Rulebook for Geist: The Sin-Eaters™ • A rulebook for playing the Sin-Eaters, mortals who have passed through the gates of Death and returned, bonded with the unusual shades known as geists • An expanded look at death and the Underworld in the World of Darkness, from simple ghosts to strange threats such as the Kerberoi • Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on Sin-Eaters
Page Count: 320 (hardcover) Authors: Alan Alexander, Jess Hartley, Jesse Heinig, Wood Ingham, Matthew McFarland, John Newman, Malcolm Sheppard, Christopher Simmons, John Snead, Travis Stout, Chuck Wendig Developer: Ethan Skemp Cover Artist: Aileen E. Miles
Christian A:Not entirely sure about the authors; retailers get those wrong sometimes. So - should I have unjustly omitted anyone, I apologize.
Unprodigy:Doesn't really give any new info, except making it explicit that the Sin-Eater is in charge by default, but still very nice to have.
DigitalRaven:I should be on that list (at least, I hope I should be on the list...), but it's not your fault.
Are you sure? I mean, hypothetically, you could have just dreamed or hallucinated about writing on Geist. :)
Michael Dracon:So now the question is: Mortal + Geist = Sin-Eater, or Mortal that has become a Sin-Eater + Geist = ??My guess is the first.Ooh, nice catch. I agree with your assessment, but the other possibility is interesting and not something I think has been proposed.
Christian A:It's a blurb text. It's function isn't just give you information, its also supposed to communicate a certain feel and mood. Which it does quite well, at least from where I'm sitting. :)
Sin-eaters
This ritualized form of vampirism goes back to Biblical times (and possibly earlier, all the way to Ancient Egypt). Sin-eaters take on the burdens of another’s sin to ensure that their clients go to Heaven, or the Courts of Ma’at (Heavenly Justice). The ritual requires that bread and salt be placed on the client’s chest, and the Sin Eater consumes this. In the undead version, the victim’s sins soak into the bread, staining it with blood. Dice Pool: Manipulation + Occult Action: Extended; target number is the client’s Morality Roll Results Dramatic Failure: Both the sin-eater and the client suffer from a severe derangement that lasts for one week. Failure: The client fails to absolve his sins, and the sin-eater gains nothing. Success: The client revisits the moment of his worst sin in his soul, and the sin-eater consumes this sin. The client has a chance to reroll his last failed degeneration roll; he must accept the result of this new roll as final. The sin-eater consumes the burden of the sin, gaining Willpower up to the limit of his Willpower dots; however, the sineater must also make the same degeneration roll as the client. Exceptional Success: As above, but the Sin Eater’s Morality is considered one higher for the purpose of the degeneration roll he must make.
Crabbadon:That's quite interesting though. I'd thought the Kerberoi were the guardians and the Sin-Eaters weren't meant to have been able to returned, rather than the Sin-Eaters being the gatekeepers.