vampiremike:wordweaver05 grats for returning hehe. got to say your pdfs make up much of the known thebian and cruac magics in my game and my players love the rituals. so a thumbs up from me for more, not too sure im gonna be able to give any real help other than moral support and keep up the good work.
Wordweaver05:At the moment I think there are mostly some new rituals to be imagined in the Gilded Cage Discipline and the Ordo Dracul's fontal rituals.
glamourweaver:As long as Gilded Cage stays on theme I don't think there's any risk of the Architects falling to Tremere status brokeness.
Sgt Jacobs:My Cruac ritual Bottom's Curse made it to the PDF though.
glamourweaver: Am I forgetting anything?
Black Spot (Crúac 3)
By touching a target with a fingertip’s worth of cursed blood, the Acolyte can make certain that misfortune will doubly affect the victim. Activation of this ritual, which requires a touch action (i.e. successful grapple) in the turn after it is completed, is contested by Composure+Blood Potency. While the black spot lasts, any penalties suffered by the target are doubled, up to an additional penalty equal to the Acolyte’s Crúac (so if the Acolyte has Crúac 3, a -1 penalty becomes -2, and a -3 penalty becomes -6, but a -4 penalty can only become -7). The ritual will not affect penalties that always apply, like the Defence penalty to melee attacks, though wound penalties or range penalties to ranged attacks will become more severe under the spot’s effect. The ritual’s effects end at the end of the scene.
This ritual is a favourite of Acolytes living on or near the sea, as it builds on sailors’ superstitions.
The Wailing Room (Cruac 4)
This ritual allows the ritualist to create a Locus in his current area, turning either a small (unmovable) object upto an entire building (equilvent to haven Size three) into a loci. The ritual has some, requirements for use, it must be performed inside a Temple as described in the Circle of the Crone's book. Three success per level of the Locus to be created must be rolled as an extended action. This ritual will last for one month once complete, unless it concludes with a human sacrifice in which case it becomes permenent.
The Man's Rebirth Theban Sorcery 5
Extended roll, Intelligence+Theban+Humanty- (Targets BP+1 for every ten years he has been a draugur.) Perhaps one of the rarest rituals known to exist, not to mention one of the most potent. Its effect is subtle but unmistakable. It attempts to resurrect the 'man' in a draugur restoring a single dot of humanity to a vampire who lost all hope. It requires that the sorceror make physical contact with the druagur for the duration of the casting. The draugur need not be "concisous", torpid, staked etc will do. Visually this ritual isn't flashy, but to the target of this ritual, it causes his beast to rail against the man once again as he is overwhelmed by shame and guilt and forgiveness as the man is reborn from with in. This a process that once begun leaves the draugur in a perpetual state of frenzy as the beast fights hard to stop what is going on, but unlike a real frenzy the draugur is actually helpless once the ritual has taken hold. The whole process takes about ten minutes once the final success needed is rolled.
Please note that this ritual will work with other supernaturals such as changlings, werewolves etc.
Offering: one will power dot, and a dot of humanity, the dot of humanity is only paid if the ritual is successful. The loss in humanity causes a mental degeneration roll.
The Worm
Cruac 5
Manipulation+Occult+cruac-Resolve
This ritual infects a mortal host as a carrier for the ragged men to infect a vampire with. All that is required is for the vampire to make a brief skin on skin contact with the target long enough to cast the ritual successfully. The vampire will know if the ritual was successful once the host starts taking on the characteristics of one.
The Warding Flame Theban Sorcery level 3
The ritual creates a bright golden flame that causes no frenzy or fear in vampires. It acts as a ward of sorts, driving away spirits, preventing them from crossing over from the shadow (unless of course they over come the success rolled on its casting on a power trait roll, a roll that must be repeated every turn or the spirit is forced to flee), and shutting down loci in the area while the light is present. Once cast the light last till sunrise, however if a willpower dot is sacrificed along with the offering, the light becomes perment. Spirits can enter the area safely if they are possessing a body to do so. The flame can be destroyed (even if permently cast) if completely submerged in water.
Offering: Some vitae placed in a bowl torch etc. that can hold the flame.
UrienRakarth:But as a LARP (met) Storyteller i would like to see invictus' blood oath and carthians' devotion on par with Theban Sorcery and Cruac.