deathmatchfm: Incendax:Even if the rules support using the retry penalty during combat by RAW it is supremely easy to circumvent by describing trying something new with your attack on every stunt you make. As is what my players would do.
Incendax:Even if the rules support using the retry penalty during combat by RAW it is supremely easy to circumvent by describing trying something new with your attack on every stunt you make.
Morangias:Actually, that's what always happens in combat. Each attack and defense is naturally it's own distinct problem.
Incendax: Morangias:Actually, that's what always happens in combat. Each attack and defense is naturally it's own distinct problem.Absolutely not. While it is always a good idea to mix up your routine, I've seen plenty of people resort to using the same attack over and over again in the hopes that it might succeed.
Segev: I believe Morangias is saying that, as combat is dynamic, each attack is effectively a different "task." There are no "retries" without the Third Excellency, so the retry penalty is inapplicable.
deathmatchfm:In my games, the above thing usually meant a retry penalty. If on the first action the player backflips over the wall and slices at his foe legs, and his foe proceeds by jumping over the attack, he misses. If next action, the player jumps backwards and activates Iron Raptor Technique, throwing his weapon, I wouldn't add in a retry penalty. If the third action he dashed in with a thrust to impale his enemy, I wouldn't add a retry penalty, even if the previous two missed.
existentialleo:Brain hurtzzz.....thread full of people claiming to use logic, when they sound like fox newscasters. Death is right, logically. Logically everyone who doesn't use it is wrong. But everyone can rest easy cause you can ignore it and act like you never noticed. Even though they's be wrong. The rest of the people who try to use logic in their argument failed. FAILED. Go read a book.
molez:I do wonder quite how many penalties you end up tracking in your combats? From what I think you've said in other threads, multiple penalties aren't uncommon in your games?
Lioness:Uhh.. what part of a RAW argument is logical?
deathmatchfm:You've successfully twisted my words and used your Exalted-fu to take away any ground I had for why I made a mistake besides "I'm stupid." Is that the point you were trying to prove?
deathmatchfm: Lioness:Uhh.. what part of a RAW argument is logical? Rules as Written, the retry penalty is surrounded by plenty of text that applies to combat and the penalty itself doesn't say that it doesn't apply to combat. That's the fact. Neph didn't intend for it to be used in combat, but that's only an implication.
deathmatchfm:I disagree. If you swing your sword and he blocks with a shield, that's one attack. If next action you just swing again without using adding a single thing, and he just blocks with your shield, it's basically the same task.
Lioness:Okay I think you misunderstood that, I'm saying RAW arguments in general basically involve switching off the part of your brain that tells you "this doesn't make fucking sense" and citing the part of the rulebook that's in support of what you're doing over and over again. The best argument of this nature I've seen was that the gender pronouns used in spells* are the only gender that the spell can target because there was really nothing in the rules that said otherwise.
Lafing Cat:Nah, see a better RAW argument would be that casting the spell on the target changed the targets gender to match. Since rules do what they say they do after all.