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Experience Costs for merits/flaws and backgrounds.
Evolution13
Wednesday, May 26, 2010 3:14:49 AM(UTC)
First off I apologize if someone's asked this before, did my best to search the forum and couldn't find it.



I'm looking for a good chart, even if it's someone's house rule, for the experience point costs for buying off flaws, and buying merits and backgrounds. The only thing I can find is buying backgrounds in Sorcerer: Revised at new rating x3, which seems a bit pricey.



Also, for our game we're going to be using 2nd edition rules. One of my friends despises the revised combat rules for Garou, and I hate the revised paradox rules for Mages myself. I hope I don't turn this into a 2nd vs Revised flame war, I'm just wanting to get an idea of what the xp costs I'm looking for would be from a 2nd ed perspective. Revised seems to like to base costs of the new rating while 2nd bases it off the current rating.



Thanks in advance!
Renfield286
Wednesday, May 26, 2010 4:35:15 AM(UTC)

I normally have it so that flaws cost freebies gained x2 (so a 7 point flaw would cost 14xp to rid yourself of)

and backgrounds/merits that are achieved in game are free (due to the amount of RP that has to go into them to get most of them)

hope that helps. 
Mostly harmless
Demon Cat
Wednesday, May 26, 2010 4:51:26 AM(UTC)

I know this is true of V:tM Revised and 2nd ed Changeling, not sure about other 2nd ed lines:  Backgrounds cannot be purchased with XP, only gained and lost through role-playing.  Merits and Flaws are much the same.  I've seen the rating x3 XP cost backgrounds used as a houserule a few times in games that don't normally have it.

Sorwen
Wednesday, May 26, 2010 10:15:56 AM(UTC)
Personally I may allow it in a game, but it really depends on the situation.  The point of flaws is to give you more at the start of the game than others and freebie points can be worth a lot more than experience depending on how they are spent.  If someone goes into it with the intent of buying off the flaw later then I'm not going to let them take it.  If they are not playing a flaw at all, even after I mention it, then I'm going to force them to buy it off.  If over time the flaw becomes too much of a hindrance then I'll let them buy it off and remove it.  That is one of the reason I usually ask a player to track where freebie points are spent and then pay the cost it would have taken to buy that with xp.  If you don't have that then really 3 times the flaw seems good for most flaws.  It would show the effort that it takes to get rid of a flaw.
Forever and always forward.
Don't ask why that came to mind or that I felt the need to post it.
I see the incorporeally challenged.
Yue.Ryong
Wednesday, May 26, 2010 10:22:45 AM(UTC)

Our LARP group runs on a 2:1 ratio on the purchase of merits & flaws. Backgrounds are free, with appropriate role-play.

Supporter of Spirits getting full playable splat design come Exalted 3E.
Refugee from the 3rd Great Edition Wars of D&D.
oWoD Latecomer, Exalted Optimist, Scion ST, Trinity Curious
Xenon
Wednesday, May 26, 2010 4:53:15 PM(UTC)
on the roleplaying backgrounds idea- If player A has resources 5 ($30k/month), he could grant the poorer members in his coteries low levels of resources with ridiculous ease (for a boon of course, probably a major boon). you could in one month raise three others to resources 2 with some cash left over. raising someone to resources 3 could take a couple months, but its still quite easy to do. past that it slows down a lot, enough so that its not worth 'helping' in the same fashion. sure, you may need someone to make a finances roll to do it properly,



and the thing is, as boons work i can see every reason why those with money would offer to help their poverty-stricken fellow kindred. you get a boon (maybe more than one), and all it costs you is tying up your monetary resources in the short term.



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