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How would a Mage, Garou, Kindred or otherwise..

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Spider One Posted: 28 Apr 2009 7:53 PM
beat this Wraith, since it is too much info for me to type out, i have hosted the clip in the book for you to download and read. it includes his fetter..

http://rapidshare.com/files/226924027/Hong_Kong_Samurai_Sheet.pdf.html
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One word: Spirit.

Mage 1 Wraith 0

Or Necromancy/Thaumaturgy/Obeah(maybe I'm not big on the mechanics for it since I've never played one in all my gaming years)

Vampire 1 Wraith 0

I've never been a big Werewolf nut so I'm not sure about what a Garou would do but I don't think they can step sideways into the Dark Umbra(Underworld, Shadowlands, whatever)
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Wraiths get punked in owod, mainly because they never defined a resistance method against other critter's powers.  I usually gave them some sort of roll, but that isn't RAW. Her is a list of ways to hurt a wraith, in no particular order:

kindred: NECROMANCY.  the end.  Wraith gets bound, wraith gets beaten, wraith is your slave... whatever you want to do to it, you can pretty much do.  Also, thaum rituals will let you go into the shadowlands and kick its ass directly.

Garou: Silent striders have a gift that lets them enter the shadowlands, and once there, they kill the wraith, or bind it, or whatever.

Mage: Turn it into a corpus lawn chair using spirit + entropy, maybe with a little prime.  Or do any of the above.

KoE: Any of the above, with super easy access to physical entry into the shadowlands, and lots of stuff that affects the spirit world.

Mummy: they have a whole hekau path for this if i remember correctly.
And the end and the beginning were always there,
Before the beginning and after the end,
And all is always now. ~T.S.Eliot
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Rydi:
Mage: Turn it into a corpus lawn chair using spirit + entropy, maybe with a little prime.  Or do any of the above.


I think using Entropy on a Wraith makes them shift to a Spectre automatically.  It's better to go with Spirit or if you want to shape them it's Spirit + Matter.  You can combine Spirit with other spheres to mimic their effects on Spirits and Wraiths.  Entropy wouldn't allow for shaping anyway.
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Read the Storytellers Handbooks they all have crossover rules.

And Wraiths don't count as Spirits so most of above is wrong.
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I will go back and look through the ST guide, but I remember wraith getting the shitty end of the stick.

And they do count as spirits for everything I mentioned.  Spirit sphere magic has to be blended w/entropy to effect the dead, but it can do it.  And the others all hit wraiths specifically, with the exception of garou rituals, but S.Striders have some other gifts that target wraith directly. Mummies and KoE both interact with the shadowlands directly, and have disciplines targeting it and its inhabitants.  Necro is wraith specific.  So... yeah, not seeing what you're talking about here.
And the end and the beginning were always there,
Before the beginning and after the end,
And all is always now. ~T.S.Eliot
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Rydi is right.  It wasn't till Awakening that Wraiths ad Spirits are separated.  In Awakening they fall under Death but in Ascension they fall under Spirit.
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EndersReturn:
Rydi is right.  It wasn't till Awakening that Wraiths ad Spirits are separated.  In Awakening they fall under Death but in Ascension they fall under Spirit.


If you referring to core Ascension then everything fall under Spirit including Demons, Spirits and Wraiths and other Umbral beings. Its simplification for purpose of playing pure Mage game. The same is done to other supernaturals in core books.
But if you create actual crossover then you should use STHB's to detail what and how can be performed.
And the STHB's say: "Wraiths do not generally count as spirits." So while some effects, gifts and powers can influence Wraiths just like Spirits some (the majority) don't influence them.
They for example cannot be bound to items, cannot be summoned or commanded by the same powers that bound\summon\command Spirits. Summoning would require a power specifically designed to summon Wraith, and particular Wraith for that matter.
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Sharp_one:
They for example cannot be bound to items, cannot be summoned or commanded by the same powers that bound\summon\command Spirits. Summoning would require a power specifically designed to summon Wraith, and particular Wraith for that matter.
... Such as Necromancy, right? I find the notion that WW would have forbidden the use of Necromancy on Wraiths in a Wraith/Vampire crossover game rather dubious.
* All statements subject to individual Storyteller interpretation.
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Sharp_one:
But if you create actual crossover then you should use STHB's to detail what and how can be performed.


