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Halloweenman33's Antagonists and Allies

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Halloweenman33 Posted: 3 Mar 2009 8:29 PM

Adalbert

Calling: Military Commander. Nature: Bravo

Pantheon: Tyrantian. Role: God of the Battlefield

Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 8, Manipulation 10, Appearance 5, Perception 9, Intelligence 5, Wits 12

Abilities: Animal Ken 3, Athletics 5, Awareness 5, Brawl 5, Command 5, Control (war horse) 3, Empathy 3, Fortitude 4, Integrity 4, Investigation 3, Marksmanship 5, Melee 5, Presence 4, Stealth 3, Survival 3, Thrown 4

Join Battle: 17. Willpower: 10. Legend: 12. Legend Points: 144

DV: Dodge: 15

Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic Stamina 11, Epic Charisma 7, Epic Manipulation 7, Epic Appearance 5, Epic Perception 7, Epic Wits 11, Animal Communication (wolf), Animal Command (wolf), Animal Aspect (wolf), Animal Feature (wolf), Animal Form (wolf), Create Animal (wolf), Sabot, Safely Interred, Earth Armor, Earth Travel, Earth Body, Landslide, Fire Immunity, Bolster Fire, Fire’s Eye, Blazing Weapon, Flame Travel, Inferno, Devil Body, Control Fire, Ifrit, Rain of Fire, Avatar of Fire, Vigil Brand, Aegis, Ward, Unseen Shield, Smoking Mirror, Tidal Interference, Phase Cloak, Phase Body, Unerring Orientation, Where Are You?, Unbarred Entry, Come Along, Terra Incognita, Marathon Sprinter, Rainbow Bridge, Ride Along, Otherworldly Portal, Co-Location, Avatar of Psychopomp, Sky’s Grace, Wind’s Freedom, Storm Augmentation, Wind Grapple, Levin Fury, Tornado Tamer, Weather Husbandry, Blessing of Bravery, Battle Cry, Warrior Ideal, Battle Map, Morale Failure, Army of One, Colossus Armor, Blessing of Ammunition, Follower Army, Surreal Draft, Avatar of War, Prophesy 11, Aura of Leadership, Direct Command, Obedience, Threatening Presence, Absolute Order, Forced Order, Fear Me and Obey, Mass Obedience, Threat of Death, Iron Fist

Knacks: All knacks from Epic Strength, Epic Dexterity, Epic Stamina, and Epic Wits.  Inspirational Figure, Blessing of Importance, Never Say Die, Preach On, Pied Piper, Divine Figurehead, Borrowed Credibility, Overt Order, Blurt It Out, God’s Honest, Hard Sell, Instant Hypnosis, Mass Hypnosis, Secondhand Persuasion, Serpent’s Gaze, Compelling Presence, My Eyes Are Up Here, Detail Variation, Tailor Made, Perfect Pitch, Refined Palate, Subliminal Warning, Broad-Spectrum Reception, Environmental Awareness, Telescopic Senses, Parallel Attention

Birthrights: Avatar 5.  Sanctum 1: Impregnable Stronghold.  Relic 5: General’s Helmet (grants access to the Animal, Chaos, Earth, Fire, and Guardian purviews).  Relic 5: Warlord’s Gauntlets (grants access to the Moon, Psychopomp, Sky, War, and Prophesy purviews).  Relic 5: Horsebreaker (+5L).  Relic 5: Skull Cleaver (-3 speed, +2 accuracy).  Relic 5: Warrior’s Bow (-3 speed, +2 accuracy).  Relic 5: Full Plate (+5 soak).  Followers 5: 20 grunt soldiers.  Followers 5: 15 experienced soldiers.

Note: Although the Horsebreaker is a sword (albeit a very large sword), it uses the Labrys stats, as does the Skull Cleaver which is an ax.  The Warrior’s Bow uses the Daikyu stats.  The Full Plate uses the Riot Gear stats.

Soak: 71B/62L/21A (Full Plate: +13B/10L/10A)

Virtues: Conviction 5, Courage 5, Endurance 5, Valor 5

Attacks: Clinch: 17 accuracy, 12L, Speed 6.  Unarmed, Heavy: 16 accuracy, 15L, Parry 54, Speed 5.  Unarmed, Light: 18 accuracy, 12L, Parry 55, Speed 4.  Horsebreaker: 18 accuracy, 25L, Parry 55, Speed 6.  Skull Cleaver: 20 accuracy, 20L, Parry 55, Speed 3.  Warrior’s Bow: 19 accuracy, 15L, Range 40, Speed 3.

Health Levels: -0 x52/Incapacitated

History: Adalbert is the Tyrantian god of the battlefield (effectively god of war, but he liked the other title better) and, aside from Tyrantus himself, is the greatest warrior in the pantheon.  When the time comes to launch Tyrantus’ invasion, Adalbert will be the one leading the charge.  Adalbert’s skill in combat is matched only by his ruthlessness and the sheer damage he dishes out.  The Skull Cleaver is enough to get the job done, but his favorite weapon is the Horsebreaker.  The Horsebreaker is a very large sword nearly the length of Adalbert’s body (close to 6 and a half feet in length) and nearly two feet wide.  It got its name from bystanders witnessing Adalbert cleaving both a horse and its rider in half with the sword in a single stroke on multiple occasions.  As such, the Horsebreaker is one of the most feared (and sought) weapons in history.

Favored Abilities: Athletics, Awareness, Brawl, Command, Marksmanship, Melee

Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina, Epic Wits, Fire, Psychopomp, War, Prophesy, Subjugation

Rivals: Ares, Hachiman, Ragrn, Aniketos, Halvdan, Thor


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Aedan

Calling: Biker. Nature: Rogue/Rebel

Pantheon: Tuatha De Dannan. Role: God of Brawlers

Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 7, Manipulation 5, Appearance 8 (intimidating), Perception 12, Intelligence 7, Wits 12

Abilities: Athletics 5, Awareness 4, Brawl 5, Command 4, Control (motorcycle) 5, Craft (modify/repair motorcycle) 5, Empathy 3, Fortitude 4, Integrity 4, Investigation 3, Larceny 4, Marksmanship 5, Melee 5, Presence 4, Stealth 3, Thrown 4

Join Battle: 17. Willpower: 10. Legend: 12. Legend Points: 144.

DV: Dodge: 61 (107)

Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic Stamina 11, Epic Charisma 5, Epic Manipulation 4, Epic Appearance 6, Epic Perception 11, Epic Intelligence 3, Epic Wits 11, Eye of the Storm, Hornet’s Nest, Paralyzing Confusion, Sabot, Recurring Distraction, Crawling Chaos, Instant Riot, Insanity, Shuck Fate, Unintended Purpose, Avatar of Chaos, Safely Interred, Earth Armor, Earth Body, Fire Immunity, Blazing Weapon, Inferno, Devil Body, Control Fire, Ifrit, Rain of Fire, Unerring Orientation, Where Are You?, Unbarred Entry, Come Along, Terra Incognita, Marathon Sprinter, Rainbow Bridge, Ride Along, Otherworldly Portal, Co-Location, Avatar of Psychopomp, Sky’s Grace, Storm Augmentation, Levin Fury, Tornado Tamer, Weather Husbandry, Blessing of Bravery, Battle Cry, Warrior Ideal, Riastrad, Morale Failure, Mortal Stroke, Army of One, Colossus Armor, Blessing of Ammunition, Follower Army, Surreal Draft, Avatar of War

