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Glories and the Hundredfold Facets?

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Plague of Hats:
Time and tide have, inevitably, eroded what once was. Like most things older than six months that I wrote, anything with significant impact on the game I would do differently. And some of that stuff was nearly six months old when I released the PDF. None of it is tremendously bad, but, you know. I tend to work alone for various reasons, even though I appear to do best when working with or for someone else. So, don't try too hard to reconcile the existing version of the Hundredfold Facets with Glories of the Most High. I might go to the trouble myself.


Running a high-Essence Solar game, I'm very interested in making a Charmset that works.  I love the Hundredfold Facets.  But Glories looks fun too.  So for the sake of my game (and figuring out what the hell I do with all of my PC's Charms) I'll help you with your "trouble."
"This straight answer stuff sucks.  Make someone else do it." - Rim
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I'd love to hear what Plague has to say about Immortal Blade Truimphant and how it interracts with Divine Bulwark Mastery, since the latter makes the former redundant (I guess - there might be something  I don't see in IBT)
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Katapsi:
I'd love to hear what Plague has to say about Immortal Blade Truimphant and how it interracts with Divine Bulwark Mastery, since the latter makes the former redundant (I guess - there might be something  I don't see in IBT)
I wouldn't let them interact. I'd get rid of both of them as they currently are, honestly. There's too much deliberate lack of synergy and utility in Immortal Blade Triumphant.
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So, Plague, what's your Charm-savvy analysis of the Incarnae?
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Nephilpal:
So, Plague, what's your Charm-savvy analysis of the Incarnae?


Don't answer him its a trap if you do he's going to drag you down into a basement with his tentacles and chain you to a desk in a lightless room working forever on Exalted....
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Nephilpal:
So, Plague, what's your Charm-savvy analysis of the Incarnae?
First, and it's not really Charm-related: I don't really like taking Dexterity above 10 for any reason. Or any Attributes other than Strength and Stamina. Likewise,  But this isn't very important.

The Sun

I love the Fulcrum-blessing thing, and the Virtue-suppression thing. Both are very thematic and powerful. I think his potentially conflicting transcendence in all Virtues makes him both as impressive and invincible as he should be, and also quite gameable.

As others have noted, it is odd that he isn't listed as being able to spend 30m in place of the permanent Willpower to make permanent blessings and curses. Was that intentional?

Highest of Holies: Can it be safely assumed that the increased Willpower cost to resist due to this Charm maxes out at 5wp? This is usually made explicit in these types of Charms.

Righteous Answer of Catechism: Quite awesome and ambiguous enough for all games. I really like the support it gives for insanely unstoppable Exalts who will later revert to "only" being Essence 2-3 Solars after they escape the barbarians/Dynast slavers/metal-munching moon mice that spurred their Exaltation.

Solar Circle Charms and As Morning Reveals: Good choice of effects, good space-saving. I like the idea that the Unconquered Sun and the Ebon Dragon would pretty much constantly make UFIO roll-offs in each other's presence.

Incandescent Ascendancy: It's kind of odd that Incandescent Ascendancy says he moves at 15 yards per tick, instead of 16.

Transcendent Tongue of the Shining One: Cool.

Blessed is the Light: Cool.

Grace Dawns Eternal: Cool.

Perfection Beyond Imagining and Aegis of Unconquered Might: I honestly expected the Sun's perfection in things he did to be a bit more casual. This puts the burden of being super badass primarily on his invincibility rather than his epic puissance. With regards to "the Sun could best a Primordial if not for the divine geas," this seems unlikely now. I could see a stand-off, with the titan having perfect defenses so cheap the sun's limited proactive perfection can't really overcome them while the Sun, unless he's intemperate, is just unassailable. Unless the titan we're talking about is particularly weak as far as titans go, of which I'm sure there're some, but that seems like an unfair comparison.

Titan-Unleashing Clarion: Awesome. Also nice to see a Kukla reconciliation in print.

Godspear of All-Searing Noon: I'm kind of coming around to the idea that equipment/attack traits themselves shouldn't exceed Accuracy +5, Defense +5. Beyond those points, as with most traits going beyond 10, it feels too much like just piling on dice, which is something you should definitely have abandoned by the time your traits climb to 20+. This is primarily aesthetic, though, and maybe I'm becoming too conservative.  Other than that, freaking awesome.

