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Character Creation Question

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Blitz787 Posted: 5 Nov 2009 7:33 PM
I know this may sound extreamly noobish, but im making a character who is going to be a skater and i was wondering what skill i would need to put points into in order to have him be any good at it.

I dont have any World of Darkness books so i cant realy look it up. But it seems to me like it would either be placed into Drive or Athletics. Am i right in thinking so, or am i completly off track?
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Athletics.
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Kordeth is right. If you wanted to be even better you could also take a skill specialty in athletics "skating"  which, would give you +1 to all your skating rolls.
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Thanks for clearing that up for me guys.

p.s. I already knew about the skill specialty, but thanks anyway for your input :)

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if you want him to be a really good skater, don't forget all the side stuff that goes with... intimidation for talking trash, investigation to find out where to thrash, medicine for the eventual spills, streetwise to find the pills... etc. :)
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The full rules for skateboards, skating and how it all works mechanically is found in the book "Armory".

Most misleading book title ever in my opinion, given that it has all sorts of information about equipment far beyond weaponry. Bicycles, boats, aeroplanes, surveillance gear, you name it.

So yeah. Skating is in there, which works very much like the 'car chase' rules from the wod core, with the use of Athletics instead of drive.

If you talk with your ST you might get to make a sort of "Skating Style" merit, possibly designing it based on the "Parkour" and "Driving Style" merits, giving you fancy maneuvers for every dot. But that might be a more advanced option. Hmmm....how would that work? Let's see:

Vehicle Style: Skating (1 to 4)
Prerequisites: Dex 2, Wits 2, Athletics 2
Lvl 1: Any environmental penalties you'd normally suffer to your skating rolls (like bad road, obstacles, etc) are reduced by 1 per rating in this merit. Also, your skateboard Safe Speed equals your Maximum Speed.
Lvl 2: You can turn on a dime or skate across railings in such a way that pursuers have great trouble keeping up with you. Roll Dex + Athletics + Handling of your board. If you succeed any pursuers lose their Handling bonus (if in vehicle) or suffer an extra -1 penalty (if running) when trying to follow you, unless they're skating and also have this merit
Lvl 3: Any jumps or leaps made while speeding along on your board have their distance increased. The feet covered per success in horizontal jumps is increased by 5 per dot you have in athletics, and vertically by 2 per dot.
Lvl 4: By skating recklessly through dangerous areas and situations you can force your pursuers into situations where they have serious problems keeping up with you. Spend 1 willpower as you enter into 'dangerous tricks' mode. For the rest of the scene, as long as you keep this up any pursuers get only half Acceleration and Handling, but once the chase is over your board suffers 1 structure damage due to rough handling.
Lvl 5: By getting into the 'zone' it's like the skateboard becomes like an extension of your body, allowing you to move with unparalleled skill, but in return you're notable to pay much attention to your surroundings. You can make any skating roll as a Rote Action, but in so doing you lose your defense for a full turn

Ok, not the prettiest thing ever, but definitely a starting place.
They said I was mad! Mad I tell you!! MAD!!! But I'll show them!!!! Bwahahahahahahahahahahahahahahaha!!!!!
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teloric:
investigation to find out where to thrash

Nitpick, but this would probably be Streetwise.

OP, you might also look at adapting some of the Driving Merits to apply to skating, with your ST's permission. In particular the "fighting style" type Merit in Midnight Roads, which I think is called High-Performance Driving. The Parkour Merit from Saturnine Nights in Promethean (reprinted in a few places, IIRC, including partially in the Geist Quickstart) might also be an inspiration.

EDIT: DAMN YOU, LANKIN! ;)
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Kordeth:
EDIT: DAMN YOU, LANKIN! ;)

Heh, I'm away for weeks and months at a time, and I still manage to ninja people when I show up. Woot!
They said I was mad! Mad I tell you!! MAD!!! But I'll show them!!!! Bwahahahahahahahahahahahahahahaha!!!!!
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Im digin the merit you came up with lankin. I think i will talk to my ST about that merit (maby change it a bit, who knows)

What about turning my board into an artifact? How would i go about doing that? (if i do end up choosing that path that is)
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Well, during character creation you can spend merit dots and buy an artifact that your character would own. Choose a spell you'd like to have in the board, which you could then activate whenever you wanted. Also, the board would produce mana equal to the rating in the merit.

