White Wolf Community

New Blood Socery Rituals

This post has 32 Replies | 4 Followers

Not Ranked
Male
Posts 46
vampiremike:
wordweaver05 grats for returning hehe.
got to say your pdfs make up much of the known thebian and cruac magics in my game and my players love the rituals. so a thumbs up from me for more, not too sure im gonna be able to give any real help other than moral support and keep up the good work.


Thank you. I'll be sure to keep posting whenever inspiration hits me, though such a lot of ground has been covered so far. At the moment I think there are mostly some new rituals to be imagined in the Gilded Cage Discipline and the Ordo Dracul's fontal rituals.
"Please allow me
To introduce myself..."
Top 500 Contributor
Posts 260
Wordweaver05:
At the moment I think there are mostly some new rituals to be imagined in the Gilded Cage Discipline and the Ordo Dracul's fontal rituals.

Due to the limited access of Gilded Cage, I think it's fine as it is...too many rituals and the Architects of the Monolith might come down with Tremere syndrome.

What I really want to see in terms of new rituals is more Vodoun...Mérges Sorcery pretty well closed its theme with the rituals it provided, but I think there's still quite a bit that can be done with Vodoun.
Currently posting Discipline descriptions to the WoD Wiki. Please help, if you can.
Vampire: The Requiem Disciplines
Top 25 Contributor
Posts 2,133
As long as Gilded Cage stays on theme I don't think there's any risk of the Architects falling to Tremere status brokeness.

Let's see, trying to keep track of all the forms of Blood Magic we know of in setting.

Cruac - Pagan blood sorcery, most likely to actually be inherent vampiric power as it's based directly on the blood and seems to have developed world-wide

-Veneficia - Ancient Roman variant on Cruac employing High Ritual religious principles

Theban Sorcery - Judeo-Christian invocation rituals, likely descended from the Cult of Ra in Ancient Egypt; specific origin, employs material sacrifice, rituals may only be discovered not created (all of which indicates an external source of the power)

Merges Sorcery - Ancient Mesopotamian Venom Magics

Vodoun - Invocations of the Loa, unclear whether they originate in the Carribbean, or if African Vampires practice the same rituals to invoke the Orisha - Likely based on dealing with powerful spirits

Gilded Cage - geomancy of the Architects of the Monolith bloodline

Lithopedia - merging-with-the-land magics of the Csalad bloodline

Fontal Rituals - Ordo Dracul magics harnessing the power of "Wrym's Nests" (Loci)



Am I forgetting anything?
Not Ranked
Male
Posts 46
glamourweaver:
As long as Gilded Cage stays on theme I don't think there's any risk of the Architects falling to Tremere status brokeness.


I fully agree with you. All the Gilded Cage rituals that will come from me will have to do with buildings or places and how to influence them. They may link into Fontal Rituals, but I think that is only logical, considering what Fontal Rituals are.
"Please allow me
To introduce myself..."
Top 500 Contributor
Male
Posts 304
I wrote the Holy Hand Grenade of Antioch up as a level 5 Theban sorcery ritual but people got the impression I wasn't taking it seriously.

My Cruac ritual Bottom's Curse made it to the PDF though.
Author of Bloodsucker: The Juice and the upcoming Chav: The Knifing 

http://apresvie.livejournal.com/45651.html
Top 500 Contributor
Posts 260
Sgt Jacobs:
My Cruac ritual Bottom's Curse made it to the PDF though.

I saw that one...I laughed when I saw the Shakespearean reference...if you want to make a joke and have it be taken seriously, all you have to do is make it about one of Shakespeare's works, and no one will even realize it's funny...
Currently posting Discipline descriptions to the WoD Wiki. Please help, if you can.
Vampire: The Requiem Disciplines
Not Ranked
Male
Posts 79
I personally thought the Holy Hand Grenade was a wonderful ritual if taken seriously.  Sadly, most people couldn't look past the humor.
Not Ranked
Male
Posts 35
glamourweaver:
Am I forgetting anything?



Yes you are, arhnite sorcery from VII.  It appears as part of the Arkud version of them.




Edited for detail.
"We are what we repeatedly do. Excellence, then, is not an act, but a habit." - Aristotle
Not Ranked
Male
Posts 46

Black Spot (Crúac 3)

            By touching a target with a fingertip’s worth of cursed blood, the Acolyte can make certain that misfortune will doubly affect the victim. Activation of this ritual, which requires a touch action (i.e. successful grapple) in the turn after it is completed, is contested by Composure+Blood Potency. While the black spot lasts, any penalties suffered by the target are doubled, up to an additional penalty equal to the Acolyte’s Crúac (so if the Acolyte has Crúac 3, a -1 penalty becomes -2, and a -3 penalty becomes -6, but a -4 penalty can only become -7). The ritual will not affect penalties that always apply, like the Defence penalty to melee attacks, though wound penalties or range penalties to ranged attacks will become more severe under the spot’s effect. The ritual’s effects end at the end of the scene.

            This ritual is a favourite of Acolytes living on or near the sea, as it builds on sailors’ superstitions.

"Please allow me
To introduce myself..."
Not Ranked
Male
Posts 35
Thought up a new ritual I want to put forth for crua'c.


