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Geist Playtest Write-Ups
blackhatmatt
Friday, June 19, 2009 3:29:45 PM(UTC)

OK, here's how this works. Kelley gave me the go-ahead to post the logs from my Geist playtest write-ups once a week, starting Monday. As luck would have it, I have eight write-ups, and there are eight weeks remaining before GenCon (I'd have run another session and started last week if I'd known). emotion-1.gif



The first session you're going to get is the character write-up I did for my playtest character, Bobby Wren. Sorry, crunch-fiends; no Mechanics. I will tell you in advance that his Threshold is Silent and his Archetype is Pilgrim.



Anyway, I'm going to link all eight of the posts now. Thing is, they're going to get unlocked on the appropriate Mondays, whenever I wake up and stumble to my computer. This way we've got one central post that I don't have to edit, because the links are already there.



06/22/09: Meet Bobby Wren

06/29/09: Middle of Nowhere, Session One (Run by John Newman, incidentally)

07/06/09: Middle of Nowhere, Session Two

07/13/09: Dying Confessions, Part One (I ran this one)

07/20/09: Dying Confessions, Part Two

07/27/09: Dying Confessions, Part Three

08/03/09: Dying Confessions, Part Four

08/10/09: Dying Confessions, Part Five



Please do note that some of these have playtest notes in the comments or in the posts themselves, and that since these are playtest write-ups, some things may have changed between when we ran these games and when the book went to press (in fact, I know some things did). Marketing may make me edit some stuff; that's totally their call, but just don't expect, like, screenshots from the book or anything.



Beyond that, enjoy! Starting Monday. emotion-1.gif



blackhatmatt
Monday, June 22, 2009 12:29:49 AM(UTC)

First one's unlocked.

Maj
Monday, June 22, 2009 1:08:07 AM(UTC)
Sweet. I'll bet this is as cool as your Werewolf games.

Shadowfrost68
Monday, June 22, 2009 2:30:12 AM(UTC)
That was awesome!



Hmm, I wonder if the whole bargaining bit was an RP type of deal, or an actual game mechanic...
blackhatmatt
Monday, June 22, 2009 7:27:07 AM(UTC)

"Shadowfrost68" wrote:
Hmm, I wonder if the whole bargaining bit was an RP type of deal, or an actual game mechanic...




RP. The relationship between Sin-Eater and geist is pretty much up to the player.
illiterati
Monday, June 22, 2009 9:54:46 AM(UTC)

very nice! he never gets to see his lady love again. now that's some drama son.

was this the same character whose geist recognized some other woman's geist? unrequited love or something?

better Socrates with a headache than a pig satisfied
SunlessNick
Monday, June 22, 2009 10:47:54 AM(UTC)
Interesting that it seemed to require Bobby's agreement the first time round.  I was hoping that the geist making a "devil's bargain" with the human might be a potential aspect (rather than just the human's bargain being devilish).
blackhatmatt
Monday, June 22, 2009 11:22:16 AM(UTC)

"illiterati" wrote:
was this the same character whose geist recognized some other woman's geist? unrequited love or something?




Nope. I wrote that as a chapter opener while we (the writers) were talking about the Resurrection bit of the game, and the notion of a Sin-Eater that wanted to die but whose geist brought him back stuck with me. Bobby doesn't necessarily want to die (he's got zombies to kill, as you'll see next week), but he does enjoy knowing that if he ever wants to lay it down, he can go to Raleigh.
blackhatmatt
Monday, June 22, 2009 11:25:01 AM(UTC)

"SunlessNick" wrote:
Interesting that it seemed to require Bobby's agreement the first time round.  I was hoping that the geist making a "devil's bargain" with the human might be a potential aspect (rather than just the human's bargain being devilish).




Well, "required" is a strong word. That's my character's backstory; your concept might require a different Bargain.
Crabbadon
Monday, June 22, 2009 11:26:43 AM(UTC)
I think it's been said that the Bound needs to agree to be resurrected... the first time.

