Plague of Hats:Time and tide have, inevitably, eroded what once was. Like most things older than six months that I wrote, anything with significant impact on the game I would do differently. And some of that stuff was nearly six months old when I released the PDF. None of it is tremendously bad, but, you know. I tend to work alone for various reasons, even though I appear to do best when working with or for someone else. So, don't try too hard to reconcile the existing version of the Hundredfold Facets with Glories of the Most High. I might go to the trouble myself.
Katapsi:I'd love to hear what Plague has to say about Immortal Blade Truimphant and how it interracts with Divine Bulwark Mastery, since the latter makes the former redundant (I guess - there might be something I don't see in IBT)
Nephilpal:So, Plague, what's your Charm-savvy analysis of the Incarnae?
Plague of Hats:I don't really like taking Dexterity above 10 for any reason.
Plague of Hats:Can it be safely assumed that the increased Willpower cost to resist due to this Charm maxes out at 5wp? This is usually made explicit in these types of Charms.
Plague of Hats:Perfection Beyond Imagining and Aegis of Unconquered Might: I honestly expected the Sun's perfection in things he did to be a bit more casual. This puts the burden of being super badass primarily on his invincibility rather than his epic puissance. With regards to "the Sun could best a Primordial if not for the divine geas," this seems unlikely now.
Plague of Hats:This is primarily aesthetic, though, and maybe I'm becoming too conservative. Other than that, freaking awesome.
Kukla:I need to code up an electronic die-roller for Exalted that rattles and rumbles proportionately to the number of dice you're rolling.
Odd_Canuck: Kukla:I need to code up an electronic die-roller for Exalted that rattles and rumbles proportionately to the number of dice you're rolling. Use Harley engine sounds for the rolling. ;)
Plague of Hats:Grace Beyond Dreams: I really just like this one a lot. The way she plays in the other guy's sandbox and is overwhelming but not completely invincible.
Plague of Hats:Chaos-Defining Hue: This is pretty cool, but I think it feels too much like adapting the environment to yourself instead of adapting yourself to the environment.
Hark:Ideally there would be a drop down menu where you get to pick from a whole list of awesome sounds, each die with a random sound just might be funny.
Plague of Hats:Cosmological Constant: This is the kind of casual perfection I expected the Sun to have.
Plague of Hats:As Fate Decrees: This is another demonstration of, while not perfection, casual power that reflects more of what I would've expected of the Unconquered Sun. 1m to set your foe's TNs to 9 is pretty devastating. I'm not sure I like the stark declaration of effect; I think I'd like it more if it were 1m per +/-1 TN, or even 1m per +/-2 TN. Makes it more dynamic when it bumps up against other TN-changing effects than, presumably, "just roll-off."
Plague of Hats:Like Spiders Alert: It's certainly thematically appropriate, but the power to "rewind" an entire scene always ends up being kind of tedious and frustrating as far as I've experienced and heard. I'm not sure what I would've done differently, though. It's really appropriate for the Maidens to do something like this.