Octopoid:However, be sure you're doing it because the game needs it, not just because you're frustrated that you can't "beat" your players. If they're enjoying being invincible, let them be. Your job as ST is to give them an interesting story, not to whip the crap out of them. If, however, they're all bored that all they ever do is perfect, then this is a viable field of inquiry.
Iry:I want to do it because I, as the storyteller, feel that my creative talents are being trivialized by perfect defenses.
WhirlwindMonk:You need to give their enemies a plan. Either use a generic plan that makes it difficult for them (which is what I did, I basically hit him with Essence Disruption Technique and about six different poisons all in one tick), or have the antagonists spy on them, learn their weaknesses, where to hit to cause the most damage. Don't just arbitrarily give them this information, though, catching a spy in their midst could be a pretty sweet plot point, even if it's completely unplanned on your part.