Knacks: All knacks from Epic Strength, Epic Dexterity, Epic Stamina (except for Extended Youth and Solipsistic Well-Being), Epic Perception, and Epic Wits.  Inspirational Figure, Never Say Die, Preach On, Boys Will Be Boys, Hapless Cool, Overt Order, Blurt It Out, Advantageous Circumstances, Kill the Messenger, Serpent’s Gaze, Compelling Presence, My Eyes Are Up Here, Doin’ Fine, Detail Variation, Tailor Made, Language Mastery, Instant Translation, Fast Learner 

Note: When Angus activates Riastrad the following knacks and boons are activated at the same time for a total of 5 willpower and 37 Legend: Lightening Sprinter (1 Legend), Warrior Ideal (1 Legend), Body Armor (1 Legend), Untouchable Opponent (1 Legend), Crawling Chaos (1 Willpower and 3 Legend), Earth Body (3 Legend and 1 Willpower), Devil Body (3 Legend and 1 Willpower), and Colossus Armor (1 Willpower and 10 Legend), Impenetrable, Disfiguring Attack (5 Legend), Damage Conversion (1 Legend), Divine Damage Conversion (5 Legend)

Birthrights: Avatar 5.  Sanctum 1: Bikers’ Bar.  Relic 5: Biker’s Boots (grants access to the Chaos, Earth, Psychopomp, Sky, and War purviews).  Relic 5: Biker Gear (+5 soak).  Relic 5: Brawler’s Brass Knuckles (-1 speed, +2 accuracy, and +2 damage to unarmed attacks).  Relic 5: Desert Eagle (-2 speed, +3 accuracy).  Relic 5: Crowbar (1-dot unique: deals lethal damage.  +2 accuracy, +2L).  Relic 5: Mossberg (-2 speed, +3 accuracy).  Relic 1: Flame Tattoo (grants access to the Fire purview).  Followers 5: 25 biker thugs.

Note: Angus’ Crowbar uses the Kama stats.

Soak: 65B/57L/16A (Biker Gear: +7B/5L/5A)

Virtues: Courage 5, Expression 2, Intellect 4, Piety 3

Attacks: Clinch: 19 accuracy, 14L, Speed 5.  Unarmed, Heavy: 18 accuracy, 17L, Parry 55, Speed 4.  Unarmed, Light: 20 accuracy, 14L, Parry 56, Speed 3.  Desert Eagle: 16 accuracy, 17L, Range 50, Clip 7, Speed 3, P.  Crowbar: 19 accuracy, 16L, Parry 53, Speed 4.  Mossberg: 16 accuracy, 18L, Range 20, Clip 8, Speed 3, P.

Health Levels: -0 x52/Incapacitated

History: Aedan is the Tuatha De Dannan’s new god of brawlers.  Formerly known as Angus McBain, Aedan is just as pugnacious and stubborn as ever.  He is a dangerous fighter, especially when he activates his riastrad boon.  Even upon reaching godhood, Aedan still has not bound himself to any geasa, a fact that irritates the other Tuatha gods.  Despite this, Aedan is one of the best, although reckless, warriors in the pantheon.

Favored Abilities: Athletics, Brawl, Control, Craft, Marksmanship, Melee

Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina, Epic Perception, Epic Wits, Chaos, Psychopomp, War 

Rivals: Halvdan, Ragrn, Axthauc, Aniketos, Tyrantus, Caratacus, Andrinor the Wise, Anubis, Horus, Osiris, Zeus, Odin, Thor, Loki, Vidar, Tyr, Quetzalcoatl, Amaterasu, Hachiman, Atimos

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Posts 378

Albert Wesker

Attributes: Strength 7, Dexterity 6, Stamina 7, Charisma 4, Manipulation 6, Appearance 4, Perception 5, Intelligence 4, Wits 5

Abilities: Academics 3, Athletics 4, Awareness 3, Brawl 4, Command 4, Empathy 1, Fortitude 5, Integrity 5, Investigation 3, Larceny 3, Marksmanship 4, Melee 4, Occult 3, Politics 3, Presence 5, Stealth 3, Survival 3, Thrown 3

Join Battle: 8. Willpower: 8. Legend: 7. Legend Points: 49

DV: Dodge: 25 (41)

Supernatural Powers: Epic Strength 6, Epic Dexterity 6, Epic Stamina 6, Epic Manipulation 4, Epic Perception 5, Epic Intelligence 3, Epic Wits 5, Eye of the Storm, Paralyzing Confusion, Sabot, Crawling Chaos, Night Eyes, Afraid of the Dark, Shadow Refuge, Shadow Step, Unerring Orientation, Marathon Sprinter, Sky’s Grace, Storm Augmentation, Penetrating Glare, Warrior Ideal, Battle Map, Morale Failure, Mortal Stroke, Magic 6

Spells: Ariadne’s Thread, The Unlidded Eye, Measured Foe, Bona Fortuna, Evil Eye, Trading Fates, Legendary Surge, Deus Ex Machina, Fateful Connection, Fate Prison, Fate and Switch

Knacks: Crushing Grip, Divine Wrath, Holy Rampage, Holy Bound, Divine Rampage, Uplifting Might, Untouchable Opponent, Lightening Sprinter, Cat’s Grace, Trick Shooter, Monkey Climber, Divine Balance, Escape Artist, Damage Conversion, Self Healing, Regeneration, Body Armor, Holy Fortitude, Divine Fortitude (food, sleep, and water), Advantageous Circumstances, Overt Order, Hard Sell, Instant Hypnosis, Between the Folds, Telescopic Senses, Scent the Divine, Perfect Pitch, Broad Spectrum Reception, Perfect Memory, Fast Learner, Star Pupil, Opening Gambit, Adaptive Fighting, Monkey in the Middle, Instant Assessment, Talent Mirror

Soak: 23B/20L/6A. Virtues: Ambition 5, Malice 3, Rapacity 2, Zealotry 3

Attacks: Clinch: 11 accuracy, 7L, Speed 6.  Unarmed, Heavy: 9 accuracy, 10L, Parry 20, Speed 5.  Unarmed, Light: 11 accuracy, 7L, Parry 22, Speed 4.  Peacemaker: 12 accuracy, 9L, Range 20, Clip 6, Speed 5, P.

Health Levels: -0 x22/Incapacitated

History: Albert Wesker is a recurring antagonist from the Resident Evil video game series and he first appeared in the original Resident Evil game as the leader of S.T.A.R.S.  During the course of the game, it would be revealed that he was actually working for Umbrella and that the S.T.A.R.S. members were being used by him as test subjects for Umbrella’s monsters in order to gather information on their combat abilities.  Wesker would eventually be apparently killed by the Tyrant only to appear again in later games.  It was revealed in Resident Evil: The Umbrella Chronicles that he survived because he injected himself with a special virus created by William Birkin (apparently secretly as Wesker is the only known recipient of this virus).  The virus reanimated and revived him without the side effects of the T-Virus, but it did grant him supernatural powers.  The only other side effect is that it turned his eyes bright yellow.  Wesker would go on to become a major recurring antagonist throughout the rest of the series.  In reality (Scion world), Wesker is working for Umbrella and has taken the virus, which is currently being studied.

Trophies: Wesker is more or less on of those behind the scenes antagonists, but if he should be defeated his sunglasses grant access to the Chaos, Darkness, Psychopomp, Sky and Sun purviews and his S.T.A.R.S. uniform grants access to the War and Magic purviews.