Wrath Beyond Measure: Fairly cool. I think it would've been cooler to tone down the cost and effect. Something like 10m, 1wp for 15L Holy, Trauma 10L. I like the idea of the Sun's wrath not being so totally overwhelming in a single strike; the more durable wicked can slink away and may have learned their lesson. Maybe they'll come back and ask forgiveness. Plus, it allows for more earth-shattering kaboom-type punches. A flurry of those would be more impressive and have the same end effect if you really wanted to obliterate an army of evil.

Infinite Glories Mien: Awesome.

Sun Turns His Face: This is my favorite one. The others are appropriately evocative of "Yes, I'm badass," but the stories you tell about them are almost entirely dependent on the character using the power, as opposed to the power itself. This Charm alone, though, independent of what your Sun is like, just screams "Tell stories about me!" I think it would've been better to define touching a fallen Fulcrum as an overwhelming environmental hazard instead of an attack, though. It makes it easier for someone to deal with the Fulcrum if they have the capacity and make off with it, but that's mostly titans and Solars, so I don't think that's really a problem with such a solution (especially since the Sun can instantly recall the artifact as he wishes).
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Luna

Sorcery: I like hinging the access to Adamant powers on Gaia's love.

Martial Arts: I love the intuitive, pan-creature-based thingy.

Nigh-Inchohate Supremacy and Shaped by Unshaped Splendor: An awesome, awesome way to do up the mimickry of the endless panoply of beasties in the world (my objection to most Attributes at 11+ aside).

I particularly like the not-so-perfect defense, which contrasts nicely with the Sun's perfection. The make-the-unblockable-blockable-without-perfectly-defending "thing" is a Charm technology I wish there was more of in the game.

Wounded But Never Down: Cool.

As the Moon Sees: Cool.

Grace Beyond Dreams: I really just like this one a lot. The way she plays in the other guy's sandbox and is overwhelming but not completely invincible.

Chaos-Defining Hue: This is pretty cool, but I think it feels too much like adapting the environment to yourself instead of adapting yourself to the environment.

Silver Lady's Prerogative: Great-awesome-love.

Beauty to Break All Hearts: Stupendous.
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Plague of Hats:
I don't really like taking Dexterity above 10 for any reason.


Is this an aesthetic preference or is there a reason for this?

Plague of Hats:
Can it be safely assumed that the increased Willpower cost to resist due to this Charm maxes out at 5wp? This is usually made explicit in these types of Charms.


The rule is actually spelled out in the core, I think.

Plague of Hats:
Perfection Beyond Imagining and Aegis of Unconquered Might: I honestly expected the Sun's perfection in things he did to be a bit more casual. This puts the burden of being super badass primarily on his invincibility rather than his epic puissance. With regards to "the Sun could best a Primordial if not for the divine geas," this seems unlikely now.


I'm a bit confused. He has an ultimate excellency that can ensure he hits and an infinite damage weapon. That means all he needs is to take advantage of a flaw (if he knows it) for the one shot kill. Or, he can just stand there and wail on the jouten until it dies of Essence exhaustion, utterly ignoring its own attacks.

Plague of Hats:
This is primarily aesthetic, though, and maybe I'm becoming too conservative.  Other than that, freaking awesome.


Because of his Excellency, he'll rarely even roll dice. But I figured that as the patron of the Solars, it might be fun to throw a crashing waterfall of dice now and again just because you can.
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The Maidens

Samsara's Inviolate and Subtle Hand: I like.

Righteous Answer of Catechism: Cool.

Strands Within Strands: Appropriate.

Ordained Saga Triumph: Cool and an interesting look at how the Maiden's power can sort of withdraw when they aren't needed.

Fateful Puissance Integration: I like taking Abilities to 11+ even less than Attributes. A neat blessing, though.

Cosmological Constant: This is the kind of casual perfection I expected the Sun to have.

As Fate Decrees: This is another demonstration of, while not perfection, casual power that reflects more of what I would've expected of the Unconquered Sun. 1m to set your foe's TNs to 9 is pretty devastating. I'm not sure I like the stark declaration of effect; I think I'd like it more if it were 1m per +/-1 TN, or even 1m per +/-2 TN. Makes it more dynamic when it bumps up against other TN-changing effects than, presumably, "just roll-off."

