mplindustries:Blood Potency is a good measure for overall power level because it costs more than it is really worth
mplindustries: Long story short: Blood Potency is a good measure for overall power level because it costs more than it is really worth. Thoughts?
Blunt Vorpal:Not really. A vampire that's committed diablarie twice (BP 3) is not as powerful as a vampire as even a 25 year old one (BP 1 plus some experience). That may be a rough idea behind BP (vampires supposed to rely on diablarie and age for BP), but it doesn't really track. There's still a bit of a disconnect between the theme of the mechanic and the actual mechanic itself. This idea also breaks down slightly when you start moving into Werewolf- PU has roughly the same use chart as BP and the same amount of benefits, but no additional experience (arcane, vitrol) or innate way (age) to raise it. And supposedly it measures roughly the same thing - the spiritual "strength" of the supernatural. Are you not supposed to buy Primal Urge as well, then?
MaskOfWinters:I share those thoughts too, to fix that i've improved the usefulness of BP
Blunt Vorpal:This idea also breaks down slightly when you start moving into Werewolf- PU has roughly the same use chart as BP and the same amount of benefits, but no additional experience (arcane, vitrol) or innate way (age) to raise it. And supposedly it measures roughly the same thing - the spiritual "strength" of the supernatural. Are you not supposed to buy Primal Urge as well, then?
WyrdHamster: I think that good solution is just give Vampire they "special" XP category if you think it's too costly. I sware I seen the "XP for Ages", or somethin like that. The same with Werewolves.
Blunt Vorpal:Not really. A vampire that's committed diablarie twice (BP 3) is not as powerful as a vampire as even a 25 year old one (BP 1 plus some experience).
mplindustries:A vampire that committed diablerie twice has at least two free dots of disciplines in addition to whatever XP they had already, and really, unless they ate another brand new diablerist, they need to be at least somewhat capable to take down the BP 2+ and BP 3+ vampire in the first place.
mplindustries:Plus, diablerie is a deliberate cheat to the normal system anyway. Unless your world contains rampant and frequent diablerie somehow, it remains a good judge of overall power in general, because the few times its wrong, it'll be because the guy ate a soul, and he probably deserves the leeway and respect higher BP gives anyway.
mplindustries: Being prohibitively expensive does work for Blood Potency, so its irrelevant to me if it works for Wolf Potency or Faerie Potency or anything else like it.
mplindustries:But if you improve the usefulness of Blood Potency and make it a worthwhile expenditure, then people may actually buy it before they deserve the status, thus eliminating its usefulness as a gauge of overall power.
Blunt Vorpal:Not with PC level characters, its not. And that's what's important - unless a PC diablarizes several times, he doesn't get any noticable boost.
Blunt Vorpal:Not to mention - the BP scale fails to take elders into account, and I do include a number of ancients in my game. An elder awakening from torpor has low Potency, yet he has a number of high level disciplines that can be used to beat anyone down. He reads as weak, yet is, in truth, powerful.
Blunt Vorpal:This first part is wrong, I feel. If it wasn't meant to be raised through experience, then they wouldn't have given Blood Potency an experience cost. Simple as that.
Blunt Vorpal:The reason I brought up other games was just to point out that Changelings and Werewolves are expected to raise their Potency stat over play, and have to pay the full, exorbant cost. Saying that the price for Potency is high because you're not meant to buy it is directly contradicted by other games.
Blunt Vorpal:Or people just disagree that BP is an acurate gauge of power on its own. Its not.
Zeev:I think though, the OP is taking this a bit too far. You are supposed to buy BP with XP. Part of the cost of the power stats is supposed to limit purchase. Just like the high cost of 4+ Attributes in play limits their purchase.
Zeev:If it is really so costly for what it is, it is probably a problem. However, if it is simply too expensive for most players to be concerned with right away, or even at all over the course of some chronicles, that isn't a problem.
Zeev:Basically, if you're playing a 'normal' 1 year chronicle and getting around 12 XP a month, nobody buying BP is fine. If you're playing in a 2 year super-intense game and you're playing enough that you average 50 XP a month and still nobody buys it? That's a better demonstration of their being a problem.
Loxosceles:It's an expensive stat to buy with experience. It can also dramatically change the ability of a character to use the remainder of their sheet, giving multiplicative value to other areas. I think the expense is justified.
Loxosceles:ALso, there was a recent thread dealing with a similar- if slightly broader- topic that ended up being locked. http://forums.white-wolf.com/cs/forums/t/15021.aspx?PageIndex=1 Beats the hell out of me what the mods feel about resurrecting controversial (ish?) subjects that led to lockdowns in the past- I'm willing to discuss the subject, it interests me... but if this one goes the way that one went, I may disappear before the mods break out the tear gas and rubber bullets.