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The Ancients

Attributes: Varies depending on the individual

Abilities: Varies depending on the individual

Legend: 12

Common Powers: Epic Charisma, Epic Manipulation, Guardian.  Other powers vary depending on the individual

Knacks: Varies depending on the individual

Virtues: Conviction, Duty

History: The Ancients are a group of beings who have ascended to godhood from the TV series Stargate SG-1 and Stargate Atlantis.  They are similar to the Ori in many regards, but have a different philosophy.  They believe in free will while the Ori believe that all mortals should worship them.  They also believe in non-interference which is why the Ori still pose a threat, but at the same time are the ones who have made it impossible (for now) for the Ori to enter the Milky Way.  Although they will not interfere directly, they sometimes will offer hints and cryptic advice to those who seek it.  If convinced to do so, an Ancient would make a 5-dot guide (albeit a somewhat unhelpful one).


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Posts 378

Andrinor the Wise

Calling: Hermit Sage. Nature: Pedagogue Loner.

Pantheon: Unknown. Role: God of Knowledge and Prophesy

Attributes: Strength 7, Dexterity 8, Stamina 12, Charisma 12, Manipulation 7, Appearance 6, Perception 12, Intelligence 12, Wits 12

Abilities: Academics 5 (all), Animal Ken 4, Athletics 3, Awareness 5, Brawl 1, Command 4, Empathy 4, Integrity 4, Investigation 3, Medicine 5, Occult 5, Politics 5, Presence 4, Science 5 (all), Stealth 3, Survival 4

Join Battle: 17. Willpower: 10. Legend: 12. Legend Points: 144

DV: Dodge: 35 (57)

Supernatural Powers: Epic Dexterity 7, Epic Stamina 11, Epic Charisma 11, Epic Manipulation 6, Epic Perception 11, Epic Intelligence 11, Epic Wits 8, Animal Communication, Animal Command, Animal Aspect, Ride Animal, Animal Feature, Animal Form, Create Animal, Epic Enhancement, Hybrid Chimera, Protean Understanding, Avatar of Animal, Eye of the Storm, Recurring Distraction, Shuck Fate, Night Eyes, Shadow Mask, Shadow Refuge, Death Senses, Summon Ghost, Mother’s Touch, Exorcism, Open Underworld Portal, Ghost Control, Strike Dead/Deny Death, Safely Interred, Earth Travel, Earth Body, Property Infusion, Natural Camouflage, Fire Immunity, Bolster Fire, Fire’s Eye, Rain of Fire, Aegis, Ward, Unseen Shield, Assess Health, Blessing of Health/Curse of Frailty, Heal/Infect, Cradlesong, Control Aging, Restore/Wither, Holy Font/Epidemic, Human Clay, Human Hybrid, Plague/Cure, Avatar of Health, Smoking Mirror, Tidal Interference, Phase Cloak, Lunacy, Eclipse Halo, Phase Body, Unerring Orientation, Unbarred Entry, Come Along, Terra Incognita, Rainbow Bridge, Otherworldly Portal, Sky’s Grace, Weather Husbandry, Penetrating Glare, Water Breathing, Magic 11, Mystery 11, Prophesy 11

Knacks: Cat’s Grace, Untouchable Opponent, Lightening Sprinter, Divine Balance, Escape Artist, Monkey Climber, Spider Climber, Damage Conversion, Self-Healing, Holy Fortitude, Inner Furnace, Devourer, Divine Fortitude (sleep, food, and water), Tireless Worker, Internal Refinery, Regeneration, Charmer, Inspirational Figure, Benefit of the Doubt, Blessing of Importance, Never Say Die, BFF, Crowd Control, Pied Piper, Preach On, Unimpeachable Reference, Divine Figurehead, God’s Honest, Takes One to Know One, Stench of Guilt, Blurt It Out, Advantageous Circumstances, Knowing Glance, Perfect Pitch, Refined Palate, Subliminal Warning, Unfailing Recognition, Broad-Spectrum Reception, Environmental Awareness, Spatial Attunement, Telescopic Senses, Clairvoyance, Hear Prayers, Parallel Attention, Rarefied Electromagnetic Reception, Sense Fatebond, Fast Learner, Know-It-All, Math Genius, Perfect Memory, Teaching Prodigy, Cipher, Language Mastery, Multitasking, Star Pupil, Wireless Interface, Blockade of Reason, Instant Translation, Speed Reader, Telepathy, Well-Read Virgin, Instant Investigator, Meditative Focus, Eternal Vigilance, Instant Assessment, Monkey in the Middle, Jack of All Trades, Psychic Profiler, Talent Mirror

Birthrights: Sanctum 4: Hermit’s Peak and mountain range.  Relic 5: Boots (grants access to the Animal, Chaos, Darkness, Death, and Earth purviews).  Relic 5: Robes (grants access to the Fertility, Fire, Guardian, Health, and Moon purviews).  Relic 5: Ring (grants access to the Psychopomp, Sky, Sun, Water, and Mystery purviews).  Relic 1: Sage’s Staff (grants access to the Prophesy purview).

Soak: 58B/52L/11A. Virtues: Duty 5, Harmony 5, Intellect 5, Order 5   

Attacks: Practically none as he is not a combatant.

Health Levels: -0 x52/Incapacitated

History: Andrinor the Wise is the god of knowledge and prophesy.  It is unknown who his divine parent is or even which pantheon he belongs to.  He may know, but he has yet to reveal that information.  He appears to be an old man in his late 70s with long white hair and a white bushy beard.  Andrinor is a hermit sage who seems to know everything, whether it has happened or not.  However, when asked for information he often speaks in riddles instead of answering the question directly.  He does this because he feels that if they can’t figure it out themselves then they are not worthy of knowing.  He is unique among the gods in that he does not make his home in the Overworld.  Instead, he lives in a Terra Incognita in the World.  The entrance to sanctuary is somewhere in the Himalayas.  Once one finds the way in, they find themselves at the base of a mountain range more hostile than even Mount Olympus.  The entire range is bitter cold, well below freezing, and covered with snow and ice and blizzards occur on almost an hourly basis.  In addition, dangers creatures live on the mountain and will attack anybody they encounter.  Andrinor lives at the very top of Hermit’s Peak, the tallest mountain of the range.  Hermit’s Peak is at the far end of the mountain range and is three times as tall as Mount Everest.  Those who wish to speak with Andrinor must brave the dangers of his mountain range and climb up Hermit’s Peak.  And they must do so on foot as he will refuse to assist anybody who flies or uses any of the Psychopomp boons in order to get there faster.  Only those who can survive the trip (or are willing to try) are worthy of his knowledge.  Andrinor has lived here for who knows how long.  As such, he has built up his stamina and epic stamina over the years in order to withstand the harsh environment.  In fact, he is now practically immune to the cold.

Note: Any Scion who can convince him to do so can take Andrinor the Wise as a 5-dot guide.

Favored Abilities: Academics, Awareness, Medicine, Occult, Politics, Science

Associated Powers: Epic Stamina, Epic Charisma, Epic Perception, Epic Intelligence, Epic Wits, Animal, Health, Mystery, Prophesy   

Rivals: Kronos Benton, Tyrantus 


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Andrinor the Wise

Calling: Hermit Sage. Nature: Pedagogue Loner.