Just read the entire section in the STHB and there wasn't a thing about Wraith's.  Please site a page if you're going to make a claim like that.  It mentioned almost every other game but it didn't even mention Wraith in passing, like it did Changeling.
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Scuttlest:
Such as Necromancy, right? I find the notion that WW would have forbidden the use of Necromancy on Wraiths in a Wraith/Vampire crossover game rather dubious.


Yes, Necromancy would definitely allow Vampire to deal with Wraith. And propably  Wraiths only from all Umbral creatures, but I would need to refresh my memory on this Discipline.

 
Just read the entire section in the STHB and there wasn't a thing about Wraith's.  Please site a page if you're going to make a claim like that.  It mentioned almost every other game but it didn't even mention Wraith in passing, like it did Changeling.


Yeah, just checked Mage STHB doesn't have Wraith section. Maybe in Wraith STHB? Is there one, 'coz I can't remember. But definitely Werewolf STHB states that Wraith doesn't count as Spirits. So if there are no clear rules in either Mage or Wraith STHB then ST should stick to other sources and work some rules.
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The problem is there was no Wraith Revised.  I can't find the part about Entropy turning Wraiths into Spectres but I did find in the Antagonists section that Combining Entropy and Spirit can cause Agg damage to a Wraith.  I still think Entropy wouldn't be used to shape the Wraith though.  Entropy's scope doesn't come anywhere near shape manipulation, even for a Wraith.
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EndersReturn:
The problem is there was no Wraith Revised.  I can't find the part about Entropy turning Wraiths into Spectres but I did find in the Antagonists section that Combining Entropy and Spirit can cause Agg damage to a Wraith.  I still think Entropy wouldn't be used to shape the Wraith though.  Entropy's scope doesn't come anywhere near shape manipulation, even for a Wraith.


This is one of the reasons I applaud MtAw's splitting Entropy into Death and Fate, which just makes more sense, and fixes an arguably broken Sphere...

BTW, whenever a Ghost movie even comes close to scaring me, I just pretend that there is a Mage with Entropy/Death in the story...and suddenly that spook ain't so scary anymore!Wink

Dex

This makes me remember that the first time I tried to think how could the Games of Divinity look like, I imagined Neil Gaiman chained to a throne storytelling Nobilis for the Incarna...-Ophion

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only Striders have gifts that dependably work with wraith, other spirit-gifts that don't specifically state they work with wraith don't work.  Spirit sphere however was meant as a catch all for anything that worked with the immaterial, in any spirit world.  It worked on the human soul for example (one of the rotes to reshape a person required both mind an spirit to create the "person" part of them for example).

And as previously stated there is necro, plus mummy powers, plus sorcery, plus... you get the point.
And the end and the beginning were always there,
Before the beginning and after the end,
And all is always now. ~T.S.Eliot
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Rydi:
only Striders have gifts that dependably work with wraith


Actually, I can think of only one, at least in Revised: it's Ghost Touch, it's on the TB, and it's a defensive power. The only thing Silent Striders (and the Ivory Priesthood) do better than other Garou, is entering in the Dark Umbra, thanks to the special rite needed, that they guard jelously.

Personally I work on the assumption that once you're in the Dark Umbra/Penumbra, there's no mechanical difference between spirits and wraiths, so I let combat and Gifts work normally - or at least I'll do that if I'll ever let someone in the Dark Umbra. And no, I have no book that says so - I simply chose this way.

EDIT: no, wait, what I wrote is wrong.
I don't really consider wraiths to be spirits. All Gifts that work only on spirits, like Spirit Speech, Call to Duty, Name the Spirit, and so on, DON'T work on Wraiths. All Gifts that would work on humans, spirits, fomori and so on (most attack Gifts and much more), plus fangs and claws, work just quite well.
Oh, and all Rites that work only on spirits, like Summoning, Binding, Fetish, would not work on a Wraith.
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