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Glories and the Hundredfold Facets?

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Nephilpal:
I realized that what the Maidens do is define fate. They aren't warping it with their presence like Primordial Charms or bending it like Sidereal Charms are. They are saying "This is how it's going to be."
That's the impression I got from the charm. Once again the idea shines through.
Unfortunately, the best we had the opportunity to do was perform triage on the Deathlord Issue by way of firing gauze and surgical tools at it out of a bow from down the street. - Holden Shearer, about fixing the Deathlords' write up in GotMH
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Nephilpal:
Is this an aesthetic preference or is there a reason for this?
Mostly aesthetic, but kind of game-mechanic-y. Primarily, I think once you start running around at Essence 6+ for just about anything, you should pull way back on adding more dice. They become cumbersome to deal with at the table, and are probably less interesting than other effects that might come into play.
Nephilpal:
Plague of Hats:
Can it be safely assumed that the increased Willpower cost to resist due to this Charm maxes out at 5wp? This is usually made explicit in these types of Charms.


The rule is actually spelled out in the core, I think.
It's not quite an explicit cap in the corebook, and the apparent policy of spelling out "max 5wp" in previous instances made me ask.
Nephilpal:
Plague of Hats:
Perfection Beyond Imagining and Aegis of Unconquered Might: I honestly expected the Sun's perfection in things he did to be a bit more casual. This puts the burden of being super badass primarily on his invincibility rather than his epic puissance. With regards to "the Sun could best a Primordial if not for the divine geas," this seems unlikely now.


I'm a bit confused. He has an ultimate excellency that can ensure he hits and an infinite damage weapon. That means all he needs is to take advantage of a flaw (if he knows it) for the one shot kill. Or, he can just stand there and wail on the jouten until it dies of Essence exhaustion, utterly ignoring its own attacks.
Does "Whenever the [Sun] spends Willpower to enhance an action..." mean anytime he spends Willpower on anything that enhances the action, or, as I assumed, does it mean spending Willpower as per the corebook, page 115, which you can only do once per action?

I suppose the Sun's dice pools are high enough that maybe he can just wail away and still force a titan to perfectly defend to survive, in which case it will run out of Willpower faster. But if that titan has a behemoth-like mote pool, it's got plenty of resources to mote tap the Sun with "bad touches", and since the Sun has 250 motes he's going to tap out first. If his unenhanced dice pools aren't sufficient to threaten the titan's DV, then they're just going to be stuck there staring at each other, while both of them are in the same Willpower boat if the Sun does perfectly attack. But this is only first impressions; the product's been out two days, and we don't even have full stats for a titan.

And, yeah, if you exploit the Imperfection of the titan it's probably toast. A lot of people can do that. I didn't think that's what the line "could probably defeat a Yozi in single combat" really meant.
My danger sense is tingling. Also, my house is on fire.
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Plague of Hats:
But if that titan has a behemoth-like mote pool, it's got plenty of resources to mote tap the Sun with "bad touches"
You do realize that His Aegis makes Him totally immune to any bad touch that could exist, right  ?
Unfortunately, the best we had the opportunity to do was perform triage on the Deathlord Issue by way of firing gauze and surgical tools at it out of a bow from down the street. - Holden Shearer, about fixing the Deathlords' write up in GotMH
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Nephilpal:
Don't you get it? The radiant effects are her Essence infusing that space. It's another form of shapeshifting. That's why she can define the mutations.
Eh. Too much externalization.
Nephilpal:
Plague of Hats:
Cosmological Constant: This is the kind of casual perfection I expected the Sun to have.


So contast this and what the sun got. Are you happy with it?
Oh, yeah. Cosmological Constant is great.
Nephilpal:
No comment on Mercury's power?
Hm, woops. Yeah, it's cool. I like that you arrive as a shooting star.
My danger sense is tingling. Also, my house is on fire.
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Plague of Hats:
But if that titan has a behemoth-like mote pool, it's got plenty of resources to mote tap the Sun with "bad touches"


The Sun's Aegis protects him against bad touches too. It stops "Any deletorious effect".  There is literally *nothing* a Titan can do to the Sun unless he suppresses his virtue.
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Sojko:
Plague of Hats:
But if that titan has a behemoth-like mote pool, it's got plenty of resources to mote tap the Sun with "bad touches"
You do realize that His Aegis makes Him totally immune to any bad touch that could exist, right  ?
Hm, I forgot/skipped that. I'm not sure I like that.
My danger sense is tingling. Also, my house is on fire.
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Plague of Hats:
Sojko:
You do realize that His Aegis makes Him totally immune to any bad touch that could exist, right  ?
Hm, I forgot/skipped that. I'm not sure I like that.
That's straight out "if the effect is nefast to the Sun, it is negated", not much wriggle room. I agree that it seriously limit the possible conflicts with the Sun, get him to suppress Temperance or lose. It's not too bad, He is Unconquered for a reason, after all.
Unfortunately, the best we had the opportunity to do was perform triage on the Deathlord Issue by way of firing gauze and surgical tools at it out of a bow from down the street. - Holden Shearer, about fixing the Deathlords' write up in GotMH
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Sojko:
That's straight out "if the effect is nefast to the Sun, it is negated", not much wriggle room. I agree that it seriously limit the possible conflicts with the Sun, get him to suppress Temperance or lose. It's not too bad, He is Unconquered for a reason, after all.


Doesn't stop you from chaining him underground if he's suppressed his conviction (so he can't invoke his "I autosucceed my burst chains" roll)

While you can't *kill* him unless he suppresses Temperance, there are other ways to *beat* him.
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It's also painfully easy to get him into situations where he needs to suppress virtues.
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My players finished reading Glories (on my computer) and they all decided they liked the Hundredfold Facets of Enlightenment better.

But...I think Glories could be fun?  Should I just put them to the side and let my players keep what they like?
"This straight answer stuff sucks.  Make someone else do it." - Rim
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Well I guess the first question is why do they like the material presented in HFFoE better than Glories?
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thinker:
Well I guess the first question is why do they like the material presented in HFFoE better than Glories?


They like the mechanics better, and think the Charms are more fun.  Basically, they read Glories and went "okay...it's kinda boring."
"This straight answer stuff sucks.  Make someone else do it." - Rim
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deathmatchfm:
They like the mechanics better

I think glory to the most high is actually a lot more balanced than plague's version. No offense to plague but it's much more interesting and it still validates the age cap.
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Epimetheus:
deathmatchfm:
They like the mechanics better

I think glory to the most high is actually a lot more balanced than plague's version. No offense to plague but it's much more interesting and it still validates the age cap.
I wouldn't say "a lot," but whatever. I don't see how Glories "validates" the age cap any more than my stuff.
My danger sense is tingling. Also, my house is on fire.
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Plague of Hats:
Epimetheus:
deathmatchfm:
They like the mechanics better

I think glory to the most high is actually a lot more balanced than plague's version. No offense to plague but it's much more interesting and it still validates the age cap.
I wouldn't say "a lot," but whatever. I don't see how Glories "validates" the age cap any more than my stuff.

Well,  I say more balanced because while solars may cheat when they do cheat it's in small doses and if it's not it has major consequences.
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