Pantheon: Unknown. Role: God of Knowledge and Prophesy

Attributes: Strength 7, Dexterity 8, Stamina 12, Charisma 12, Manipulation 7, Appearance 6, Perception 12, Intelligence 12, Wits 12

Abilities: Academics 5 (all), Animal Ken 4, Athletics 3, Awareness 5, Brawl 1, Command 4, Empathy 4, Integrity 4, Investigation 3, Medicine 5, Occult 5, Politics 5, Presence 4, Science 5 (all), Stealth 3, Survival 4

Join Battle: 17. Willpower: 10. Legend: 12. Legend Points: 144

DV: Dodge: 35 (57)

Supernatural Powers: Epic Dexterity 7, Epic Stamina 11, Epic Charisma 11, Epic Manipulation 6, Epic Perception 11, Epic Intelligence 11, Epic Wits 8, Animal Communication, Animal Command, Animal Aspect, Ride Animal, Animal Feature, Animal Form, Create Animal, Epic Enhancement, Hybrid Chimera, Protean Understanding, Avatar of Animal, Eye of the Storm, Recurring Distraction, Shuck Fate, Night Eyes, Shadow Mask, Shadow Refuge, Death Senses, Summon Ghost, Mother’s Touch, Exorcism, Open Underworld Portal, Ghost Control, Strike Dead/Deny Death, Safely Interred, Earth Travel, Earth Body, Property Infusion, Natural Camouflage, Fire Immunity, Bolster Fire, Fire’s Eye, Rain of Fire, Aegis, Ward, Unseen Shield, Assess Health, Blessing of Health/Curse of Frailty, Heal/Infect, Cradlesong, Control Aging, Restore/Wither, Holy Font/Epidemic, Human Clay, Human Hybrid, Plague/Cure, Avatar of Health, Smoking Mirror, Tidal Interference, Phase Cloak, Lunacy, Eclipse Halo, Phase Body, Unerring Orientation, Unbarred Entry, Come Along, Terra Incognita, Rainbow Bridge, Otherworldly Portal, Sky’s Grace, Weather Husbandry, Penetrating Glare, Water Breathing, Magic 11, Mystery 11, Prophesy 11

Knacks: Cat’s Grace, Untouchable Opponent, Lightening Sprinter, Divine Balance, Escape Artist, Monkey Climber, Spider Climber, Damage Conversion, Self-Healing, Holy Fortitude, Inner Furnace, Devourer, Divine Fortitude (sleep, food, and water), Tireless Worker, Internal Refinery, Regeneration, Charmer, Inspirational Figure, Benefit of the Doubt, Blessing of Importance, Never Say Die, BFF, Crowd Control, Pied Piper, Preach On, Unimpeachable Reference, Divine Figurehead, God’s Honest, Takes One to Know One, Stench of Guilt, Blurt It Out, Advantageous Circumstances, Knowing Glance, Perfect Pitch, Refined Palate, Subliminal Warning, Unfailing Recognition, Broad-Spectrum Reception, Environmental Awareness, Spatial Attunement, Telescopic Senses, Clairvoyance, Hear Prayers, Parallel Attention, Rarefied Electromagnetic Reception, Sense Fatebond, Fast Learner, Know-It-All, Math Genius, Perfect Memory, Teaching Prodigy, Cipher, Language Mastery, Multitasking, Star Pupil, Wireless Interface, Blockade of Reason, Instant Translation, Speed Reader, Telepathy, Well-Read Virgin, Instant Investigator, Meditative Focus, Eternal Vigilance, Instant Assessment, Monkey in the Middle, Jack of All Trades, Psychic Profiler, Talent Mirror

Birthrights: Sanctum 4: Hermit’s Peak and mountain range.  Relic 5: Boots (grants access to the Animal, Chaos, Darkness, Death, and Earth purviews).  Relic 5: Robes (grants access to the Fertility, Fire, Guardian, Health, and Moon purviews).  Relic 5: Ring (grants access to the Psychopomp, Sky, Sun, Water, and Mystery purviews).  Relic 1: Sage’s Staff (grants access to the Prophesy purview).

Soak: 58B/52L/11A. Virtues: Duty 5, Harmony 5, Intellect 5, Order 5   

Attacks: Practically none as he is not a combatant.

Health Levels: -0 x52/Incapacitated

History: Andrinor the Wise is the god of knowledge and prophesy.  It is unknown who his divine parent is or even which pantheon he belongs to.  He may know, but he has yet to reveal that information.  He appears to be an old man in his late 70s with long white hair and a white bushy beard.  Andrinor is a hermit sage who seems to know everything, whether it has happened or not.  However, when asked for information he often speaks in riddles instead of answering the question directly.  He does this because he feels that if they can’t figure it out themselves then they are not worthy of knowing.  He is unique among the gods in that he does not make his home in the Overworld.  Instead, he lives in a Terra Incognita in the World.  The entrance to sanctuary is somewhere in the Himalayas.  Once one finds the way in, they find themselves at the base of a mountain range more hostile than even Mount Olympus.  The entire range is bitter cold, well below freezing, and covered with snow and ice and blizzards occur on almost an hourly basis.  In addition, dangers creatures live on the mountain and will attack anybody they encounter.  Andrinor lives at the very top of Hermit’s Peak, the tallest mountain of the range.  Hermit’s Peak is at the far end of the mountain range and is three times as tall as Mount Everest.  Those who wish to speak with Andrinor must brave the dangers of his mountain range and climb up Hermit’s Peak.  And they must do so on foot as he will refuse to assist anybody who flies or uses any of the Psychopomp boons in order to get there faster.  Only those who can survive the trip (or are willing to try) are worthy of his knowledge.  Andrinor has lived here for who knows how long.  As such, he has built up his stamina and epic stamina over the years in order to withstand the harsh environment.  In fact, he is now practically immune to the cold.

Note: Any Scion who can convince him to do so can take Andrinor the Wise as a 5-dot guide.

Favored Abilities: Academics, Awareness, Medicine, Occult, Politics, Science

Associated Powers: Epic Stamina, Epic Charisma, Epic Perception, Epic Intelligence, Epic Wits, Animal, Health, Mystery, Prophesy   

Rivals: Kronos Benton, Tyrantus 


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Posts 378

Anguirus

Attributes: Strength 70, Dexterity 18, Stamina 70, Charisma 0, Manipulation 0, Appearance 2, Perception 10, Intelligence 2, Wits 8

Abilities: Athletics 15, Awareness 10, Brawl 13, Fortitude 100, Presence 5, Survival 10

Join Battle: 18. Willpower: 10. Legend: 10. Legend Points: 100

DV: Dodge: 59 (96)

Supernatural Powers: Epic Strength 9, Epic Dexterity 9, Epic Stamina 9, Epic Perception 9, Battle Cry

Spiked Carapace: Anguirus’ back and sides are covered by a spiked carapace which adds +20B/15L/15A to soak.  In addition, anybody who hits him with an unarmed attack automatically takes 20L dice of damage.

Spiked Ball Attack: Anguirus can curl up into a ball and propel himself at an enemy with incredible speed.  This attack uses the following stats: +10 accuracy, 25L, Speed 5.

Tough Hide:  All kaiju double their bashing and lethal soak obtained from stamina before epic stamina is applied.

Tough to Kill: Because they are so large, all Kaiju have 5 times the normal health levels before adding epic stamina

Knacks: All knacks from Epic Strength, Epic Dexterity, Epic Stamina (except for Extended Youth and Solipsistic Well-Being), and Epic Perception.

Soak: 197B/122L/24A (Spiked Carapace: +20B/15L/15A).

