Bodhisattva:Ah, that's a White Wolf Website issue and really doesn't have anything to do with us.
Morangias:Making the errata into a periodically updated pdf document sounds like a very good idea. I'd greatly appreciate that.
Bodhisattva:I was toying around with the idea of putting together an Errata .pdf that you could download (updating it as necessary). I haven't decided whether or not to do it just yet...
Holden:Nobody likes hearing "Errata doesn't make money," but the fact is that it doesn't,
Holden:Nobody likes hearing "Errata doesn't make money," but the fact is that it doesn't, and everyone involved with errata has to cut time out of their personal life to do anything with it. That can make it rather tricky at times.
molez:And Microsoft don't make any money out of writing patches or updates to their product, but they recognise that in order to have a content and growing customer base, it is something that they need to do.
Bodhisattva: To be fair, Microsoft has dedicated programmers on the payroll every day. They do not contract those products out to freelancers alone. Those programmers are paid whether they're developing something new or patching something old. Freelancers get paid by the job, not by the hour or the year. That does make a significant difference.
Kukla:Indeed. Everyone should recognize that there are legitimate economic disincentives to focusing on errata over essentially anything else.
Irked:I suspect there are a number of dead RPGs whose death is attributable, at least in part, to a lack of effort in rules-patching. That's unverifiable, of course.
Quorlox:I know people who have stopped buying entire lines of games because the publisher had inadequate quality control (before and after publication). I assume we all know people like this. And then there are lost customers due to poor recommendations (again, due to the quality of the material). Many people who frequent the boards like discussing rules, divining writer intent, etc., but most people just want to pull the game off the shelf and play. Poorly designed rules decreases the fun of the game, and people don't like to play games that aren't fun.
Bodhisattva: molez:And Microsoft don't make any money out of writing patches or updates to their product, but they recognise that in order to have a content and growing customer base, it is something that they need to do. To be fair, Microsoft has dedicated programmers on the payroll every day. They do not contract those products out to freelancers alone. Those programmers are paid whether they're developing something new or patching something old. Freelancers get paid by the job, not by the hour or the year. That does make a significant difference.
Morangias:No argument here. On the other hand, the way it's handled currently seems kinda unfair. Both to you freelancers of the Errata Team who have to sacrifice your free time for something that the company should be obliged to do, and to us customers for being reliant on your unpaid free time for something that the company should be obliged to do.