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Creative Thaumaturgy

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Lethal to aggro... leftmost? without requiring them to be full of lethal first? no mana? Death 3? No good.
Some houserules you might like
I do understand that I often don't follow the rules written in the books. It's very intentional.
Kallisti
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Lokathor:
Lethal to aggro... leftmost? without requiring them to be full of lethal first? no mana? Death 3? No good.


I concur.  Fraying spells give access to Bashing damage, but it's reasonable to allow Death 3 to upgrade Bashing wounds to Lethal.  Upgrading Lethal to Aggravated seems too much.
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Ophidimancer:
Lokathor:
Lethal to aggro... leftmost? without requiring them to be full of lethal first? no mana? Death 3? No good.


I concur.  Fraying spells give access to Bashing damage, but it's reasonable to allow Death 3 to upgrade Bashing wounds to Lethal.  Upgrading Lethal to Aggravated seems too much.
Too much... based on what?
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Well, Fraying is supposed to only inflict Bashing damage at 3. Normally, this means that you could get a spell to push out aggro damage only by hitting someone who's already completely full of lethal damage (and the bashing would upgrade lethals to aggro).

If you allow a spell to convert lethal into aggravated without regard to if the person is full of lethal or not, then it should cost a mana, and require 4 or probably 5.
Some houserules you might like
I do understand that I often don't follow the rules written in the books. It's very intentional.
Kallisti
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Macai:
Too much... based on what?
Game balance.
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Ophidimancer:
Macai:
Too much... based on what?
Game balance.
Keep that sacrilege out of my creative thaumaturgy!! *exaggerated offended stare*

Just kidding. I should've guessed that was your basis.
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Space Rend (Space 4)
Skilled Space users can crush a region of space in upon itself, destroying everything caught inside.
Practice: Fraying
Action: Instant, usually contested.
Duration: Lasting
Aspect: Vulgar
Cost: 1 mana
Rote: Int + Occult + Space
This spell deals 1 bashing damage per success too all creatures and objects within a 1-yard radius of the target location. Any creatures caught in the blast can resist the damage with a roll of Stamina + Gnosis (each creature resists separately). Objects don't roll to resist, but they do subtract their durability from the damage as normal. With Space 5 this damage can be Lethal instead, and with Space 6 an additional mana can be spent to deal Aggravated damage. If Lethal or Aggravated damage is done with the spell, a terrible noise and whirlwind is briefly formed as even the air within the area is destroyed.
Some houserules you might like
I do understand that I often don't follow the rules written in the books. It's very intentional.
Kallisti
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Posts 152
Lokathor:
Space Rend (Space 4)
Skilled Space users can crush a region of space in upon itself, destroying everything caught inside.
Practice: Fraying
Action: Instant, usually contested.
Duration: Lasting
Aspect: Vulgar
Cost: 1 mana
Rote: Int + Occult + Space
This spell deals 1 bashing damage per success too all creatures and objects within a 1-yard radius of the target location. Any creatures caught in the blast can resist the damage with a roll of Stamina + Gnosis (each creature resists separately). Objects don't roll to resist, but they do subtract their durability from the damage as normal. With Space 5 this damage can be Lethal instead, and with Space 6 an additional mana can be spent to deal Aggravated damage. If Lethal or Aggravated damage is done with the spell, a terrible noise and whirlwind is briefly formed as even the air within the area is destroyed.


You do know I love you, right?

I will say it´s Unraveling, though, because it sounds way more awesome than Fraying.
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If you like. It's just a basic "Arcana 3 Fraying for bashing" spell with the area effect transformation automatically applied. Calling it Fraying or Unravling isn't a huge difference, it's only Unmaking that really changes what goes on once the spell is over.
Some houserules you might like
I do understand that I often don't follow the rules written in the books. It's very intentional.
Kallisti
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Posts 152
I know, I know, is just for flavour. I like to say "I´m going to unravel this whole place down to dust, you included!" sort of things.

As Ophidimancer has said nothing against it I suppose it´s balanced.
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Thorbes:
As Ophidimancer has said nothing against it I suppose it´s balanced.


Hahaha, am I the arbiter of game balance?  I'm sorry, I suppose I've been something of a hardass, haven't I?

Actually I think that spell is eminently balanced.  It's basically a Fraying spell taken up a level and given an area effect.  I personally wouldn't describe it the way it was described, but that's just a taste thing.
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Thorbes:
Necrotize (Death •••)


This works, in my opinion.  I'm wavering between thinking it should be Covert or Vulgar.  Oddly enough, I'm leaning more toward Vulgar for this than for Euthanasia.

Thorbes:
Euthanasia (Death ••••)


Given the name of the spell, I'm kind of thinking this should bring a painless death, but that it requires consent, even subconscious consent.  I'd then make it Covert.

Thorbes:
Binoculars (Space •)


As a simpler mechanic, I think I would just have this spell reduce perception penalties due to distance by one per success.

Thorbes:
Long Range Shot (Space ••)


I'm not sure about this one.  I'll have to think about it.
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'vaccine' (life 3 or 4?)

a favorite of the promiscuous or those who often work with biological hazards, this rote was devised to overcome the flaw inherent in more common disease-curing magics which do nothing to prevent future infection. 

this rote weakens and slows the progress of the offending virus, preventing it from causing serious harm while the natural immune system does its work.  it allows for a wizard to build up a natural resistance to even the most lethal of plagues, with the added bonus of not having to rely on a huge supply of mana for repeated castings of other life rotes if the mage is re-infected in the future.

I don't remember off-hand how the nWoD system handles infection, but mechanically I suppose successes rolled with the rote would reduce the effective strength of a disease.  lowering the (whatever rating) of the virus below zero means the infection is purged within a single day with little beyond a headache or sore throat, and repeated castings would justify taking appropriate merits to reflect the mages' more experianced immune system.
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That's like life two.
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Ophidimancer:
Thorbes:
As Ophidimancer has said nothing against it I suppose it´s balanced.


Hahaha, am I the arbiter of game balance?  I'm sorry, I suppose I've been something of a hardass, haven't I?


Oh, not at all. I really think you have an acutte sense of game balance. After all, I improved lots of my  formerly broken spells thanks to your advice...

...and getting back to bussiness: so, Necrotize Vulgar and Euthanasia Covert, right?

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