Boogaleeboo
Monday, June 22, 2009 11:44:19 AM(UTC)
Quote:
Avernian Gate




Entirely poetical, particular to his type of death, generally universal possibility of crossing over? I'm aware of Lake Avernus and it's connection to the Underworld in Greek lore.....is it Roman, Greek......I'll go with Roman. That is probably one of the things they'll be waiting a few to spoil I guess, as the Underworld would seem to be a bit more key to Geist than the other lines which vaguely mention it.
Two-Fisted Historian
Monday, June 22, 2009 11:51:45 AM(UTC)
You've certainly got me interested.  I look forward to seeing the gameplay in action, even if it's going to be sans mechanics.

mythicfox
Monday, June 22, 2009 11:57:53 AM(UTC)
That is a completely awesome backstory, my good man.



I'm just curious as to if/when we'll see a sheet on this guy, or would that be too spoileriffic at this stage of the game?

blackhatmatt
Monday, June 22, 2009 12:22:09 PM(UTC)

"mythicfox" wrote:
I'm just curious as to if/when we'll see a sheet on this guy, or would that be too spoileriffic at this stage of the game?




Oh, I don't know if it'd be too spoileriffic or not. I didn't put one in that entry, that's all.



Note, too, that in that playtest, we built characters with 50 XP on 'em, so Bobby's a little more than a starting character.
illiterati
Monday, June 22, 2009 2:23:13 PM(UTC)

"blackhatmatt" wrote:


Note, too, that in that playtest, we built characters with 50 XP on 'em, so Bobby's a little more than a starting character.




so.... the playtest was set a while after Bobby died the first time? OR..... There are ways of starting play, at first death, with a higher grasp of Keys, Manifestations et all????



do the geists themselves come in different levels of power and influence?
better Socrates with a headache than a pig satisfied
Morbid889
Monday, June 22, 2009 3:58:08 PM(UTC)
I really love that song. Really sealed the deal on your character.

blackhatmatt
Monday, June 22, 2009 4:31:20 PM(UTC)

"Morbid889" wrote:
I really love that song. Really sealed the deal on your character.




Aw, thanks. I actually had no idea what I wanted to do for the character until I remembered I'd been meaning to make a character with that as his theme song. A lot of my characters start with songs.
Viradu
Monday, June 22, 2009 4:59:42 PM(UTC)

"blackhatmatt" wrote:
Aw, thanks. I actually had no idea what I wanted to do for the character until I remembered I'd been meaning to make a character with that as his theme song. A lot of my characters start with songs.

That happens with a lot of my chronicles!
Really cool writeup. I can't wait to read the rest of the entries.
"British Fonzie is right. Our story is more important than money."
—Homer Simpson
The Lone Gunman
Tuesday, June 23, 2009 12:57:30 AM(UTC)
As a Raleigh native and a guy looking forward to Geist, this is really cool!   Can't wait to see what happens next!

madsatyr
Tuesday, June 23, 2009 10:40:10 AM(UTC)
Excellent idea to add the song. Talk about adding flavor!

Kry8ter
Monday, June 29, 2009 7:39:09 AM(UTC)
Bump!



Because today is Monday and we get another one. Can't we get this stickied, even temporarily so we don't lose it each week?
blackhatmatt
Monday, June 29, 2009 8:44:17 AM(UTC)

"Kry8ter" wrote:


Because today is Monday and we get another one.




Thanks for reminding me. emotion-1.gif
illiterati
Monday, June 29, 2009 9:34:27 AM(UTC)

what was the "Aspect" mentioned in the playtest?

it refered to the Killer, Murderer, and Victim I think....

does this define the Geist itself, since the Archetype has more to do with the Bound than the Geist itself?

better Socrates with a headache than a pig satisfied
Tahllon
Monday, June 29, 2009 10:23:38 AM(UTC)
"illiterati" wrote:
what was the "Aspect" mentioned in the playtest?




this our Z splat?  details pls )
Boogaleeboo
Monday, June 29, 2009 10:24:00 AM(UTC)
 The parts that jumped out at me would be "Ethos Commitment" and "Krewe Merits". Anything that gives a bonus to degeneration can be quite nifty, and I'm always a fan of groups of people having inter-related Merits that show their dedication and ease working as a whole. One of the things I really liked about Hunter, Tactics give you the feel of people on the edge who rely on their connections to one another to survive against larger threats.

Crabbadon
Monday, June 29, 2009 10:28:36 AM(UTC)
"illiterati" wrote:


does this define the Geist itself, since the Archetype has more to do with the Bound than the Geist itself?




