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Crossover Publish

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falco1029 Posted: 13 Apr 2009 11:54 AM
Does anyone else think White Wolf needs to publish a world of darkness book (or pdf supplement) that specifically goes through listing how different supernatural powers and abilities affect each other? I ha doriginally read chicago hoping some stuff would be covered but it was purely a setting book...

I mean, yeah, some stuff you can get by finding the appropriate book (which isn't always easy and who want to buy 50 books to get 4 rules clarified) and manually crossing rules, but many things are constantly debated about, or sovered only in unpublished errata, or not mentioned period.

Basically, something that covers all diffferent aspects of powers, abilities, perception and whathaveyou with regards to different supernatural crossings would be of much help to everyone, and would be absolutely lusted for by people doing discrete crossovers, you know?

And if it was a full book it might even give good advice on crossover campaigns (as in each player is a different super, not supernatural PC group A meets supernatural NPC group B), settings where this would work, and cities where conflict or alliances between groups is common. And of course, it'd include the non-core supers too, meaning changeling, promethean, and soon geist (hunter is a different sort of thing and has its own rules for it all which are a bit more clear)

Just seems like something that would be beneficial and likely have good sales, too, so it makes sense both from a mechanical and a business standpoint.
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I don't think it's necessary.  I mean, isn't that what the core rules are supposed to make easy?  The core mechanic of 'supernatural advantage' serves pretty well, and most of the hardest situations have been significantly addressed right there in the text where you would be looking anyway.

Granted, I've not tried having a werewolf fight a vampire, but I can't imagine it would be very hard.  Maybe I'm wrong, though...
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PneumaPilot:
I don't think it's necessary.  I mean, isn't that what the core rules are supposed to make easy?  The core mechanic of 'supernatural advantage' serves pretty well, and most of the hardest situations have been significantly addressed right there in the text where you would be looking anyway.
The core rules transfer and work fine universally, the problems tend to arise with supernaturals using their supernatural powers against each other, which core rules DONT cover, and the individual systems barely do, if at all, and it would be nice to have it one place even if everything WAS worked out somewhere or another (but not everything is).

And the main issues tend to be mage vs whatever (given supernal magic's open ended nature), but there are sometimes confusing things in between others. Particularly Limited series supernaturals
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The 'insert appropriate powerstat' rule already covers a lot. The only really pressing issues come with Mage, which are elaborated in Tome of Mysteries.

The remaining stuff is either easy to rule or are odd exceptions.
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Well, you've got me interested.  Is there a specific situation that is giving you problems?  I would like to see how easy or difficult it would be for me to try to solve it.  I might just have deal with these problems in the future, so I would like to know what I'm up against.
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Eh so far I've had about 3 different problems (well, 2 were mine, 1 was one I saw that interested me) where I was pointed to a non-core book for the solution (tome of mysteries for1 of them, 1 was rites of spring, a changeling book, the third was errata in something), so right now I don't have anything specific that's bothering me. There's a few things about Promethean I'm curious about but I haven't read that book so that's not a problem, per se.

(The problems were how mage sight works against changelings, to what extent mages can stop other supernatural powers, and the third i can't remember offhand, but had to do with vampire vs werewolf things)


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Yeah, I don't think stuff that small merits its own book.  The info in the cores should be plenty enough for most crossovers, and if something gets really hairy, then at least it's covered somewhere, and if not, then just make something up.  The obscurity of the effects we're talking about ensures that any of these ultra-rare fudges won't be game-breakers.
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I am of the belief that the wide expanse of books and incompatibility serves to necessitate a new edition or revision of the entire line some time after the publication of Geist material has reached a reasonable level of completion.  Then again, what the hell am I saying, I don't know I'm just some guy who wants the MMORPG to rock and for the economic system to be healthy again.

Man, I need some real cigarettes too, not these damn woodchips seasoned with mild department store painkillers.

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Personally I think Falco is right but I think it be much better say in a pdf
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Personally I haven't had too many problems concerning cross overs. Ive had changelings vs mages vs vampires all using their powers on each other and it all worked out fine. There was the occassional discrepency in the rules, bu the wrold isnt perfect, a quick ST call resolved any of these minor problems.

I though the idea and indeed the benefit of the NWoD system was that it made cross overs easier because it was all Template based. Main core book and the appropriate supernatural text on top. No more difficultues as your Verbena is battleing that Tremere with magic whike a demon uses his powers in the corner before the garou pops out and jobs him etc etc etc.

I cant really see the need for an book, maybe a pdf at best, but I cant say that Ive come across that many problems so not sure if its really needed at all.
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I wouldn't mind a PDF that covered crossover stuff. I mean, I don't think its really needed...but it would be something cool to have. Smile
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Okay, I'll add one more vote to the PDF idea.
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Yeah I didnt REALLY think a book would be needed, a pdf woudl work fine, I'm just saying there's other stuff they could do too if they did make a book. Like one chapter of discrepancies, one chapter of storyteller advice, one chapter of a possible setting, one chapter of covenants of mixed supernaturals, etc etc.

But a pdf would work just fine and likely solve many issues.
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What would be neat is if they created a Cross-over book that gives examples of how each races has its own niches / abilities to focus on, preventing one race from becoming too powerful and overshadowing the others (Mage and Changeling, I'm looking at you), and what kind of story hooks you can use for mixed games.
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Why are you looking at Changelings, they wouldn't be involved. They stay out of the way, heads down and clear...unless something of theirs was breached. They just want to be left alone.
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