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To make them more stereotypical

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Ich Posted: 6 Nov 2009 6:10 AM
Reading a similarly named thread, made me think of this.  This is just a fresh idea I've not really hashed out yet.

To make them more stereotypical

Only concerning disciplines.

Two methods: 
Make other disciplines more expensive. (4x)
Make clan disciplines less expensive. (8x)

I prefer the former. 

It would also have the effect of making them a bit more powerful and wouldn't otherwise mess with things too much.  It would just make clan disciplines more attractive to buy, thus enforcing the stereotypes of clan disciplines.

Why would you or I do this?

Good question.  It might make things more interesting?  I don't even know if I'd do this yet; just throwing it out here to hear opinions.


...jump from the leafless and dance on nothing until the dance is done.
-Neil Gaiman, American Gods

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Ich:
Reading a similarly named thread, made me think of this.  This is just a fresh idea I've not really hashed out yet.

To make them more stereotypical

Only concerning disciplines.

Two methods: 
Make other disciplines more expensive. (4x)
Make clan disciplines less expensive. (8x)

I prefer the former. 

It would also have the effect of making them a bit more powerful and wouldn't otherwise mess with things too much.  It would just make clan disciplines more attractive to buy, thus enforcing the stereotypes of clan disciplines.

Why would you or I do this?

Good question.  It might make things more interesting?  I don't even know if I'd do this yet; just throwing it out here to hear opinions.

Ok you might have trouble making sense of this but here goes:

Stereotypes are formed because People in a society Want to form them , despite all reason or common sense, they do so because stereotyping is fun, it gives people a good excuse to be nasty to eachother...
Thus Enforcing stereotypes is fundamentally Wrong in my eyes , because then they are no longer just that fun stupid excuse, they are elevated to a level where they really have substance behind them..

And if I already said that, enforcing them using unrelated OOC stuff like Altered Discipline cost almost makes me want to say something to ridcule it(really no offense but it does).
"You’re bright and willful, and those are terrible flaws for creatures like us. You need to realize how weak and helpless you are. Only then can you turn to the Crone. Only then will you realize the real source of all strength"
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Ich:
To make them more archetypal
Make other disciplines more expensive. (8x)
Make clan disciplines less expensive. (4x)
Fixed.   

Anyways, I doubt that it will have that great of an effect in the long run, other than giving the players a bit more/less experience to play with.   Those that want out-of-clan disciplines will still take them, while those that focus on clan disciplines will likely raise them higher.   You're just driving the divide further.   Or just encouraging the players to pick bloodlines with their favorite disciplines.
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I'd make hereditary disciplines more costly (8x) for out of clan vampires, just to enhance the advantages of the single clans.

This way Dominate (for example) would be really the prerogative of the Ventrues, you'll have less non-ventrue vamps with that discipline and diablerie would be more valuable


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NeuroToxin:
Ok you might have trouble making sense of this but here goes...


I'll try not to be too snarky here, but really has our society gotten this politically correct that you're actually worried about someone being racially biased against fictional vampire characters? If its just a knee-jerk reaction to the word "stereotypical," perhaps you may want to consider insensitivity training.

Back to the topic, I have considered something similar to this where low BP vampires would actually be limited to less than level 5 for non-clan disciplines. If you don't want to go that far, perhaps both options suggested could be used. That is, Gangrel would pay 4x for Protean, 5x for Resilience and Animalism, 8x for Dominate, Majesty, Auspex, and Nightmare, and 7x for everything else. This is assuming your goal is to make the "unique" disciplines more exclusive, which is how I read the original post.

Another option is to allow characters to have the clan unique discipline at 1 higher level than normally allowed, meaning a Gangrel of any age that wanted to focus on maxing out Protean could purchase level 6 powers that wouldn't be lost by torpor. The flip side, of course, would be not allowing the other clan uniques to be maxed out. So, for example, no non-Ventrue can purchase Dominate 5 until he has reached BP 6.

Probably playing with the system like this would also mean making a decision about altering bloodlines as well. Maybe they would be non-existent, very rare, or you would want to alter the discipline spread of those that acquire another clan's unique discipline in their current write-ups.

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I've never seen this as an issue, to be honest.  In all the vampire games I've ever run, there are only 2 disciplines that I've ever seen get purchased out of clan: Auspex, and Protean (but Protean was only once ever and only because it was required to learn the Oath of Blood Knives).  Players have contemplated Vigor or Obfuscate 1 (to carry big weapons with impunity) before, as well, but ultimately chose not to.  However, in all those cases, the out-of-clan discipline has never been raised above a 2. 

Now, Auspex can be considered an issue because level 1 is easily the most commonly applicable power in the game, since perception-type rolls are the most common roll in any rpg I've ever been involved in.  However, it is so incredibly useful that I don't think any cost increase is going to dissuade those who want it.