Virtues: Courage 5, Endurance 5, Valor 5

Attacks: 83 accuracy, 70L, Speed 6.  Unarmed, Heavy: 30 accuracy, 73L, Parry 52, Speed 5.  Unarmed, Light: 32 accuracy, 70L, Parry 53, Speed 4.  Spiked Ball Attack: 41 accuracy, 95L, Speed 5.

Health Levels: -0 x67/Incapacitated

History: Anguirus is a kaiju who has made an appearance in several Godzilla films.  His first appearance was in Godzilla Raids Again (the second Godzilla movie) as an enemy monster for Godzilla to fight.  Almost every other appearance after that has been as Godzilla’s ally, except for Godzilla Final Wars (this time under mind control).  Anguirus is not as powerful as some of the other kaiju, but he makes up for his lack of power in sheer determination.  He takes on any challenge, even if there is no chance for him to win, and never retreats until he has sustained serious injuries (he attacked Mechagodzilla and didn’t back down until Mechagodzilla broke his jaw).  Anguirus is one of the World’s Guardian Monsters.  For a picture of Anguirus see  HYPERLINK "http://en.wikipedia.org/wiki/Anguirus" Anguirus - Wikipedia, the free encyclopedia


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Posts 378

Angus McBain

Calling: Biker. Nature: Rogue/Rebel

Pantheon: Tuatha De Dannan. God: The Dagda

Attributes: Strength 5, Dexterity 4, Stamina 5, Charisma 3, Manipulation 2, Appearance 2 (intimidating), Perception 3, Intelligence 2, Wits 4

Abilities: Athletics 3, Awareness 3, Brawl 4, Command 2, Control (motorcycle) 4, Craft (modify/repair motorcycle) 2, Empathy 1, Fortitude 3, Integrity 3, Investigation 2, Larceny 3, Marksmanship 3, Melee 3, Presence 2, Stealth 2, Thrown 2

Join Battle: 7. Willpower: 6. Legend: 4. Legend Points: 16.

DV: Dodge: 10

Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic Stamina 3, Epic Charisma 2, Epic Manipulation 2, Epic Perception 1, Epic Wits 3, Eye of the Storm, Hornet’s Nest, Paralyzing Confusion, Unerring Orientation, Where Are You?, Unbarred Entry, Sky’s Grace, Storm Augmentation, Blessing of Bravery, Battle Cry, Warrior Ideal

Knacks: Crushing Grip, Uplifting Might, Hurl to the Horizon, Cat’s Grace, Lightening Sprinter, Monkey Climber, Damage Conversion, Self-Healing, Holy Fortitude, Inspirational Figure, Never Say Die, Overt Order, Blurt It Out, Between the Folds, Opening Gambit, Instant Assessment, Monkey in the Middle

Birthrights: Relic 4: Biker’s Boots (grants access to the Chaos, Psychopomp, Sky, and War purviews).  Relic 5: Biker Gear (+5 soak).  Relic 5: Brawler’s Brass Knuckles (-1 speed, +2 accuracy, and +2 damage to unarmed attacks).  Relic 5: Desert Eagle (-2 speed, +3 accuracy).  Relic 5: Crowbar (1-dot unique: deals lethal damage.  +2 accuracy, +2L).  Followers 2: 10 biker thugs.

Note: Angus’ Crowbar uses the Kama stats.

Soak: 16B/12L/8A (Biker Gear: +7B/5L/5A)

Virtues: Courage 3, Expression 1, Intellect 2, Piety 1

Attacks: Clinch: 11 accuracy, 7L, Speed 5.  Unarmed, Heavy: 10 accuracy, 10B, Parry 8, Speed 4.  Unarmed, Light: 12 accuracy, 7B, Parry 10, Speed 3.  Desert Eagle: 10 accuracy, 8L, Range 50, Clip 7, Speed 3, P.  Crowbar: 9 accuracy, 9L, Parry 8, Speed 4.

Health Levels: -0 x6/Incapacitated

History: Angus McBain is an interesting person.  Although he is a Scion of the Tuatha De Dannan, he is of Scottish decent (ironic considering the history between Ireland and Scotland).  He is a rebellious rogue of a biker and is not known for staying on the good side of the law.  In fact, he has been arrested multiple times for being drunk in public, disturbing the peace, brawling in bars, and destruction of property among other things.  Angus is often seen smoking a cigar or drinking beer when he’s not fighting or riding his motorcycle.  He enjoys fighting and has never been one to back down or retreat, even when it seems like he is about to lose.  His tenacity has helped him win many bar fights.  One time, he fought three men at one time and was beaten up pretty badly.  In fact, he had to be hospitalized after the fight, but refused to back down even in this condition and managed to take the three men down before collapsing (granted he had some help from a pair of brass knuckles and a crowbar, but the fact that he won is still pretty impressive).  And all this happened before his visitation.  He received his visitation while in the hospital.  Although the Dagda is not fond of Angus’ lawlessness, he is impressed with his fighting skills and revealed his true nature to him because he would make an excellent warrior in the war.  His decision was the right choice.  Angus has proven to be a valuable asset against the Titanspawn.  He does have some difficulty in remaining with a band for long because of his personality and behavior.  More than once he has gotten drunk and beaten up a fellow bandmate.  Unlike other Tuatha Scions, Angus does not have any geasa placed on him, mostly because he has not asked for one nor has he taken any Enech boons.  Angus is still not staying on the law’s good side either.  Not only has he been arrested a few times since his visitation, but he has used his Unbarred Entry boon to escape from jail.  He does make a small effort to remain on his father’s good side (which he plans to continue until he becomes a god.  Then, he doesn’t care what his father might think).


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Posts 378

Angus McBain (demigod)

Calling: Biker. Nature: Rogue/Rebel

Pantheon: Tuatha De Dannan. God: The Dagda

Attributes: Strength 8, Dexterity 8, Stamina 8, Charisma 6, Manipulation 3, Appearance 5 (intimidating), Perception 7, Intelligence 5, Wits 8

Abilities: Athletics 4, Awareness 4, Brawl 5, Command 3, Control (motorcycle) 5, Craft (modify/repair motorcycle) 3, Empathy 1, Fortitude 4, Integrity 4, Investigation 2, Larceny 4, Marksmanship 5, Melee 5, Presence 2, Stealth 2, Thrown 2

Join Battle: 12. Willpower: 8. Legend: 8. Legend Points: 64.