Is my guess.
Packmaster Jack
Monday, June 29, 2009 12:32:47 PM(UTC)
Given the (thematic) resemblance of a Geist to the Shadow, at least in purpose -- the passenger in your skull -- and that some of them sound a lot like old Shadow Achetypes, those three... thats what I'd lean toward.

Natedogg5257
Monday, June 29, 2009 12:36:28 PM(UTC)
"Krewe Ethos" seems interesting, maybe in place of a large social structure each krewe can define their own outlook on death and geist and recieve different benefits from it (in place of the benefits gained from compacts/freehold/ect.)
blackhatmatt
Monday, July 06, 2009 1:22:51 AM(UTC)

Monday bump.

Cavallo
Monday, July 06, 2009 12:37:35 PM(UTC)
I woke up at 5:50 am, earlier than usual to read it before I go to work. That's sad it's soooo short. But really entertaining, so keep posting. I'll be there at 5:50 next monday emotion-1.gif

blackhatmatt
Monday, July 06, 2009 2:25:23 PM(UTC)

"Cavallo" wrote:
I woke up at 5:50 am, earlier than usual to read it before I go to work. That's sad it's soooo short. But really entertaining, so keep posting. I'll be there at 5:50 next monday emotion-1.gif




Yeah, it was a short session, and it didn't help that it was, like, two weeks after the session that I wrote it up. Next week's is a lot meatier, I promise.
Cavallo
Saturday, July 11, 2009 10:06:40 AM(UTC)
It just appeared to me as I check your character description again. It seems like Archetype is kind of Geist's aspect, not depend from Bound. But it looks like forum members think otherwise. It's bit of confusing. If two different people will have same Geist will they end up with same Archetype? Is act of fulfilling Archetype way to satysfy Geist or mortal himself?





blackhatmatt
Saturday, July 11, 2009 10:11:32 AM(UTC)

"Cavallo" wrote:
It just appeared to me as I check your character description again. It seems like Archetype is kind of Geist's aspect, not depend from Bound. But it looks like forum members think otherwise. It's bit of confusing. If two different people will have same Geist will they end up with same Archetype? Is act of fulfilling Archetype way to satysfy Geist or mortal himself?




I really don't know what you're asking here. Might be terminology confusion. All Sin-Eaters have Archetypes; that's just kind of their philosophies on life, death and related topics. Not all Sin-Eaters have Aspects.



And it's not possible for two Sin-Eaters to have the same geist (not while they're both alive, anyway).
SunlessNick
Saturday, July 11, 2009 10:49:22 AM(UTC)
Quote:
Not all Sin-Eaters have Aspects.
Which suggests the Z-splat mentioned earlier.  But "Aspect" has been used in the WoD before, as the powers given to walking dead, or to physical monsters like hosts and claimed (Changing Breeds too, is that right?).  So my immediate reaction to that sentence was, "Wait, what, some of them do?"

So is it a zombesque evolution that sineaters can undergo?
Cavallo
Saturday, July 11, 2009 11:56:48 AM(UTC)
I'm not talking about Aspects, sorry for confusion. The question was if Archetype comes from Geist's or Bound's personality? Can peaceful and kind person be Reaper because of Geist, who posses her, and be forced to kill by her Geist? For me looks like Geists have Archetypes, not Bounds, but most of other people here think otherwise.

SunlessNick
Saturday, July 11, 2009 12:27:48 PM(UTC)
You aren't, I know, but other people have, and they are mentioned in the playtest as something that was glossed over.

I disagree with you on Archetypes; I think that they come mainly from the Bound, who are the ones in control most of the time.  But they are are certainly influenced by their geister, and dying will certainly have an effect on their personality - even real-word NDE's usually do, so how much more so the undeniably supernatural equivalent - meaning that their pre-death personality won't be the only factor.

Also, there might be compatibility thing going on:  we already know that the geister require people with a connection to their metaphysical condition (already touched by death in some way) and circumstantial condition (died in a resonant fashion); perhaps they also need a psychological resonance (someone who's likely archetype would fit the geist's desires), especially as geister seem to need acquiescence.
blackhatmatt
Saturday, July 11, 2009 7:30:41 PM(UTC)

"Cavallo" wrote:
I'm not talking about Aspects, sorry for confusion. The question was if Archetype comes from Geist's or Bound's personality? Can peaceful and kind person be Reaper because of Geist, who posses her, and be forced to kill by her Geist? For me looks like Geists have Archetypes, not Bounds, but most of other people here think otherwise.