The Wailing Room    (Cruac 4)

This ritual allows the ritualist to create a Locus in his current area, turning either a small (unmovable) object upto an entire building (equilvent to haven Size three) into a loci.  The ritual has some, requirements for use, it must be performed inside a Temple as described in the Circle of the Crone's book.  Three success per level of  the Locus to be created must be rolled as an extended action.  This ritual will last for one month once complete, unless it concludes with a human sacrifice in which case it becomes permenent.

"We are what we repeatedly do. Excellence, then, is not an act, but a habit." - Aristotle
Not Ranked
Male
Posts 35

The Man's Rebirth
Theban Sorcery 5

Extended roll, Intelligence+Theban+Humanty- (Targets BP+1 for every ten years he has been a draugur.) 
Perhaps one of the rarest rituals known to exist, not to mention one of the most potent.  Its effect is subtle but unmistakable.  It attempts to resurrect the 'man' in a draugur restoring a single dot of humanity to a vampire who lost all hope.  It requires that the sorceror make physical contact with the druagur for the duration of the casting.  The draugur need not be "concisous", torpid, staked etc will do.  Visually this ritual isn't flashy, but to the target of this ritual, it causes his beast to rail against the man once again as he is overwhelmed by shame and guilt and forgiveness as the man is reborn from with in.  This a process that once begun leaves the draugur in a perpetual state of frenzy as the beast fights hard to stop what is going on, but unlike a real frenzy the draugur is actually helpless once the ritual has taken hold.  The whole process takes about ten minutes once the final success needed is rolled.

Please note that this ritual will work with other supernaturals such as changlings, werewolves etc.

Offering: one will power dot, and a dot of humanity, the dot of humanity is only paid if the ritual is successful.  The loss in humanity causes a mental degeneration roll.

"We are what we repeatedly do. Excellence, then, is not an act, but a habit." - Aristotle
Not Ranked
Male
Posts 35

The Worm

Cruac 5

Manipulation+Occult+cruac-Resolve

This ritual infects a mortal host as a carrier for the ragged men to infect a vampire with. All that is required is for the vampire to make a brief skin on skin contact with the target long enough to cast the ritual successfully.  The vampire will know if the ritual was successful once the host starts taking on the characteristics of one.

"We are what we repeatedly do. Excellence, then, is not an act, but a habit." - Aristotle
Not Ranked
Male
Posts 35

The Warding Flame
Theban Sorcery level 3

 

The ritual creates a bright golden flame that causes no frenzy or fear in vampires.  It acts as a ward of sorts, driving away spirits, preventing them from crossing over from the shadow (unless of course they over come the success rolled on its casting on a power trait roll, a roll that must be repeated every turn or the spirit is forced to flee), and shutting down loci in the area while the light is present.  Once cast the light last till sunrise, however if a willpower dot is sacrificed along with the offering, the light becomes perment.  Spirits can enter the area safely if they are possessing a body to do so.  The flame can be destroyed (even if permently cast) if completely submerged in water.

Offering: Some vitae placed in a bowl torch etc. that can hold the flame. 

"We are what we repeatedly do. Excellence, then, is not an act, but a habit." - Aristotle
Not Ranked
Posts 72
Great work indeed!

But as a LARP (met) Storyteller i would like to see invictus' blood oath and carthians' devotion on par with Theban Sorcery and Cruac. I'd also like to see more fontal rituals and blood alchemy for ordo dracul. I noticed that CotC and Lancea are usually preferred by players because of the massive amount of rituals they have...
Not Ranked
Male
Posts 35
UrienRakarth:
But as a LARP (met) Storyteller i would like to see invictus' blood oath and carthians' devotion on par with Theban Sorcery and Cruac.


You shouldn't neccessary look at the other three covenents as needing more devotions like they were spells, they aren't.  However I do aggree they do more stuff, in certain areas.  I will go over a few examples on what those covenents could use.

Invictus;
In the book it mentions a speacial fighting style merit there knightly is supposed to have.  But naturally never fleshes it out.  Aside from this and the possible need for more blood oaths I am going to make a few  suggestions on what could be added.

A covenent discipline concerning blood sympathies between Sire/child and grand Sire/ grand child.
More house merits.
Devotions concerning the use of Dominate, like making level one dominate affect multiple targets at once.
Merits concerning themselves with the construction of certain relics specific to the covenent.

Ordo Dracul;
This one is kinda hard, of the covenents it has the widest base as far abilities go toped off with the fact the most shallow, a jack of all trades but the master of none.   This leaves alot of options open for the enterprising story teller.  I will go over a few.

More rituals for lithopedia and guilded cage.
More options for spoiling.
More coils (of COURSE)
more fontal rituals.

The Carthians
The youngest of the covenents, I don't see this one as having the greatest amount of mystical junk as modern junk modified for kindred use, for example;
The use of a scope designed for use with Auspex, enhancing the viewers sight by epic proportions.


These are just examples, I kinda wish they would do one of two things, either do a nWOD 2ed (they don't neccessarily have to trash any of the cannon just do some bug fixes and more stuff) or release more books on this stuff in either a copedium on blood sorcerery, merits, coils etc (like what I mentioned above) or a follow up on the current covenent books (even belials brood and VII expanding there concepts as well).
"We are what we repeatedly do. Excellence, then, is not an act, but a habit." - Aristotle
Page 2 of 3 (33 items) < Previous 1 2 3 Next > | RSS
Powered by Community Server (Non-Commercial Edition), by Telligent Systems