Infinite Realignment of Destiny: Like the previous effect, I think a modifier instead of straight reset would be more interesting and largely just as powerful. But it's still an awesome effect.

Whisper of What Must Be: "The target need not be aware of the trigger...as long as they are known to samsara" is great. I love the idea of setting up events that unwittingly affect other events.

Like Spiders Alert: It's certainly thematically appropriate, but the power to "rewind" an entire scene always ends up being kind of tedious and frustrating as far as I've experienced and heard. I'm not sure what I would've done differently, though. It's really appropriate for the Maidens to do something like this.

Arsenal of Fate: I can't really explain properly why, but this one brings a sense of mysticism that I think is very appropriate. The idea of coalescing weapons from fate to arm yourself against attack.

Many-Flowering Lotus: Very neat. This particularly opens up good apocalypse powers they don't otherwise have, like Essence Shattering Typhoon.

Library of Inner Truth: Cool.

Resplendencies Beyond College: A good name and a good Charm.

Ever-Loving Connivance: I would have expected a greater expression of the contrast between just being happy and being harmonious, allowing Venus to instill negative Intimacies to maintain the tensions of the world as they must be.

Blessed Legion's Bloody Halo: Nice and potent.

Prying Veil of Discretion: I think I would've included some chink that allowed unnatural influence through. Something like if the influence involves telling the truth and that truth is not considered a secret to be revealed, then it bypasses the protection. Maybe that undercuts the Charm too much.

Final Cessation's Edge: Cool and appropriate.
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I need to code up an electronic die-roller for Exalted that rattles and rumbles proportionately to the number of dice you're rolling.
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Kukla:
I need to code up an electronic die-roller for Exalted that rattles and rumbles proportionately to the number of dice you're rolling.

Use Harley engine sounds for the rolling. ;)
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Odd_Canuck:
Kukla:
I need to code up an electronic die-roller for Exalted that rattles and rumbles proportionately to the number of dice you're rolling.

Use Harley engine sounds for the rolling. ;)

Ideally there would be a drop down menu where you get to pick from a whole list of awesome sounds, each die with a random sound just might be funny.
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Plague of Hats:
Grace Beyond Dreams: I really just like this one a lot. The way she plays in the other guy's sandbox and is overwhelming but not completely invincible.


She's shaping godzilla. And if she wins -- and she wins -- she'll rip out your heart and make you hers forever. Oh, or maybe she'll get bored of the game and just eat you. Because she's real.

Plague of Hats:
Chaos-Defining Hue: This is pretty cool, but I think it feels too much like adapting the environment to yourself instead of adapting yourself to the environment.


Don't you get it? The radiant effects are her Essence infusing that space. It's another form of shapeshifting. That's why she can define the mutations.
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Hark:
Ideally there would be a drop down menu where you get to pick from a whole list of awesome sounds, each die with a random sound just might be funny.

It would be beautiful music to attract the Fae.  It's secretly the new part of the Sword of Creation, to help protect against another massive attack.  All the Fae will be attracted to the beautiful music and thus defeated.
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Plague of Hats:
Cosmological Constant: This is the kind of casual perfection I expected the Sun to have.


So contast this and what the sun got. Are you happy with it?

Plague of Hats:
As Fate Decrees: This is another demonstration of, while not perfection, casual power that reflects more of what I would've expected of the Unconquered Sun. 1m to set your foe's TNs to 9 is pretty devastating. I'm not sure I like the stark declaration of effect; I think I'd like it more if it were 1m per +/-1 TN, or even 1m per +/-2 TN. Makes it more dynamic when it bumps up against other TN-changing effects than, presumably, "just roll-off."


Did it that way at first. Then I realized that what the Maidens do is define fate. They aren't warping it with their presence like Primordial Charms or bending it like Sidereal Charms are. They are saying "This is how it's going to be."

Plague of Hats:
Like Spiders Alert: It's certainly thematically appropriate, but the power to "rewind" an entire scene always ends up being kind of tedious and frustrating as far as I've experienced and heard. I'm not sure what I would've done differently, though. It's really appropriate for the Maidens to do something like this.


I agree. Alchemicals 1 taught me that. Still, for five beings in the setting who prefer to be offstage, it's a pretty manageable headache.

No comment on Mercury's power?
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