DV: Dodge: 32 (54)

Supernatural Powers: Epic Strength 7, Epic Dexterity 7, Epic Stamina 7, Epic Charisma 3, Epic Manipulation 3, Epic Perception 7, Epic Wits 7, Eye of the Storm, Hornet’s Nest, Paralyzing Confusion, Sabot, Recurring Distraction, Crawling Chaos, Instant Riot, Safely Interred, Earth Armor, Earth Body, Fire Immunity, Blazing Weapon, Inferno, Devil Body, Unerring Orientation, Where Are You?, Unbarred Entry, Come Along, Terra Incognita, Marathon Sprinter, Rainbow Bridge, Sky’s Grace, Storm Augmentation, Levin Fury, Tornado Tamer, Blessing of Bravery, Battle Cry, Warrior Ideal, Riastrad, Morale Failure, Mortal Stroke, Army of One, Colossus Armor

Knacks: Crushing Grip, Uplifting Might, Hurl to the Horizon, Divine Wrath, Holy Rampage, Divine Rampage, Knockback Attack, Cat’s Grace, Lightening Sprinter, Monkey Climber, Untouchable Opponent, Ricochet Symphony, Whirlwind Shield, Divine Balance, Damage Conversion, Self-Healing, Holy Fortitude, Inner Furnace, Body Armor, Devourer, Divine Fortitude (water), Inspirational Figure, Never Say Die, Preach On, Overt Order, Blurt It Out, Advantageous Circumstances, Between the Folds, Subliminal Warning, Environmental Awareness, Broad-Spectrum Reception, Telescopic Senses, Spatial Attunement, Predatory Focus, Opening Gambit, Instant Assessment, Monkey in the Middle, Eternal Vigilance, Social Chameleon, Perfect Imposter, Jack of All Trades

Note: When Angus activates Riastrad the following knacks and boons are activated at the same time for a total of 5 willpower and 26 Legend: Lightening Sprinter (1 Legend), Warrior Ideal (1 Legend), Body Armor (1 Legend), Untouchable Opponent (1 Legend), Crawling Chaos (1 Willpower and 3 Legend), Earth Body (3 Legend and 1 Willpower), Devil Body (3 Legend and 1 Willpower), and Colossus Armor (1 Willpower and 10 Legend)

Birthrights: Relic 5: Biker’s Boots (grants access to the Chaos, Earth, Psychopomp, Sky, and War purviews).  Relic 5: Biker Gear (+5 soak).  Relic 5: Brawler’s Brass Knuckles (-1 speed, +2 accuracy, and +2 damage to unarmed attacks).  Relic 5: Desert Eagle (-2 speed, +3 accuracy).  Relic 5: Crowbar (1-dot unique: deals lethal damage.  +2 accuracy, +2L).  Relic 5: Mossberg (-2 speed, +3 accuracy).  Relic 1: Flame Tattoo (grants access to the Fire purview).  Followers 5: 25 biker thugs.

Note: Angus’ Crowbar uses the Kama stats.

Soak: 16B/12L/8A (Biker Gear: +7B/5L/5A)

Virtues: Courage 5, Expression 2, Intellect 3, Piety 2

Attacks: Clinch: 15 accuracy, 10L, Speed 5.  Unarmed, Heavy: 14 accuracy, 13L, Parry 29, Speed 4.  Unarmed, Light: 16 accuracy, 10L, Parry 29, Speed 3.  Desert Eagle: 16 accuracy, 13L, Range 50, Clip 7, Speed 3, P.  Crowbar: 15 accuracy, 12L, Parry 29, Speed 4.  Mossberg: 16 accuracy, 13L, Range 20, Clip 8, Speed 3, P.

Health Levels: -0 x28/Incapacitated

History: Angus McBain has proven to be quite the mighty warrior in his career as a Scion.  He has taken the fight to powerful Titanspawn on multiple occasions and come out on top.  He has also learned the value of a good defense, having nearly been killed on many occasions, prompting him to learn the untouchable opponent knack.  He is still somewhat reckless in fights though and just as stubborn, refusing to back down even when his bandmates insist that retreating is necessary.  Learning the riastrad boon hasn’t made him very many friends either.  Any other Scions in the area usually get as far from him as possible when this boon is activated as they know that this means trouble.  Angus still has not taken any geasa because he doesn’t want to be bound to or forbidden any type of behavior.


Top 200 Contributor
Posts 378

Aniketos

Calling: Marine. Nature: Judge.

Pantheon: Pesedjet. Role: God of Judgment and Execution

Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 6, Manipulation 12, Appearance 7, Perception 7, Intelligence 6, Wits 9

Abilities: Athletics 5, Awareness 5, Brawl 5, Command 3, Control (jeep) 5, Empathy 1, Fortitude 4, Marksmanship 5, Melee 5, Occult 2, Presence 2, Survival 4, Thrown 4

Join Battle: 14. Willpower: 10. Legend: 12. Legend Points: 144

DV: Dodge: 61 (107)

Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic Stamina 11, Epic Manipulation 11, Epic Appearance 5, Epic Perception 7, Epic Wits 7, Eye of the Storm, Hornet’s Nest, Paralyzing Confusion, Sabot, Recurring Distraction Crawling Chaos, Instant Riot, Insanity, Shuck Fate, Unintended Purpose, Avatar of Chaos, Night Eyes, Shadow Mask, Shadow Refuge, Strike Blind, Oubliette, Death Senses, Euthanasia, Unquiet Corpse, Summon Ghost, Mother’s Touch, Exorcism, Haunted Mists, Open Underworld Portal, Ghost Control, Strike Dead/Deny Death, Avatar of Death, Fire Immunity, Bolster Fire, Fire’s Eye, Blazing Weapon, Flame Travel, Inferno, Devil Body, Control Fire, Ifrit, Rain of Fire, Avatar of Fire, Judgment, Guilt Apparitions, Shield of Righteousness, Dream Wrack, Scarlet Letter, Sympathy Pains, Psychic Prison, Sanctify Oath, Overworld Judgment, Divine Enforcement, Avatar of Justice, Sky’s Grace, Wind’s Freedom, Levin Fury, Tornado Tamer, Weather Husbandry, Flare Missile, Burn, Inexorable Gravity, Blessing of Bravery, Battle Cry, Morale Failure, Battle Map, Morale Failure, Army of One, Colossus Armor, Blessing of Ammunition, Follower Army, Surreal Draft, Avatar of War, Water Breathing, Water Vortex, Tsunami, Heku 10

Knacks: All knacks from Epic Strength, Epic Dexterity, Epic Stamina (except Extended Youth), and Epic Manipulation.  Between the Folds, Serpent’s Gaze, Compelling Presence, Blinding Visage, Center of Attention, My Eyes Are Up Here, Perfect Pitch, Refined Palate, Predatory Focus, Supernal Hunter, Telescopic Senses, Clairvoyance, Parallel Attention, Instant Investigator, Opening Gambit, Rabbit Reflexes, Cobra Reflexes, Monkey in the Middle, Instant Assessment, Psychic Profiler

Birthrights: Avatar 5.  Sanctum 2: Ultimate Marine Boot Camp.  Relic 5: Combat Boots (grants access to the Chaos, Darkness, Death, Fire, and Justice purviews).  Relic 4: Bulletproof Vest (grants access to the Sky, Sun, War, and Water purviews.  +1 soak).  Relic 5: Labrys (-3 speed and +2 accuracy).  Relic 5: Peacemaker (-2 speed, +1 accuracy, +2 damage).  Relic 5: Remington (-3 speed, +2 accuracy).  Followers 5: 15 experienced soldiers

Soak: 61B/55L/14A (+3B/3L/3A).  Virtues: Conviction 5, Harmony 1, Order 5, Piety 2

Attacks: Clinch: 17 accuracy, 12L, Speed 6.  Unarmed, Heavy: 16 accuracy, 15L, Parry 54, Speed 5.  Unarmed, Light: 18 accuracy, 12L, Parry 55, Speed 4.  Labrys: 20 accuracy, 20L, Parry 54, Speed 3.  Peacemaker: 20 accuracy, 18L, Range 20, Clip 6, Speed 3, P.  Remington: 22 accuracy, 19L, Range 200, Clip 4, Speed 3, P.

