MaskOfWinters:Vampires can spend blood points to enhance physical attributes for one scene (like it was in Masquerade), one point for one dot up to the usual cap. They cannot spend more points this way than their Blood Potency.
MaskOfWinters:2) Resilience does function like in MET, it is a permanent addition to Health
MaskOfWinters:3) Regeneration boost to weres (like the Armory hack) 4) 8 again to strength pools (including combat) in Gauru and 9 again in Urshul and Dalu (like the Armory hack)
Blunt Vorpal:Isn't this rather redundant in the face of Resilience and Vigor? Same cost for nearly the same exact effect. Is it an instant or reflexive action? Does it stack with or replace standard blood buff rules?
Blunt Vorpal:but I do like permanent the addition to Health- removes that whole "you suddenly fall into torpor at End of Scene" crap
Blunt Vorpal:Together, I think these two are slightly excessive. Not to mention- the only reason for these to rules to exist are to make non-combat wolves superior in combat. It doesn't add anything other than deal-massive-amounts-of-damage and absorb-any-kind-of-damage; very dull. It also reduces the impact and viability of the other forms in combat, something that I'm very much not a fan of. Relying on pack tactics and the various forms is one of my favorite aspects of the new werewolf.
chrstnsln22:This is really is a nice idea. I think it would be great to do this. I just agree with number one and 4.
Deimos_Masque:Want to make them more powerful without a major change? Just use the Giest Psyche progression for Blood Potency. I tested it one game and was shocked on how much more scary a vampire is just by changing that one thing.
MaskOfWinters: it creates other problems (less hunger frenzy risk for example), not sure i'm prepared for this.
Blunt Vorpal:When I used the Mage progression, I found that it created *more* hunger problems.
MaskOfWinters: 1) Vampires can spend blood points to enhance physical attributes for one scene (like it was in Masquerade), one point for one dot up to the usual cap. They cannot spend more points this way than their Blood Potency.
MaskOfWinters: 2) Resilience does function like in MET, it is a permanent addition to Health
MaskOfWinters: 3) Regeneration boost to weres (like the Armory hack)
MaskOfWinters: 4) 8 again to strength pools (including combat) in Gauru and 9 again in Urshul and Dalu (like the Armory hack)
Nadrakas:Is this the original "Armory" or "Armory Reloaded"? What page?
kurasu: Nadrakas:Is this the original "Armory" or "Armory Reloaded"? What page?All Armory hacks are from Armory Reloaded, in Chapter 4 of the book, Combat Hacks. The ones that MaskOfWinters talks about are specifically on pg. 164, under the names Quick Regeneration and Savage Might.
Ich:If you are interested in combat hacks, here's one I like and recommend at least having a good look: Mailanka's Dramatic Combat Hack