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Custom Lunar charm for fighting Creatures of Darkness

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The Wizard of Oz Posted: 19 Nov 2009 7:48 AM
I was looking at the Lunar Holy tree, and while it provides you with a defensive option, and social attacks to drive them away, it doesn't have anything for just killing Creatures of Darkness. So here's an idea for a custom charm, I'd like to see what people think of it. Compared to the Solar charm that does a similar thing, it has higher prerequisites (Enemy-Castigating Solar Judgement only needs Presence 1), costs more, and isn't any good for social attacks. On the upside, it's Fury-Ok. I didn't think that it should be as good as the Solar charm, because while all Exalts have Holy effects, the Solars are supposed to have the cheapest and easiest to get.
If anyone can think of a snappier name for it, feel free to make suggestions.

Creation-Defending Blow
Cost: 3m Mins: Charisma 4, Essence 3
Type: Supplemental
Keywords: Combo-OK, Fury-OK, Holy, Obvious
Duration: Instant
Prerequisite Charms: Outworld-Forsaking Stance
The Seneschals are the wardens of Creation, defending it from external threats with sword and claw. This charm supplements a physical attack, making it Holy and causing it to do aggravated damage to Creatures of Darkness.
When activated as a part of Relentless Lunar Fury, the character’s physical attacks become Holy for the duration, dealing aggravated damage to Creatures of Darkness.
I play a time-travelling Solar who used to be a sorcerer, but lost his power. I'm hoping soon I can lose my exaltation, raise the dead, and destroy exaltations too.
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I don't really think that Charisma would necessarily be the best place for it merely on the predication of having the Holy keyword, or for it to have such high Mins.
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I think he's following the pattern of the other Lunar Holy charms, most of which are charisma based, however, they also involve rebuking Creatures of Darkness in social combat.
I've been told I can be shallow and pedantic. I'm forced to agree.
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Kashi:
I think he's following the pattern of the other Lunar Holy charms, most of which are charisma based, however, they also involve rebuking Creatures of Darkness in social combat.


They involve making social attacks.  Morning Blossoms Blooming arguably twists this around to make all of Creation physically hostile.  Punching someone in the face can go a different route, especially since there's no function in the Charm that halves MDV against the Lunar's social attacks.  That would be following the Solar mold a bit too closely.
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Well, Withdrawl of Assumptions allows Lunars to destory Creatures of Darkness by whittling their essence down. It's an intelligence charm that requires you to make a martial arts touch attack. It is not as reliable as straight up aggravated damage, but it can be hell on CoD. It's kinda in that same weird Lunar boat. But, as I said before it's an intelligence charm, so I suppose you intelligently punch someone in the face and unravel their spiritual essence. :)
I've been told I can be shallow and pedantic. I'm forced to agree.
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Kashi:
Well, Withdrawl of Assumptions allows Lunars to destory Creatures of Darkness by whittling their essence down. It's an intelligence charm that requires you to make a martial arts touch attack. It is not as reliable as straight up aggravated damage, but it can be hell on CoD. It's kinda in that same weird Lunar boat. But, as I said before it's an intelligence charm, so I suppose you intelligently punch someone in the face and unravel their spiritual essence. :)


Its main function is the eat their otherworldly substance little by little, presumably, in light of Luna's MO, to turn them into dreams.  The reduction of Essence is probably a far more serious form of damage than aggravated wounds, given that you don't see very many low-Essence Charms doing this, but even Dragon-Blooded can do aggravated damage at essence 2-3.
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I don't really think that Charisma would necessarily be the best place for it merely on the predication of having the Holy keyword, or for it to have such high Mins.

What prerequisites would you give it then, and what charms would it come off?
I play a time-travelling Solar who used to be a sorcerer, but lost his power. I'm hoping soon I can lose my exaltation, raise the dead, and destroy exaltations too.
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The Wizard of Oz:
What prerequisites would you give it then, and what charms would it come off?


Damage Enhancement = Strength, (Impressions of).
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You mean like:

Creation-Defending Blow
Cost: 3m Mins: Strength 4, Essence 3
Type: Supplemental
Keywords: Combo-OK, Fury-OK, Holy, Obvious
Duration: Instant
Prerequisite Charms: Impressions of Strength
The Seneschals are the wardens of Creation, defending it from external threats with sword and claw. This charm supplements a physical attack, making it Holy and causing it to do aggravated damage to Creatures of Darkness.
When activated as a part of Relentless Lunar Fury, the character’s physical attacks become Holy for the duration, dealing aggravated damage to Creatures of Darkness.
I play a time-travelling Solar who used to be a sorcerer, but lost his power. I'm hoping soon I can lose my exaltation, raise the dead, and destroy exaltations too.
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Ugh. Having it under strength is ugly. Having it spawn from impressions of strength is doubly so.
Being Fury-OK makes it arguably significantly more powerful than the Solar equivalent.

Hrm, alternate option... Charm coming off of CotSM, permanent upgrade allowing a lunar to pay a, say, 1m surcharge to make an attack with the claws holy.
"Yeah, but does he have an intimacy to his balls?"
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MercyBlowz:
Ugh. Having it under strength is ugly. Having it spawn from impressions of strength is doubly so.
Being Fury-OK makes it arguably significantly more powerful than the Solar equivalent.


What is the Solar equivalent to a three-Charms deep power that enhances physical attacks with Archery through Thrown?
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The two charms deep Enemy-Castigating Solar Judgement that supplements all variations of physical and social combat? Fury-Ok makes it vastly more cost efficient, but arguably that just means Solars should get to make a follow up charm that increases the duration.
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Zironic:
The two charms deep Enemy-Castigating Solar Judgement that supplements all variations of physical and social combat? Fury-Ok makes it vastly more cost efficient, but arguably that just means Solars should get to make a follow up charm that increases the duration.


Really?  We should compare damage enhancement Charms to a Solar's basic capacity for scourging both the bodies and minds of threats to creation?  Especially when Ghost-Fire Blade is two motes to deal aggravated damage for an entire flurry?
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The Wizard of Oz:
Creation-Defending Blow
Cost: 3m Mins: Strength 4, Essence 3
Type: Supplemental
Keywords: Combo-OK, Fury-OK, Holy, Obvious
Duration: Instant
Prerequisite Charms: Impressions of Strength
The Seneschals are the wardens of Creation, defending it from external threats with sword and claw. This charm supplements a physical attack, making it Holy and causing it to do aggravated damage to Creatures of Darkness.
When activated as a part of Relentless Lunar Fury, the character’s physical attacks become Holy for the duration, dealing aggravated damage to Creatures of Darkness.


I think this is fine. Strength is a good place for a damage enhancing Charm, doesn't matter if its Holy or not. I'm yoinking this for my own game.
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Cthulhu:
I think this is fine. Strength is a good place for a damage enhancing Charm, doesn't matter if its Holy or not.
Urrg, damage charm are in Strength because that's where you go to hit harder. This does not make you hit harder, it makes you hit with more conviction, purity, or whatever. This does not belong in Strength, ever. Charisma most likely, given what this is. After all Ennemy Castigating Judgement is a Presence charm, and that's what is used to make attacks Holy.
Unfortunately, the best we had the opportunity to do was perform triage on the Deathlord Issue by way of firing gauze and surgical tools at it out of a bow from down the street. - Holden Shearer, about fixing the Deathlords' write up in GotMH
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