Thyme:White Wolf has never and would never have the retry penalty apply to combat.
Thyme:In terms of rules by RAW, the assumption will be that the penalty does not apply to combat.
Page 121 One notable penalty is the retry penalty. Every time a character attempts to perform an action at which she has already failed, she generally accrues a -1 success external penalty to the attempt due to frustration, and to simulate the fact that the character has already tried the obvious solutions.
due to frustration, and to simulate the fact that the character has already tried the obvious solutions.
Page 93 SECOND CHANCES Failure is frustrating. If you’re having trouble with your computer and can’t figure out why, you’re in for an evening of increasing frustration and decreasing productivity. Exalted reflects this “frustration with failure” by allowing the Storyteller to increase the successes needed for any action that you try again after an initial failure. So, if a first attempt at picking a lock fails, a character’s frustration with her failure could make her try too hard the second time. To reflect this overcompensation, the Storyteller asks for two successes. Of course, if the character fails yet again, things will continue to escalate.… The Storyteller shouldn’t invoke this rule in uncertain circumstances such as combat. Missing a target isn’t terribly surprising in such situations, considering that everyone is dodging about, ducking for cover and generally not being polite enough to stand still.
The Storyteller shouldn’t invoke this rule in uncertain circumstances such as combat. Missing a target isn’t terribly surprising in such situations, considering that everyone is dodging about, ducking for cover and generally not being polite enough to stand still.
Lafing Cat: Absolutely wrong. As nothing says the penalty doesn't apply to all actions, RAW it does, irrespective of what you think the rules should be, or what they've been historically.
JiveX:Raw has no official oppion on it. It is strongly implied, however that it does not apply.
JiveX:Nothing says it does, including the section on combat.
JiveX:Furthermore the text itself strongly implies it doesn't.
JiveX:As does the fact that combat section doesn't mentionit but mentions all other relevant penalties.
Lafing Cat:bsense of evidence is not evidence of absence.
deathmatchfm:I understand the argument of why this probably would not be good to apply in combat situations. However, Lafing Cat with me on this, I didn't misread something. When it said any action you fail, I took what it said and went with any action you fail.
deathmatchfm: JiveX:Retry penalty is a DRAMATIC rule not a combat rule. I never saw anything that said it was a dramatic rule. Actually, the way it's worded, it makes sense that it would apply to combat. After somebody continually parries with HGD, you'd get frustrated at trying to get past their defense.
JiveX:Retry penalty is a DRAMATIC rule not a combat rule.
JiveX:This is a dumb arguement and you are, in fact, well aware of it. When interpretting a text absence of evidence is in fact evidence of absence.