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Glories: Hopes for the Incarnae

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TheDude--

When I was given the job of working on Glories, I reviewed my outline every day. Information on the Incarnae was there, available across the product, but it was thin on the ground, largely echoed from writer to writer. I combed first and second edition for all references to the Incarnae. I looked over ancient posts left behind by Grabowski and certain other writers on the subject of the gods, feeling all the more like an adventurer following a mythic trail of crumbs into some vast primordial wood. I conferred endlessly with my fellow writers on the project, particularly Holden, with whom I debated relentlessly on a great many issues. I was to unite old info, bring it forward, and revitalize it. But I emerged from that forest with a new task, one very close to my heart--making the Incarnae characters you would not only be able to play with, but characters you would want to play with.

Freelance writer, Glories of the Most High
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hatewheel:


When I was given the job of working on Glories, I reviewed my outline every day. Information on the Incarnae was there, available across the product, but it was thin on the ground, largely echoed from writer to writer. I combed first and second edition for all references to the Incarnae. I looked over ancient posts left behind by Grabowski and certain other writers on the subject of the gods, feeling all the more like an adventurer following a mythic trail of crumbs into some vast primordial wood. I conferred endlessly with my fellow writers on the project, particularly Holden, with whom I debated relentlessly on a great many issues. I was to unite old info, bring it forward, and revitalize it. But I emerged from that forest with a new task, one very close to my heart--making the Incarnae characters you would not only be able to play with, but characters you would want to play with.

Any chance those ancient posts are up on public webspace? I'd love to trawl through old author comments, if you can give us links.
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The Demented One:
hatewheel:


When I was given the job of working on Glories, I reviewed my outline every day. Information on the Incarnae was there, available across the product, but it was thin on the ground, largely echoed from writer to writer. I combed first and second edition for all references to the Incarnae. I looked over ancient posts left behind by Grabowski and certain other writers on the subject of the gods, feeling all the more like an adventurer following a mythic trail of crumbs into some vast primordial wood. I conferred endlessly with my fellow writers on the project, particularly Holden, with whom I debated relentlessly on a great many issues. I was to unite old info, bring it forward, and revitalize it. But I emerged from that forest with a new task, one very close to my heart--making the Incarnae characters you would not only be able to play with, but characters you would want to play with.

Any chance those ancient posts are up on public webspace? I'd love to trawl through old author comments, if you can give us links.


Bizzow!
Exalted Freelance writer. Posts do not reflect the opinions or policies of White Wolf Game Studio.
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I, for one, welcome our new Alchemical overlords.
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Bizzow indeed! While I won't point out any specifics, I will say this: happy trawling.

:D
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The five elemental dragons are going to be in this supplement correct?  If so, that is what I am looking forward to the most. 


If not,  :-(
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Holden:
So, what do you expect to see with regards to the Incarnae? What do you want or hope to see addressed?

I was very pleasantly surprised by the prayer charm for the UCS, that allowed him to use his powers on anyone who prayed to him - or targets within a mile of that person. (Also, the fact that exalting as a Solar counted as a successful prayer was a very nice touch). I'm looking forward to more information like this - stuff around what the Incarnae do (or used to do) when a new Exalted of their type was created.

I'm also looking for info on what they would do if they were less involved in the GoD, almost a top ten list of what they would want to deal with / have dealt with...
Plot is the rice paper against which players test their goremauls.
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Souls:
The five elemental dragons are going to be in this supplement correct?  If so, that is what I am looking forward to the most. 

If not,  :-(
Hahahahaha, nope.

Just the true Incarnae: the Unconquered Sun, Luna, and the Five Maidens.
"Your tears taste like candy." -- Holden
Credit to Bodhisattva for the avatar-chibi.
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Could all five Elemental Dragons, working together, meaningfully challenge any single one of the Incarna in any significant field of conflict, be that social, physical, or intellectual?
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Kukla:
Could all five Elemental Dragons, working together, meaningfully challenge any single one of the Incarna in any significant field of conflict, be that social, physical, or intellectual?


They would totally rip up Venus in battle!
Where am I going? I don't know!
When will I get there?  I ain't certain!
What'll I do?  I ain't equipped to say!
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I'll echo everyone in wanting to know enough to make the Incarna viable characters for game inclusion, being able to answer the "where is your god now?" question, finding out where exactly the Maidens are getting their directives for the future, more about Gaia and the UCS (as we've had some info on Luna and the Maidens in the Lunars and Sids books), all that stuff.

I suppose, basically, I want fewer mysteries about them.  And, if you can't give me that, I'd appreciate some suggestions as to what those solutions could be.
BrilliantRain from the Freedom Stone Forums.
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Kukla:
Could all five Elemental Dragons, working together, meaningfully challenge any single one of the Incarna in any significant field of conflict, be that social, physical, or intellectual?


