engelhardtlm1: There are a billion different answers to this dilemma, any of which can make a game interesting. 1. Hunter is toolbox-y. So, don't have every conspiracy and compact exist in your world. Problem solved. 2. All the conspiracies and compacts exist - however, they work at cross-purposes. So, the Hunter-Hunter conflict prevents Hunters from being able to effectively organize. So, even though they COULD wipe out the supernatural if they were playing on the same team, they're NOT on the same team. 4. All the conspiracies and compacts exist, but the supernatural are really good at hiding. So, finding them is very hard. Plus, since one-on-one, a supe beats a Hunter, you have to find the supe, and surprise them with an attack... otherwise, they're likely to kill you in your sleep. 5. All the conspiracies and compacts exist, and HAVE wiped out all the supernatural. Ends up that there's just a mass insanity that makes Hunters BELIEVE that the supernatural exist. I'm sure there are more ways out of the problem. But, these are a few interpretations that could prove interesting...
There are a billion different answers to this dilemma, any of which can make a game interesting. 1. Hunter is toolbox-y. So, don't have every conspiracy and compact exist in your world. Problem solved. 2. All the conspiracies and compacts exist - however, they work at cross-purposes. So, the Hunter-Hunter conflict prevents Hunters from being able to effectively organize. So, even though they COULD wipe out the supernatural if they were playing on the same team, they're NOT on the same team.
4. All the conspiracies and compacts exist, but the supernatural are really good at hiding. So, finding them is very hard. Plus, since one-on-one, a supe beats a Hunter, you have to find the supe, and surprise them with an attack... otherwise, they're likely to kill you in your sleep. 5. All the conspiracies and compacts exist, and HAVE wiped out all the supernatural. Ends up that there's just a mass insanity that makes Hunters BELIEVE that the supernatural exist.
I'm sure there are more ways out of the problem. But, these are a few interpretations that could prove interesting...
Colin1012:I think there are a lot of ways to run Hunter with all the various groups in play and not have a horde of hunters for every supernatural. How many members are there actively involved in the Vigil within each given group? I mean how many are desk jockeys trapped in an endless hell of paper work, Relic inventories, expense logistics, etc... How many groups are working against each other or have cells working against each other (Think about local governments who use funds on frivolous projects just to keep the from losing them from next years budget, even if the next town over could put the money to better use). How many cells are "infected" or just being manipulated to the ends of a supernatural entity (I know a few vamps who would pull their fangs for a chance to sweet talk a cell into taking out some competition). Have you ever worked retail? Turnover is a pain you always have some new guy whose name you can't remember slowing down the whole process and the bad thing is you know he won't last any longer than the last nameless guy. I am willing to bet the life expectancy of a Hunter is not a high. Maybe its too much time spent with VtR but I see a lot of these large groups bogging down in bureaucracy and petty backbiting leaving the bulk of the work to they grunts on the street who have less experience are always in mourning, in training and out of their depth. The walking wounded fighting the walking dead. That is just my two cents.
engelhardtlm1:There are a billion different answers to this dilemma, any of which can make a game interesting.1. Hunter is toolbox-y. So, don't have every conspiracy and compact exist in your world. Problem solved.2. All the conspiracies and compacts exist - however, they work at cross-purposes. So, the Hunter-Hunter conflict prevents Hunters from being able to effectively organize. So, even though they COULD wipe out the supernatural if they were playing on the same team, they're NOT on the same team.3. All the conspiracies and compacts exist - and some are actively creating supernatural creatures either intentionally or by accident (Cheiron, I'm lookin' at you). So, the supernatural don't get wiped out because Hunters are creating more.4. All the conspiracies and compacts exist, but the supernatural are really good at hiding. So, finding them is very hard. Plus, since one-on-one, a supe beats a Hunter, you have to find the supe, and surprise them with an attack... otherwise, they're likely to kill you in your sleep.5. All the conspiracies and compacts exist, and HAVE wiped out all the supernatural. Ends up that there's just a mass insanity that makes Hunters BELIEVE that the supernatural exist.I'm sure there are more ways out of the problem. But, these are a few interpretations that could prove interesting...
There are a billion different answers to this dilemma, any of which can make a game interesting.1. Hunter is toolbox-y. So, don't have every conspiracy and compact exist in your world. Problem solved.2. All the conspiracies and compacts exist - however, they work at cross-purposes. So, the Hunter-Hunter conflict prevents Hunters from being able to effectively organize. So, even though they COULD wipe out the supernatural if they were playing on the same team, they're NOT on the same team.3. All the conspiracies and compacts exist - and some are actively creating supernatural creatures either intentionally or by accident (Cheiron, I'm lookin' at you). So, the supernatural don't get wiped out because Hunters are creating more.4. All the conspiracies and compacts exist, but the supernatural are really good at hiding. So, finding them is very hard. Plus, since one-on-one, a supe beats a Hunter, you have to find the supe, and surprise them with an attack... otherwise, they're likely to kill you in your sleep.5. All the conspiracies and compacts exist, and HAVE wiped out all the supernatural. Ends up that there's just a mass insanity that makes Hunters BELIEVE that the supernatural exist.
septembervirgin:Ashwood Abbey is an example of a compact that cannot possibly have maintained integrity and membership in the World of Darkness as described. Other described Hunter groups tend to be frivolous and without good, solid thought so far.
septembervirgin:It's like the Ordo Dracul in VtR (and we can only beg the Creator that there won't be an equivalent to Rites of the Dragon, the WoD equivalent to the most dumb-ass of Scientology texts).
septembervirgin:Consider the Conspiracies in light of GURPS Illuminati (because GURPS did it better than White Wolf in this instance).
septembervirgin:Ashwood Abbey is an example of a compact that cannot possibly have maintained integrity and membership in the World of Darkness as described
septembervirgin:Other described Hunter groups tend to be frivolous and without good, solid thought so far
Vibration:Sure they're out their slaying things, but look around, the worlds still in darkness so they must be doing it wrong.
engelhardtlm1:5. All the conspiracies and compacts exist, and HAVE wiped out all the supernatural. Ends up that there's just a mass insanity that makes Hunters BELIEVE that the supernatural exist.
Elreve:We already have 9 groups with the manpower to destroy all the "big guys [vampires, werewolves, mages, prometheans, changelings]" in the US...