So say you wanted to be able to activate the Fate 3 spell "Lucky Coin" by hitting just the right spot on it with your heel. Then you'd roll Gnosis +3 dice, and the equipment bonus on the board would increase by 1 per success for the next round, to a max increase of 3. This would be a 5 dot item, Artifacts cost spell lvl +2 in merit dots. It would produce 5 mana every day, and could hold 11 mana (10 + number of spells in it). If you want a different spell in it, find a cool spell and use the same rules: Merit value = spell lvl +2.

Turning an existing board into an artifact, however, isn't possible. Artifacts aren't made, they're found. They're items of unknown origin, which the mages believe come directly from the Supernal Realms. You can't (normally) buy them with merit dots once the game has started, but have to acquire through in-game achievements.

Turning a board into an imbued item, however, would be much easier whether you used either option.

Edit: Oh, and thanks for the praise. I just threw together that thing early in the morning, I'm sure there's a lot of it that'd need revising if it were to see use in play. But nice to know that it was appreciated at least.
They said I was mad! Mad I tell you!! MAD!!! But I'll show them!!!! Bwahahahahahahahahahahahahahahaha!!!!!
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Lankin:
Turning an existing board into an artifact, however, isn't possible. Artifacts aren't made, they're found. They're items of unknown origin, which the mages believe come directly from the Supernal Realms. You can't (normally) buy them with merit dots once the game has started, but have to acquire through in-game achievements.


I was un-aware that there was a diffrence between artifacts and imbued items. (If you couldnt already tell, im fairly new at this lol)

If you dont mind me asking, what is the diffrence between artifacts and imbued items? (besides the fact that you can make imbued and not artifacts)
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Imbued items cast spells that a Mage with the right Arcana could also cast. Artifacts can have entirely arbitrary abilities that can't necessarily be duplicated in any other way, and are generally inserted into the game for story driver purposes, not for character power gain purposes.
Some houserules you might like
I do understand that I often don't follow the rules written in the books. It's very intentional.
Kallisti
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Blitz787:
If you dont mind me asking, what is the diffrence between artifacts and imbued items? (besides the fact that you can make imbued and not artifacts)

The primary differences are:
A) Artifacts are legendary. Each one has a history, a myth, and scholars can tell you stories about past owners and how the item has been wielded throughout history. Even fairly low-powered artifacts are written of in occult tomes. In fact, it's possible to get a sort of "fame by proxy" effect when you've got an Artifact, if dealing with someone who's heard of it or who studies items. It's kinda like how a random +1 sword is different from Excalibur, or how a healing potion is different from The Holy Grail.
B) Artifacts are harder to destroy than normal items, and imbued items. They're sturdier, being made of more 'real' material than what you normally encounter.
C) Artifacts generate mana. Every day. By themselves. Imbued items don't. If you've got a 5-dot artifact it'll make 5 points of mana for you. Every single day. Which is as much as a 5-fot hallow would give you in direct mana output.
D) Artifacts automatically have space in them for mana storage, which means they can store mana. Imbued items don't get this automatically, and need to have this bought as an added feature. All artifacts can hold a pool of 10 mana +1 per spell effect.
D) The mana in an artifact's pool can be used as you wish, even for spells you're casting yourself, as long as you're holding/in contact with the item. The mana in an imbued item can only be used to power that item, unless you use a prime spell to suck it out of the imbued item first and into your personal mana pool.
E) Imbued items can be used by anyone, even sleepers. Artifacts, on the other hand, can only be activated my mages, because they require a direct link to the supernal realms.

That's all the big differences I can think of off the top of my head.
They said I was mad! Mad I tell you!! MAD!!! But I'll show them!!!! Bwahahahahahahahahahahahahahahaha!!!!!
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Lankin:
Heh, I'm away for weeks and months at a time, and I still manage to ninja people when I show up. Woot!


Don't think that gets you out of telling us about your Promethian/Mage story buddy boy!  >:(

Some of us still recall the posts you left us hanging with and will hold your feet to the fire for more input.  *stokes a nearby fireplace*
My friend said "A vampire, mage, and werewolf walk into a bar....."  My response "Sam Haight shows up and kills you all"
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Chu replied on 10 Nov 2009 12:26 PM
Lankin:
If you talk with your ST you might get to make a sort of "Skating Style" merit, possibly designing it based on the "Parkour" and "Driving Style" merits, giving you fancy maneuvers for every dot. But that might be a more advanced option. Hmmm....how would that work? Let's see:


There is a own parkour merit? or did you just invent it? I could not find it in the book :-)
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