Lokathor:Lethal to aggro... leftmost? without requiring them to be full of lethal first? no mana? Death 3? No good.
Ophidimancer: Lokathor:Lethal to aggro... leftmost? without requiring them to be full of lethal first? no mana? Death 3? No good. I concur. Fraying spells give access to Bashing damage, but it's reasonable to allow Death 3 to upgrade Bashing wounds to Lethal. Upgrading Lethal to Aggravated seems too much.
Macai:Too much... based on what?
Ophidimancer: Macai:Too much... based on what?Game balance.
Lokathor:Space Rend (Space 4) Skilled Space users can crush a region of space in upon itself, destroying everything caught inside. Practice: Fraying Action: Instant, usually contested. Duration: Lasting Aspect: Vulgar Cost: 1 mana Rote: Int + Occult + Space This spell deals 1 bashing damage per success too all creatures and objects within a 1-yard radius of the target location. Any creatures caught in the blast can resist the damage with a roll of Stamina + Gnosis (each creature resists separately). Objects don't roll to resist, but they do subtract their durability from the damage as normal. With Space 5 this damage can be Lethal instead, and with Space 6 an additional mana can be spent to deal Aggravated damage. If Lethal or Aggravated damage is done with the spell, a terrible noise and whirlwind is briefly formed as even the air within the area is destroyed.
Thorbes:As Ophidimancer has said nothing against it I suppose it´s balanced.
Thorbes:Necrotize (Death •••)
Thorbes:Euthanasia (Death ••••)
Thorbes:Binoculars (Space •)
Thorbes:Long Range Shot (Space ••)
Ophidimancer: Thorbes:As Ophidimancer has said nothing against it I suppose it´s balanced. Hahaha, am I the arbiter of game balance? I'm sorry, I suppose I've been something of a hardass, haven't I?