. It's a plot device that the characters can deploy to shape the game in directions suitable to them; it does clear and useful things. The exact manner in which the details fall out is fuzzy, but it doesn't just invoke GM fiat, it deploys GM fiat. Very different.
DShomshak: As an area attack, Black Shards Fall Like Ice is quite useful in mass combat, in which the martial artist acts as a solo unit, commander or sorcerer. Apply the Charm as a 5L ranged attack against a targeted unit; it always hits.
Lunar moonsilver tattoos and other supernatural defenses against Shaping
Chaos-Repelling Pattern, and similar Charms, block its effects.
This Charm operates largely by Storyteller's fiat.
Kukla:Yeah, I cede my position. You're right - it needs to have well defined mechanical effects for what happens when someone else uses it. When a PLAYER uses it, it's fine if it's fiat-esque, but not when an NPC uses it.
TheDude:Wait a second. Hold up. Are you telling me, that through reasoned arguement and your own judgement, you changed your mind and conceded a point? But what about turning this thread into a hate filled bitchfest about ST fiats, and when they are appropriate?
Much to respond to, and I think I spotted my well-gnawed tibia over there... Though we do seem to be making progress. Thank you, one and all. (But, I can't continue this much longer; other calls on my time are coming due.)
The chief critiques and debates seem to rest on a few issues. I'll try to take 'em on as I go through the Charms again.
ENTIRE STYLE: LIMITS OF SHAPING AND DEFENSES AGAINST IT. I reread Integrity-Protecting Prana and it gives examples such as creating a snake inside a person's stomach or turning his armor to lava. OTOH, it also says that if Wyld effects create something that incidentally happens to be dangerous (the hundred-headed snake with burning chalcedony eyes), IPP does not apply. (No mention of changing the ground under someone's feet, or moving a person without altering him.) This leaves a gray area, of things in between direct attacks and just-in-the-neighborhood menaces. Evoking an environmental effect, I think, goes on the just-in-the-neighborhood side: You don't target a specific person, you just create something and hope that people in the area take damage from it.
For comparison: What is the difference between a hypothetical Shaping attack that creates a volcanic eruption that fills an area with white-hot gas and ash; a hypothetical Dragon-Blooded Charm that rips pre-existing magma from the ground to fill an area with white-hot gas and ash; and a hypothetical Sorcery spell that fills an area with white-hot gas and ash? They all create an identical environmental effect. The gas and ash are all equally real and material once they are created. IPP makes a person immune to the first but not the other two? That makes no sense to me.
Posters on previous threads have argued that most if not all of OSoI's Charms should be Shaping effects. I'm willing to accept that. First, Shaping seems to be the fallback mechanic for anything that works weird changes to the world; and second, the style's core theme of alternate realities makes me think of the narrative-based powers of the Fair Folk. I'm provisionally keeping it, but... Is it worth the hassle? Can the styl function without it?
[If people think that IPP should protect against any conceivable attack based on Shaping, no matter how indirect, go ahead. It still doesn't make OSoI worthless; at least, no more so than Citrine Poxes of Contagion being useless against a foe who has Immunity to Everything Technique. I don't have a problem with weird attacks that bypass normal defenses being "brittle" when faced with one special but easily obtainable defense.]
As for Chaos-Repelling Pattern, I misremembered what it does. It does not prevent Shaping in any way; it just creates a zone in which the normal rules of Creation apply, instead of the Wyld, the Labyrinth or (presumably) Malfeas. It doesn't inhibit OSoI at all, and I've removed the reference.
Moving on to the Charms:
BLACK SHARDS FALL LIKE ICE: See above for Shaping issues. For the Commentary, I'll merely add the word "hypothetical," because I don't know offhand of any magical effect that specifically prevents a character from Shaping.
Irked is of course quite right about the mass combat use. Mass combat rules are so odd, though, that I think it'd be prudent just to ignore them and leave the issue to Storytellers who are bigger gluttons for punishment than I am.
RIPPLE IN THE SILVERED GLASS: Good reminder, all, on the limited effects and applicability of Lunar tattoos. It's just sort of a spinal reflex whenever Shaping comes up, but you're all quite right, they only prevent altering the Lunar's body.
REACHING THROUGH THE MIRROR: In this case, I'll grant that IPP applies, since it explicitly prevents attacks that are directly and specifically against a person from being unblockable and undodgeable. Change made. RTtM is about as direct and specific as you could imagine.
