Morangias:Worse yet, since DV is an abstraction of a defense roll, every time you get hit, your DV against the guy who hit you drops permanently. Now I'll go on and make a cheap Charm that perfectly hits you with a touch attack that does nothing and can't be comboed with other Touch attack Charms and spam you with it until you get a -30 on your DVs against my future attacks.
Chaka:That's ok, but really combining the retry penalty with the internal multiple action penalties is sort of a nightmare.
deathmatchfm:In my defense, nothing hinted that it didn't apply to combat. Even with common sense, after over two years of playing it hasn't become a serious issue in my game.
Karamethien:Retry Penalty is not combat rule. No idea why anyone would want to apply it to Combat. Combat inherently means you will miss alot, and missing would actually make it easier for you to succeed on the next attack (hence the Onslaught Penalty). To apply Retry Penalty will counter your Onslaught Penalty - because every attack in the flurry is another "try".
BogMod:Either your games are very lethal or they don't last more then a turns... Plus it completely invalidates the idea of that character who just needs one good hit. Now if he doesn't get that hit in on the first round or two he is never going to get it in.
Lord Darkview:Maybe it is, but I'm not seeing it. So while we can rationally assume such a passage was intended, its failure to be present means DM isn't TECHNICALLY wrong.
bluenigma:Oddly enough, the "apply retry penalty in combat" thing seems appropriate for a MA charm.
Lord Darkview:Gotta be fair to DM here, as much as I really hate the idea. I went back to look for the line that says, "this does not apply in combat." That line has been in every RPG I've played before which included a "frustration factor" (including those from WW), so I assumed it must be there.