Unless there is something meaningfully different about the Elemental Dragons that makes them vastly more powerful than what we know about them would indicate they are, no, never, nuh-uh, not happening, ever.

Then again, they have their own Exalt type, so the probability that we'll find out they're way more powerful than their status should indicate is not exactly impossible if they ever get written up. Or even unlikely.
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Chestertonian:
Kukla:
Could all five Elemental Dragons, working together, meaningfully challenge any single one of the Incarna in any significant field of conflict, be that social, physical, or intellectual?
Unless there is something meaningfully different about the Elemental Dragons that makes them vastly more powerful than what we know about them would indicate they are, no, never, nuh-uh, not happening, ever.
Eh... 5 Third-Circles at Ess 10, none of whom are CoDs, and one of whom is probably a Fetich... I think the odds are a lot more even than you indicate. 

Remember, Ligier alone is supposed to be a meaningful challenge for the Sun, if he channels Malfeas's power. He won't win, but with the channel it's at least an interesting fight. Here we have a group fight, and they won't have the vulnerability to Holy effects that Ligier does, though they're made from a weaker Primordial. 
"Your tears taste like candy." -- Holden
Credit to Bodhisattva for the avatar-chibi.
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Holden:


These are horrible.  I mean, they're great to read and for use in understanding the setting, and how it's evolved... but they also eat up so much time.

I keep going back to the Zaraborgstrom section over and over.

DAMMIT Maiden pies!  WHY do you intrigue me so?
...

Anyway, I'm hoping to find out what's up with Mercury's mirrors.  Most of the mirror-like magic in Exalted involves deception and strange other worlds, except for that one section in Yu-Shan, in which Mercury apparently loans out magic mirrors.

I want a magic mirror.
Where am I going? I don't know!
When will I get there?  I ain't certain!
What'll I do?  I ain't equipped to say!
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Chestertonian:
Then again, they have their own Exalt type, so the probability that we'll find out they're way more powerful than their status should indicate is not exactly impossible if they ever get written up. Or even unlikely.


They WERE listed among the Incarna in early 1e.
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I would like to post what Neph's answers to some relevant questions in one of the previous topics related to Glories.

Nephilpal:
Daredevil:
Are there any suggestions on dealing with the UCS's addiction to the Games of Divinity?


Yes. Not sure if it's how you mean, but yes.

Daredevil:
Will the effect of the Games of Divinity on Mortals/Exalted be discussed?


Sort of.

Daredevil:
Will the possibility and ramifications of PC's entering the Games be discussed?


Kind of by implication, but honestly, if you're at the point you're telling those stories, you don't need us telling you how to do it. You've probably got it handled. The Games are one of those things that need to stay mysterious in canon. Some info is needed, clearly, so you have SOME idea what to do with them, but the following options all need to stay viable because of heir story potential:

1) The Games serve a higher purpoe, and thus, playing them is not actually an act of cosmic asshattery on the part of the Incarnae.
2) The Games served a higher purpose oiginally, but they weren't made for gods, who have become hopelessly addicted to these things they can't understand. Tragedy.
3) The Games are purely for entertainment but are so insanely addictive (at least to gods) that it turned the Highest of Holies into a crack addict. Thus, it's not a fault he's been sitting on his ass the last age or two. Maybe you should rescue him. Or do him in while he's crack-addled. Whichever.
4) The Games are purely for entertainment, and they're the most fun ever. The gods have abandoned their responsibilities, the world is crumbling, and they deserve a punch in the face for it all. Time for the Exalted to take over. Because that can't end poorly.

And more.

Some people want the highest gods to be deeply good, but have trouble reconciling the notion of good gods with them doing nothing when they have the power to help (and especially in the face of world-ending threats like the Balorian Crusade). The Games as a supernatural addiction provide an in-setting balancer, an excuse. Alternately, if they areactually good for something, then it means the highest gods are not only good -- but wonder of wonders -- not chumps either. Other people like the notion that the gods are just as corupt or more than anything else in the setting, and so they find it fitting that they are fiddling while Rome burns. None of these (or any other) viewpoints should be given the badwrongfun stamp and if we as writers don't tread very carefully around this issue, that's exactly what ends up happening.

Does that make sense?

This is exactly what I am looking for. I want a 'tool box' for dealing with the UCS and the Games of Divinity. To me, this is one of the biggest goals for 'victory' in an Exalted Game, and also one of the freshest ways to save the world in a fantasy setting. It's not about smacking around dark lords, but dealing, in a real and personal way, with your god, his possible foibles, and either replacing him or getting him involved in the world again. 

Apologies to Neph for not responding to his kind and thorough response sooner. 
"I have made this letter longer than usual, only because I have not had time to make it shorter." Blaise Pascal
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