The full roster of supplemental effects (ranged, unexpected, all soak halved) is a lot for one Charm. Still, Snake Style has an Essence 3 Charm for agg damage and a damage adder, and an Essence 3 Charm for a (much shorter) ranged martial attack. But, those also have several prereqs whereas RTtM does not.
OTOH, Maw of Dripping Venom pretty much one-punch incapacitates anyone you hit, if you can manage a decent damage roll (and you can flurry it and Combo it, oy). There's no way to stop or block the mote drain except Don't Get Hit or Don't Take Damage. So... is the full RTtM roster of effects too much for an SMA entry Charm?
Yeah. Epimetheus is right: It is too much. And so is Maw of Dripping Venom. It is a foolish consistency that insists on repeating a mistake. Unless someone gives a firm and persuasive defense of the All Soak Halved aspect, consider it cut.
CRACKED OBSIDIAN RESTORATION: Good catch, AnubisXY, on the sorcery. I accept your suggested numbers, or something close to them.
OBSIDIAN SHARDS OF INFINITY FORM: Good request for clarification on whether the break-and-teleport counts as Charm use. No, it doesn't. Any further defense in that tick is up to the Sidereal, though, and as mentioned, the defense is pretty easy to beat. That's why it doesn't carry a Flaw of Invulnerability. Compared to Charcoal March of Spiders Form, OSoI Form is downright modest.
As for the "Immovable Object" aspect that has people hot and bothered: This illustrates the problem that in Exalted, you have to see how Charms interact not just with real effects, but with things that are entirely hypothetical. I hoped to forestall pseudo-clever strategies such as "My spell that fuses your feet to the ground stops all movement, so you can't teleport anymore." (No, this is an attack, so the martial artist spends the mote, breaks, and reappears elsewhere, unharmed.) But, I take Aquillion's point. I used the wrong paragraph. No attack can penetrate the break-and-reappear-unharmed aspect; that's unambiguously a defense. For the teleport aspect and the weapon retrieval aspect, the Charm vs. Charm opposed dice roll should probably apply. Still, it should be difficult to beat the Form. Any ban on teleportation is likely to be phrased as absolute (why wouldn't it be?). Any ban on weapon retrieval would have to be defined as a perfect defense, though. And, if the martial artist should somehow encounter an area where Shaping is impossible, he's screwed. (I assumed the Shaping keyword would cover that, but it'd be best to spell it out somewhere in the style.)
THE MIRROR DOES NOT LIE: Well, that seems to be okay, thank goodness.
VANISHED WITHIN THE GLASS: Even if you accept that forced movement can fall under IPP, Vanished Within the Glass can be dodged. By the RAW for IPP, therefore, that Charm does not apply, any more than it protects you against having a bag dropped over your head. Yeah, this whole Shaping issue is getting to be a pain.
DRAW FORTH ONE SHARD: The Charm does indeed have no clear method of defending against the application, any more than there's a way to stop Technique Mirror from copying someone.
Oh, all right. I'll add the opposed (Willpower + Essence) roll from Evocation from the Mirror. Also, there's that ever-lovin' hypothetical No Shaping Zone.
Incidentally, shards resist unacceptable orders. Under most circumstances, Essence channelers could reasonably interpret an order to purge all their Essence and Willpower as suicidal. So, I don't see cases like that as too much of a problem.
Stunning, though, was a goof. I should have checked the corebook: A stunned character is only at -2 dice to actions. If you wanted to harm a foe by wounding his shard, you'd do better to keep the shard at -4 wound penalty! So, how about that killing/incapacitating the shard or the original simply renders the other Inactive for one miscellaneous action, and then the survivor loses the transferred wound penalties? That should neatly forestall the whole "Copy then kill" strategy - there are easier ways to make someone Inactive for 5 ticks.
AnubisXy suggests cutting the shared Essence pool along with some of the sillier aspects of the original version. What do people think? And for that matter, cut the "Corsican Brothers" bit too. Is evoking a temporary twin cool enough -- and productive enough of neat story applications -- that the other "drawbacks" are just needless complications? DRAW FORTH EVERY SHARD: I haven't studied Infernal Charms in depth. I noticed Fealty-Acknowledging Audience, but that still requires the GSP to gather a bunch of people and somehow make them express obedience. Do they have a snap-your-fingers, get-an-army Charm?
ECHOES OF INFINITY: D'oh! This should have specified that it supplies a Student's Sutra mote reduction for all Celestial and Terrestrial Martial Arts Charms bundled together -- NOT per style! Ex: If the Sidereal uses a Combo of, say, Snake Style's Striking Serpent Speed (and gets 7 attacks) and Heaven Thunder Hammer from Solar Hero Style, the final cost is 6m + 21m - 5m, not (6m - 5m) + (21m - 5m). So, maybe it isn't really that generous.
