Lestat:Another way if we keep the power limited to agg damage would be to convert a number of damage equal to the number of dots in resilience per attack rather than per scene (but maybe this is what you meant...).
Qcks:The focus on aggravated damage prevents Resilience from becoming instant win in combat.
Zeev:I think the general ideas of 'Resilience downgrades per attack' or my favorite 'Resilience downgrade can be refreshed for 1 vitae reflexively' give it plenty to edge it up to where it should be.