Health Levels: -0 x52/Incapacitated

History: Formerly known as Hamilton Conner, Aniketos is a Scion of Set and the Pesedjet’s new god of judgment and execution.  Always quick to judge for his entire life, Aniketos has decided that his judgment is the only judgment that matters.  If he believes someone is guilty of something then they are guilty no matter what and must be executed.  If others do not agree with his assessment then he will also be the executioner.  Anybody who gets in his way will also face execution for obstructing justice (in his view).  He does not believe in second chances or redemption.  As such, he is still set on killing Hiroto as well as Halvdan (formerly known as James Wakuta) for allowing Hiroto to live as long as he has.  He’s not completely sure, but he may have to pass judgment on both Athanas (formerly Dr. Jerry Fredericks) and Citlalmina (formerly Lillian Masterson) as they do not seem to fully support his view on Hiroto.  Aniketos is a ruthless judge and an even more ruthless executioner.  Even the other gods in the pantheon (including Set) are careful around him.  Not so much because they are afraid of him (far from it.  If he tries to pass judgment on one god he will have to deal with all of them), but because they don’t want to have to kill one of their own.

Favored Abilities: Athletics, Awareness, Brawl, Control, Marksmanship, Melee

Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina, Epic Manipulation, Chaos, Death, Fire, Justice, War, and Heku.   

Rivals: Athanas, Hiroto, Citlalmina, Gravely, Kaijuta, Aedan, Tyrantus, Caratacus, Set, Loki, Kalfu, Raiden, pretty much the entire Atzlanti, Atimos


Top 200 Contributor
Posts 378

Anime Imp

Attributes: Strength 3, Dexterity 5, Stamina 2, Charisma 1, Manipulation 1, Appearance 3, Perception 4, Intelligence 2, Wits 3

Abilities: Animal Ken 1, Athletics 4, Awareness 3, Brawl 3, Empathy 2, Fortitude 1, Integrity 2, Larceny 3, Melee 2, Occult 2, Presence 2, Stealth 5, Survival 2, Thrown 2

Join Battle: 6. Willpower: 5. Legend: 2. Legend Points: 4

DV: Dodge: 7 (8)

Supernatural Powers: Epic Strength 1, Epic Dexterity 1, Epic Perception 1, Epic Wits 1, Eye of the Storm, Night Eyes, Fire Immunity, Sky’s Grace, Penetrating Glare

Claws: Anime Imps have claws that add +2L to all unarmed attacks.

Knacks: Holy Bound, Untouchable Opponent, Telescopic Senses, Monkey in the Middle

Soak: 2B/1L.

Virtues: God-loyal: Duty 1, Expression 2, Harmony 3, Loyalty 2

Titan-loyal: Ambition 1, Malice 3, Rapacity 2, Zealotry 1

Attacks: Clinch: 8 accuracy, 3L, Speed 6.  Unarmed, Heavy: 7 accuracy, 6L, Parry 4, Speed 5.  Unarmed, Light: 9 accuracy, 3L, Parry 6, Speed 4.  

Health Levels: -0/-1/-1/-2/-2/-4/Incapacitated

History: Anime Imps are a new type of Lesser Immortal whose origins are unknown.  They are short creatures, less than three feet tall, and are quite skinny and lanky.  They are most often red in color but have also been seen as blue, green, purple, yellow, orange, black, white, and pink.  They actually look like they should be in an anime.  While they can be annoying, most Anime Imps are relatively harmless troublemakers, but there are a few on the side of the Titans.

Trophy: Anime Imps melt into a puddle of paint when they die, leaving only their claws behind.  Each claw can channel one purview of the following choices: Chaos, Darkness, Fire, Sky, and Sun.

Note: 5 Anime Imps can be taken as 3-dot followers


Top 200 Contributor
Posts 378

Arachnarid Hatchling

Attributes: Strength 7, Dexterity 8, Stamina 5, Charisma 1, Manipulation 1, Appearance 1 (frightening), Perception 9, Intelligence 2, Wits 4

Abilities: Animal Ken 2, Athletics 3, Awareness 2, Brawl 1, Empathy 1, Fortitude 1, Integrity 2, Marksmanship 2 (webbing only), Presence 1, Stealth 3, Survival 4

Join Battle: 6. Willpower: 6. Legend: 4. Legend Points: 16

DV: Dodge: 12 (16)

Supernatural Powers: Epic Strength 3, Epic Dexterity 3, Epic Stamina 3, Epic Appearance 1, Epic Perception 3, Animal Communication (spiders), Animal Command (spiders), Paralyzing Confusion, Night Eyes, Shadow Refuge, Penetrating Glare

Webbing: All Arachnarids can shoot webbing out of their mouths at an enemy.  It does not damage, but is sufficient to apply massive movement penalties as the victim becomes heavily wrapped in it.  Eventually the victim becomes “incapacitated” in that they have so much of the silk wrapped around them that they can’t move.

Poisonous Bite: The bite of an Arachnarid is venomous (use Titanspawn venom)

Knacks: Holy Bound, Uplifting Might, Holy Rampage, Monkey Climber, Spider Climber, Untouchable Opponent, Damage Conversion, Self-Healing, Holy Fortitude, Dreadful Mien, Telescopic Senses, Broad-Spectrum Reception, Parallel Attention

Soak: 9B/7L/3A. Virtues: Titan-loyal: Ambition 1, Malice 3, Rapacity 3, Zealotry 1.  God-loyal: Conviction 3, Duty 3, Harmony 3, Intellect 1

Attacks: Bite: 10 accuracy, 9L + Poison, Speed 5.  Webbing: 15 accuracy, Speed 3.

Health Levels: -0 x6/Incapacitated

History: The Arachnarids are a sentient species of giant spiders (and yes they can talk).  Some serve the Titans while others are aligned with the gods.  Those that serve the Titans are destroyers of life while those who fight the Titans are protectors of nature.  A hatchling is about the size of a small dog.

Note: A single god-loyal Hatchling Arachnarid can be taken as a 4-dot creature.  

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Posts 378

Arachnarid Adult

Attributes: Strength 9, Dexterity 10, Stamina 7, Charisma 3, Manipulation 2, Appearance 4 (frightening), Perception 9, Intelligence 3, Wits 5

Abilities: Animal Ken 4, Athletics 5, Awareness 4, Brawl 3, Empathy 3, Fortitude 3, Integrity 4, Marksmanship 4 (webbing only), Presence 3, Stealth 4, Survival 5

Join Battle: 9. Willpower: 6. Legend: 5. Legend Points: 25

DV: Dodge: 17 (24)

Supernatural Powers: Epic Strength 4, Epic Dexterity 4, Epic Stamina 4, Epic Appearance 1, Epic Perception 4, Animal Communication (spiders), Animal Command (spiders), Paralyzing Confusion, Night Eyes, Shadow Refuge, Shadow Step, Penetrating Glare

Webbing: All Arachnarids can shoot webbing out of their mouths at an enemy.  It does not damage, but is sufficient to apply massive movement penalties as the victim becomes heavily wrapped in it.  Eventually the victim becomes “incapacitated” in that they have so much of the silk wrapped around them that they can’t move.

Poisonous Bite: The bite of an Arachnarid is venomous (use Titanspawn venom)

Knacks: Holy Bound, Uplifting Might, Holy Rampage, Divine Rampage, Monkey Climber, Spider Climber, Untouchable Opponent, Escape Artist, Damage Conversion, Self-Healing, Holy Fortitude, Regeneration, Dreadful Mien, Telescopic Senses, Broad-Spectrum Reception, Parallel Attention, Perfect Pitch

Soak: 14B/11L/4A. Virtues: Titan-loyal: Ambition 1, Malice 3, Rapacity 3, Zealotry 1.  God-loyal: Conviction 3, Duty 3, Harmony 3, Intellect 1

Attacks: Bite: 15 accuracy, 11L + Poison, Speed 5.  Webbing: 19 accuracy, Speed 3.