BREATHING ON THE BLACK MIRROR: Yes, it does have to be Storyteller's fiat, unless you throw out the original writer's intent completely and replace it with a whole new Charm. Which you can do, but please don't call it Breathing on the Black Mirror. It disrespects the author.
I do not have a problem with Storyteller's fiat. I realize it's anathema to the strict "gameist" perspective, but -- to turn about what somebody said -- Exalted has Storytellers, not Gamemasters. NPCs having Breathing on the Black Mirror is covered by the same rule a Storyteller should use for every aspect of controlling a world, where he can arrange whatever the hell he wants and can change it on the fly without the players being any the wiser: Don't be a dick.
Having one PC in a group use BotBM when the other PCs don't want to is a more serious issue, but easily solvable, I think.
First, the Charm is only usable in moments of crisis, so you can't use it to completely replace a conflict with a ST-designed narrative. The color text might punch this up.
Next, the "bug out" is the option that most directly affects other PCs. Having other PCs ride along could be optional: If the others don't want to go, they don't.
The Mirrors of Serenity and Endings can have opt-outs, too. The Sidereal may fail (with compensation), but his comrades might soldier on. After the Sidereal achieves the incomplete victory of his kamikaze run, his comrades can try to finish the job without him.
The Mirrors of Battles and Secrets simply add new factors to a situation. How the characters respond is up to them.
At base, though, the problem of one character hijacking a scene to take it in a new direction is hardly unique to Breathing on the Black Mirror. I've had players (and fellow players) do it lots of times, and they didn't need weird narrative-control powers for their characters. I've even done it myself once or twice, because I forgot not to be dick. So, I don't see this as an intrinsic problem with the Charm. YMMV.
Dean Shomshak
DShomshak: It is too much. And so is Maw of Dripping Venom. It is a foolish consistency that insists on repeating a mistake. Unless someone gives a firm and persuasive defense of the All Soak Halved aspect, consider it cut.
DShomshak:OBSIDIAN SHARDS OF INFINITY FORM: Good request for clarification on whether the break-and-teleport counts as Charm use. No, it doesn't. Any further defense in that tick is up to the Sidereal, though, and as mentioned, the defense is pretty easy to beat.
DShomshak:DRAW FORTH ONE SHARD: The Charm does indeed have no clear method of defending against the application, any more than there's a way to stop Technique Mirror from copying someone.
DShomshak: DRAW FORTH EVERY SHARD: I haven't studied Infernal Charms in depth. I noticed Fealty-Acknowledging Audience, but that still requires the GSP to gather a bunch of people and somehow make them express obedience. Do they have a snap-your-fingers, get-an-army Charm?
DShomshak: ECHOES OF INFINITY: D'oh! This should have specified that it supplies a Student's Sutra mote reduction for all Celestial and Terrestrial Martial Arts Charms bundled together -- NOT per style! Ex: If the Sidereal uses a Combo of, say, Snake Style's Striking Serpent Speed (and gets 7 attacks) and Heaven Thunder Hammer from Solar Hero Style, the final cost is 6m + 21m - 5m, not (6m - 5m) + (21m - 5m). So, maybe it isn't really that generous.
DShomshak: BREATHING ON THE BLACK MIRROR: Yes, it does have to be Storyteller's fiat, unless you throw out the original writer's intent completely and replace it with a whole new Charm. Which you can do, but please don't call it Breathing on the Black Mirror. It disrespects the author. I do not have a problem with Storyteller's fiat. I realize it's anathema to the strict "gameist" perspective, but -- to turn about what somebody said -- Exalted has Storytellers, not Gamemasters. NPCs having Breathing on the Black Mirror is covered by the same rule a Storyteller should use for every aspect of controlling a world, where he can arrange whatever the hell he wants and can change it on the fly without the players being any the wiser: Don't be a dick.
DShomshak:ENTIRE STYLE: LIMITS OF SHAPING AND DEFENSES AGAINST IT.
DShomshak:BLACK SHARDS FALL LIKE ICE:
DShomshak:RIPPLE IN THE SILVERED GLASS:
DShomshak:REACHING THROUGH THE MIRROR:
DShomshak:VANISHED WITHIN THE GLASS
DShomshak:DRAW FORTH ONE SHARD
DShomshak:DRAW FORTH EVERY SHARD
DShomshak:ECHOES OF INFINITY
DShomshak:BREATHING ON THE BLACK MIRROR