Do you really find it to be the case that players are buying lots of out of clan powers, and more importantly, to high levels?  I find that if given a choice about what clan/bloodline they're in, players pretty much just pick the one that fits what they want.  Do most players not pick clans based on the powers, or something?  I've found Ventrue and Nosferatu to be near universal favorites, unless bloodlines are available quickly, in which case Daeva joins the top ranks (but only Toreador and Malitzin).

And as for enforcing stereotypes, when I run games, my NPCs only very, very rarely have out of clan disciplines.  My "expert at hunting vampires" Nosferatu does have Auspex 1, for example, and for dramatic purposes, vampires with 4 Protean tend to have some Celerity so I can get that quick change and surprise the players.
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Blunt Vorpal:
Ich:
To make them more archetypal
Make other disciplines more expensive. (8x)
Make clan disciplines less expensive. (4x)
Fixed.  


Yes, that works better.  That was a sharp response.

Thanks everyone.  As I said, I doubted I'd use it, and now I'm sure I won't.

...Unless I used both adjustments.  But, ultimately, I probably still won't.
...jump from the leafless and dance on nothing until the dance is done.
-Neil Gaiman, American Gods

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Stivomali:
NeuroToxin:
Ok you might have trouble making sense of this but here goes...


I'll try not to be too snarky here, but really has our society gotten this politically correct that you're actually worried about someone being racially biased against fictional vampire characters? If its just a knee-jerk reaction to the word "stereotypical," perhaps you may want to consider insensitivity training.


Hence I said you might have trouble making sense of it... because you obviously didnt make sense of it and misinterpret my intent entirely!

Anyway I said it to the OP which seem to disregard it entirely so im not going to waste my time breaking it down for you... good luck with these "homebrew rules" (its sarcasm in case you have trouble making sense of this as well)
"You’re bright and willful, and those are terrible flaws for creatures like us. You need to realize how weak and helpless you are. Only then can you turn to the Crone. Only then will you realize the real source of all strength"
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NeuroToxin:
Stivomali:
NeuroToxin:
Ok you might have trouble making sense of this but here goes...


I'll try not to be too snarky here, but really has our society gotten this politically correct that you're actually worried about someone being racially biased against fictional vampire characters? If its just a knee-jerk reaction to the word "stereotypical," perhaps you may want to consider insensitivity training.


Hence I said you might have trouble making sense of it... because you obviously didnt make sense of it and misinterpret my intent entirely!

Anyway I said it to the OP which seem to disregard it entirely so im not going to waste my time breaking it down for you... good luck with these "homebrew rules" (its sarcasm in case you have trouble making sense of this as well)


You gave your opinion, to which you are fully entitled.  I'm not going to argue that.  I asked for opinions and got them.  Thank you.

If you'd read my last post you'd see that it's unlikely that I'll use these 'rules'.

Oh, and by the way, I'm a who, not a which.
...jump from the leafless and dance on nothing until the dance is done.
-Neil Gaiman, American Gods

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just to comment on the original deal:

If your looking to have certain clans 'own' certain roles, why allow any out of clan expenditures at all?
I understand the arguement that giving characters access to out of clan disciplines makes them more versatile, but that versatility seems like it's rather counter to the point of enforcing stereotypical roles within a game.

I, personally, don't allow out of clan discipline purchase without having some mystical connection to an out of clan vampire in my games (I'll explain below). The end result is that players tend to diversify at the begining of the chronicle, and, usually, work to maintain some degree of amiability towards PC's in the group because it may represent the ability to pickup their in-clan disciplines later. This works fine for me because it lends credibility to the social covenants. Especially in large games, but that's a little tangent.

To form the requisite 'mystical connection' a vampire gives another vampire a taste of his/her vitae and spends a point of willpower. This is similar to ghouling a regular human, in that the vampire 'teaching' the discipline gives the blood and is the one that must spend the willpower point. After that point, the 'student' may expend willpower to maintain the link. So long is there is an active sanguinous link the 'student' may continue to learn disciplines from the teacher's clan.
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NeuroToxin:
Hence I said you might have trouble making sense of it... because you obviously didnt make sense of it and misinterpret my intent entirely!


Yeah, my bad. Sorry for jumping to conclusions. I just went back and read your post again, and now I see where you're coming from.

In terms of differentiating the clans from one another, I'm reminded of previous discussions of the "alternate kiss." That is, victims of Daeva experience the kiss as described in the RAW, but other vampires have slightly different flavor (no mechanical change, but thematically different). For example, the Gangrel's bite causes their prey to submit and go glassy-eyed like a deer brought down by a predator. The Nosferatu's victim cowers in fear and later forgets what happened do to some odd sense of pervading shame. The Ventrue's victim blacks out as his mind shuts down, and he later "comes to" wandering aimlessly blocks away from the attack. The Mekhet's victim experiences an almost hallucigenic high quite different than the nearly sexual experience of a Daeva's victim.

Combine this with things like the delayed Mekhet embrace presented in the clanbook, and there are other subtle ways to give the clans a different feel from one another besides just the powers they tend to obtain.

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