Hark:I really wish I knew the answer because on multiple occasions I've basically had to say no to an intelligent and thought out economic game. Some people like to micro manage thier resources, and the only system we have for resource managment is Story teller fiat.
Segev:Let's say I'm a wealthy, spoiled heir. Daddy and Mommy have tragically died, but I have my delicious Resources 5 to console me. Being a foolish and wasteful youth, I see this absolutely spectacular hat. I MUST have it. It costs so much, it's a 5 resources purchase. Now I have Resources 4.
Segev:Except I have this REALLY nice hat.
Segev:If I sell this hat, how much Resources do I have? Assume I've learned my lesson, and find a way to make the money from this sale into an income. How many Resources dots can that justify?
Segev:If I sell this hat, how much Resources do I have?
Segev:Over that time, I squander everything else I own, and on stuff I don't hang on to. You know, a Resources 4 party, a Resources 3 ice sculpture...and then I keep trying to live at Resources 3 on Resources 2, so I spend it all away. I'm broke. Except I have this REALLY nice hat. If I sell this hat, how much Resources do I have? Assume I've learned my lesson, and find a way to make the money from this sale into an income. How many Resources dots can that justify?
zarquin:Resources of a level would equate to a Resource purchase of the level above. Or that a resource level would be equivalent to 37 resource expenditures of the level below. This was acquired from trying to have a stable growth curve where a resource 1 expendature was used at $150 and Resources 8 was ~$15 Trillion (Defined as enough to destabilize global trade)
Odd_Canuck: That's where I disagree, from my own pokings I see it as more of an exponential scale...
Verzio:Mmmmh. I mean, that's justifiable, but I think it goes against the spirit of the simple (simplistic?) resources system.