Your Archetype is your character's approach to life, death and things relating to both. The geist doesn't dictate it, but certainly helps to shape it, to some degree.
Cleverest of Things
Saturday, July 11, 2009 8:07:41 PM(UTC)
I like the zombies.  And a Wretched?  Is that some kind of mad/evil/enemy Sin-Eater?  Different from a Ghoul? 



So.. um, yeah, that whole floating in the air and freezing water sounds like a LOT of fun.  It seems to me that Sin-Eaters act and react like mortals do in these supernatural occurences (Seemingly as normal as the heroes of most zombie flicks, at least).. but they also have uber powers that they're busting out with, as well.



And the Men in Black should be in EVERY game.  emotion-1.gif 
cidflyer
Saturday, July 11, 2009 10:00:03 PM(UTC)
"blackhatmatt" wrote:
All Sin-Eaters have Archetypes




Hmm..So does this mean that there are two "x-splats" or mandatory splats for Sin-Eaters? Archetypes and Thresholds?
SunlessNick
Saturday, July 11, 2009 10:40:56 PM(UTC)
All Y-splats are sort of mandatory - it's just that when they are social, there's a null option (ie, you can enter "none" for covenant, but that choice has as many implications as any other) - but when the Y is an attitude, you have to pick one (no Promethean doesn't have a Refinement).  What distinguishes a Y-splat is that they're changeable - and there's no indication that a sineater won't be able to change her Archetype.
cidflyer
Sunday, July 12, 2009 4:24:27 AM(UTC)
Yeah, forgot about the "sort of" mandatory definition. Thanks for pointing that out.



Another little novelty that interests me is the format of "Archetype before Threshold" which is unique from the other gamelines if Archetype would be considered the social splat.



The other gamelines list the inherent splat first, then the social.



See the quickstart character sheets as reference.
Cavallo
Monday, July 13, 2009 12:56:29 PM(UTC)
Sweet! Plus couple of new spoilers :> Looks like game need some final touches, tho. Specially Key/Manifestation section. Anyway good story and can't wait for more already. Shame need to wait whole week emotion-6.gif This thing at the end was really disturbing.

Boogaleeboo
Monday, July 13, 2009 1:29:10 PM(UTC)
Remember that these are being unlocked, meaning that these were concerns raised 4 months ago. I'm sure they came to some conclusions that worked for them in that time.

blackhatmatt
Monday, July 13, 2009 9:59:37 PM(UTC)

"Boogaleeboo" wrote:
Remember that these are being unlocked, meaning that these were concerns raised 4 months ago. I'm sure they came to some conclusions that worked for them in that time.




Most of the concerns raised in that session were resolved before the next one, in fact. I was involved in two playtest groups, but ours weren't the only ones, so the game got worked out from a lot of different angles. I think it came out really well, but you'll see. emotion-1.gif
blackhatmatt
Monday, July 20, 2009 9:04:32 AM(UTC)

Here's your weekly bump. New post opened.

Croe
Monday, July 27, 2009 4:13:57 AM(UTC)
No unlock this week?
mythicfox
Monday, July 27, 2009 6:32:24 AM(UTC)
The sun's barely up on the east coast.  Give him some time.

blackhatmatt
Monday, July 27, 2009 8:23:03 AM(UTC)

"Croe" wrote:
No unlock this week?




Said I'd do it when I woke up on Mondays, and I just got up and dressed. You're lucky I did it first rather than making breakfast. emotion-1.gif
Croe
Monday, July 27, 2009 8:54:41 AM(UTC)
apologies, just that the others were always unlocked when I got up, so I figured you were ahead of me in timezones.
blackhatmatt
Monday, July 27, 2009 10:25:41 AM(UTC)

"Croe" wrote:
apologies, just that the others were always unlocked when I got up, so I figured you were ahead of me in timezones.




No, I just usually do it before I go to bed at 1AM or so, but I just crashed out last night and didn't get to it. emotion-1.gif
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