Health Levels: -0 x13/Incapacitated

History: The Arachnarids are a sentient species of giant spiders (and yes they can talk).  Some serve the Titans while others are aligned with the gods.  Those that serve the Titans are destroyers of life while those who fight the Titans are protectors of nature.  An adult arachnarid is about the size of a sports car.  Adult arachnarids serve as both attendants to the queen and as warriors.  Also, several Nemean and Typhonian Arachnarids serve the Titans.

Note: A single god-loyal Adult Arachnarid can be taken as a 5-dot creature.

Top 200 Contributor
Posts 378

Arachnarid Queen

Attributes: Strength 15, Dexterity 10, Stamina 20, Charisma 8, Manipulation 7, Appearance 9 (frightening), Perception 9, Intelligence 8, Wits 8

Abilities: Animal Ken 5, Athletics 5, Awareness 4, Brawl 5, Empathy 5, Fortitude 3, Integrity 4, Marksmanship 5 (webbing only), Presence 5, Stealth 5, Survival 5

Join Battle: 13. Willpower: 8. Legend: 6. Legend Points: 36

DV: Dodge: 27 (38)

Supernatural Powers: Epic Strength 5, Epic Dexterity 5, Epic Stamina 5, Epic Appearance 1, Epic Perception 4, Animal Communication (spiders), Animal Command (spiders), Paralyzing Confusion, Night Eyes, Shadow Refuge, Shadow Step, Penetrating Glare

Webbing: All Arachnarids can shoot webbing out of their mouths at an enemy.  It does not damage, but is sufficient to apply massive movement penalties as the victim becomes heavily wrapped in it.  Eventually the victim becomes “incapacitated” in that they have so much of the silk wrapped around them that they can’t move.

Poisonous Bite: The bite of an Arachnarid is venomous (use Titanspawn venom)

Knacks: Holy Bound, Uplifting Might, Holy Rampage, Divine Rampage, Shockwave, Monkey Climber, Spider Climber, Untouchable Opponent, Escape Artist, Roll With It, Damage Conversion, Self-Healing, Holy Fortitude, Regeneration, Body Armor, Dreadful Mien, Telescopic Senses, Broad-Spectrum Reception, Parallel Attention, Perfect Pitch

Soak: 31B/21L/5A. Virtues: Titan-loyal: Ambition 4, Malice 4, Rapacity 4, Zealotry 1.  God-loyal: Conviction 4, Duty 4, Harmony 4, Intellect 1

Attacks: Bite: 16 accuracy, 17L + Poison, Speed 5.  Webbing: 20 accuracy, Speed 3.

Health Levels: -0 x17/Incapacitated

History: The Arachnarids are a sentient species of giant spiders (and yes they can talk).  Some serve the Titans while others are aligned with the gods.  Those that serve the Titans are destroyers of life while those who fight the Titans are protectors of nature.  The queens are the leaders of the colony and constantly lay eggs to keep the colony going.  A queen is enormous: about 5 times the size of a normal adult arachnarid.  Also, several Nemean and Typhonian Arachnarids serve the Titans. 


Top 200 Contributor
Posts 378

Ascus

Calling: Slayer of the Undead. Nature: Survivor

Pantheon: Dodekatheon. Role: God of Undead Eradication

Attributes: Strength 12, Dexterity 12, Stamina 12, Charisma 7, Manipulation 6, Appearance 7, Perception 12, Intelligence 7, Wits 12

Abilities: Athletics 5, Awareness 4, Brawl 5, Control (car) 3, Control (deathcoaster) 3, Craft (deathcoaster) 5, Craft (Macgyver-like devices) 5, Empathy 1, Fortitude 5, Integrity 3, Investigation 2, Marksmanship 5, Melee 5, Occult 3, Science (chemistry) 3, Stealth 1, Survival 2, Thrown 1

Join Battle: 12. Willpower: 10. Legend: 12. Legend Points: 144

DV: Dodge: 61 (107)

Supernatural Powers: Epic Strength 11, Epic Dexterity 11, Epic Stamina 11, Epic Charisma 2, Epic Manipulation 1, Epic Appearance 5, Epic Perception 11, Epic Intelligence 4, Epic Wits 11, Eye of the Storm, Hornet’s Nest, Sabot, Shuck Fate, Unintended Purpose, Night Eyes, Death Senses, Exorcism, Vigil Brand, Aegis, Ward, Unseen Shield, Come Running, Confer Knack, Confer Immunity, Appropriated Vigil, Divine Resolve, Salvation Sacrifice, Avatar of Guardian, Penetrating Glare, Divine Radiance, Heavenly Flare, Flare Missile, Burn, Solar Prominence, Sun Chariot, Inexorable Gravity, Bleach, Solar Crown, Avatar of Sun, Blessing of Bravery, Battle Cry, Warrior Ideal, Battle Map, Morale Failure, Army of One, Colossus Armor, Blessing of Ammunition, Follower Army, Surreal Draft, Arete (Brawl) 10, Arete (Craft) 10, Arete (Marksmanship) 10, Arete (Melee) 10

Knacks: All knacks from Epic Strength, Epic Dexterity, Epic Stamina (except Extended Youth), Epic Perception (except Environmental Awareness), and Epic Wits (except for Eternal Vigilance).  Charmer, Crowd Control, Advantageous Circumstances, Serpent’s Gaze, Compelling Presence, My Eyes Are Up Here, Detail Variation, Tailor Made, Language Mastery, Instant Translation, Multitasking, Telepathy 

Birthrights: Relic 5: Boomstick (+4 accuracy, grants access to the War purview).  Relic 5: Slayer’s Boots (grants access to the Chaos, Darkness, Death, Guardian, and Sun purviews).  Relic 5: Chainsaw (+5 accuracy).  Relic 5: Gauntlet Hand (+2 accuracy and +3 damage on unarmed attacks).  Followers 5: 15 undead slayers (use Experienced Soldier stats).  Followers 5: 15 undead slayers.  Avatar 5.  

Notes: Although the chainsaw was once connected to his arm, he now uses his gauntlet hand instead and wields the chainsaw with his hands.  The Boomstick uses the Mossberg stats.  The Chainsaw uses the following stats: -2 accuracy, +6L, -1 Parry, Speed 5, P.

Soak: 30B/26L/7A. Virtues: Expression 1, Intellect 1, Valor 5, Vengeance 5

Attacks: Clinch: 65 accuracy, 15L, Speed 6.  Unarmed, Heavy: 64 accuracy, 18L, Parry 54, Speed 5.  Unarmed, Light: 66 accuracy, 15L, Parry 55, Speed 4.  Boomstick: 67 accuracy, 18L, Range 20, Clip 8, Speed 5, P.  Chainsaw: 66 accuracy, 18L, Parry 54, Speed 5, P.

Health Levels: -0 x52/Incapacitated

History: Ascus, formerly known as Ash Williams, is the Dodekatheon’s new god of Undead Eradication.

Favored Abilities: Athletics, Brawl, Craft, Fortitude, Marksmanship, Melee

Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina, Epic Perception, Epic Wits, Guardian, Sun, War, and Arete

Rivals: Gravely, Persephone, Hades, Hel, Simcha, Anubis, Osiris, Miclantecuhlti, Izanami, Baron Samedi

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