Sharp_one:None. Making a backstory is for the player to flesh out his/her character, not to get extra dots on sheet.
JustJohn...again:I totally agree with Sharp. Unless you are dealing with young gamers (say, 13-16), who might need a game-related impetus to focus on character (i.e. do your "homework" and I'll give you extra points), backstory should be part and parcel to the game. ...... With that said, and given that I provided an exception even within my dissenting opinion in the matter, I would say treat the "essay" as a form of Flaw points for the players, worth 1-3 points, depending on relative length and quality of writing/presentation (those who are good writers can earn the 2-3 range, while those who aren't as expressive can compensate by writing more). How's that for ya'?
Loxosceles:. but word counts? I wish James Fenimore Cooper was alive today so I could give him the finger and spit in his eye.
I also agree with the no extra freebies. In WW games, Mage and Vampire in particular, back ground is very important to the character. In vampire, are you a few years old as a Vamp, then why were you embraced, are you still “under” your sire, how free are you and have you been released yet.
In Mage, background is vital to how you do and view your magic. You have to develop your character to a larger extent than in other games, this might be just me as I run a lot more Mage then vamp, but I think it’s more true than not.