I run pulpish, Indiana Jones-like game set in 1938, in which PCs are trying to hunting now relase god-mage Loki and uncovering secrets of Hyperboreans ( as understand as Lankins version ) and they Scandinavian colony-decedents, Æsirs. As my players wanted to go to African, I made today quick research with wiki and “Secret of the Ruined Temple”, and founded perfect candidate for next Hyperboreans colony – Garamantes Empire. Paradise gardens inside the heart of Sahara is very suitable and “mage-like” enough.
My research give my basic idea for ruins – the underground tomb-canal city – but in SotRT there isn't any more info. Can some one gives me more info about this “promised land” or mythology of Sahara people? Maybe some cool advices what incorporate to those fantastic ruins beneath the sands of Sahara? Any ideas?
Michael:Though if I remember correctly they basically drained the local watertable, and then fell apart as a society, so a tomb city of canals would quite possibly be totally drained which could be interesting to see.
WyrdHamster:Okey, I try to explain - We have real life Gemerants Empire ruins, in city Germa. Players are going there, finding network of dry canals ( real one ). And then, I want them to cross in to my Mage Ruins, fantastic ones. So I need some kind of entrance, that could only be used by supernatural beings ( i.e. Mages ). In SorRT there is old archway in one of churches in Turkey, that properly solved, opens the portal to Twilight... Or you could just use Death or Spirit 3 spells to open it. I looking for something like this - I don't want to obvious one, but enought to players could find it, and greatly I would apreciate if it was with some "arabic feel". ;]
Baaldam: Arabs existed long before islam
Baaldam:not every muslim is arab, much like not every jew is israeli
Baaldam:And the berbers of Lybia are a whole different group of people
Baaldam:damn, Zidane is berber (though of algerian stock) if memory does not fail me
Baaldam:the 1001 Nights, that one all-great source of "arabian feel" is composed in a good part of persian tales
Baaldam: On the matter of a secret path to the ruins, well, passages between the worlds of living and dead are usually represented by rivers (occasionally a bridge over a tenebrous river or lake of fire), passages between human and divine by climbing mountains (occasionally a stair - as the Ladder in MtAw, in fact). What about mixing both? a man-made holy mountain - a pyramid or ziggurat - that is the source of the "river", the pyramid being some kind of dam/water reservoir that feed the channels in the long past. The pyramid must be filled with water for the river to be reborn anew and flooding the passages between mundane and supernal citadel into opening once more.
Baaldam:A nasty extra that crossed my mind is the danger of the PCs meeting a number of revenants - undead remnants eternally thirsty for the water they never found, ready to drink dry any interpolers into their resting place.
WyrdHamster:Players are going there, finding network of dry canals ( real one ). And then, I want them to cross in to my Mage Ruins, fantastic ones. So I need some kind of entrance, that could only be used by supernatural beings ( i.e. Mages ).