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My first character; looking for advice on mechanics.

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Incompreality Posted: 5 Jul 2009 12:15 AM
Hello everyone. I'm just getting into Exalted for the first time and I'm really enjoying the system so far. I've hit a snag, though, with my character concept and am sifting through the books I've borrowed from my friend trying to figure out how to make my character concept work within the system. Maybe some of you can give me a helping hand.

The concept may seem silly, but I'm trying to bring my paladin character from World of Warcraft to life in Exalted. The area I've been having a problem with is healing magic, which is central to the character concept. I perused the Medicine charms for the Solar Exalted, but they really don't fit (there is even a side bar that says "Solar physicians use ordinary techniques rather than 'healing magic'"). I looked through the section on sorcery, but that didn't seem to fit either.

So my questions are:
Is there healing magic that I'm simply overlooking?
If not, is there a way I can emulate healing magic in some other way?
Does healing magic fit in with the system, or would it perhaps be out of place or overpowered?

Thanks in advance for helping a newbie out.
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Incompreality:
Is there healing magic that I'm simply overlooking?
Nope. In exalted, healing magic is medicine charms.

Incompreality:
If not, is there a way I can emulate healing magic in some other way?
For a solar, you combo the instant touch healing with the charm that speeds healing dramatically. This provides you a similar kind of effect.

Incompreality:
Does healing magic fit in with the system, or would it perhaps be out of place or overpowered?
Generally, exalted as a setting isn't supposed to have a "cure" spell. Getting hurt is supposed to be more lethal than something someone can fix with an application of readily available magic, so take that for what you will.
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"So does walking into a harem covered in chocolate!"
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Incompreality:
Hello everyone. I'm just getting into Exalted for the first time and I'm really enjoying the system so far. I've hit a snag, though, with my character concept and am sifting through the books I've borrowed from my friend trying to figure out how to make my character concept work within the system. Maybe some of you can give me a helping hand.

The concept may seem silly, but I'm trying to bring my paladin character from World of Warcraft to life in Exalted. The area I've been having a problem with is healing magic, which is central to the character concept. I perused the Medicine charms for the Solar Exalted, but they really don't fit (there is even a side bar that says "Solar physicians use ordinary techniques rather than 'healing magic'"). I looked through the section on sorcery, but that didn't seem to fit either.

So my questions are:
Is there healing magic that I'm simply overlooking?
If not, is there a way I can emulate healing magic in some other way?
Does healing magic fit in with the system, or would it perhaps be out of place or overpowered?

Thanks in advance for helping a newbie out.


Lay on hands kind of healing no I wouldn't go that way.  And really you shouldn't try for a complete port of your character or else why bother leaving the system he is in?  Solar healing though will take you from the brink of death to full health after a day or two of acupuncture.  Thats pretty good.
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BogMod:
Lay on hands kind of healing no I wouldn't go that way.  And really you shouldn't try for a complete port of your character or else why bother leaving the system he is in?  Solar healing though will take you from the brink of death to full health after a day or two of acupuncture.  Thats pretty good.
It'll do half that job in seven seconds if you read the errata and use the right combo.
"Patience brings rewards . . ."
"So does walking into a harem covered in chocolate!"
-Elika and the Prince of Persia
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One thing to keep in mind about Exalted is that a lot of its tropes are reactions against those commonly found in many portions of D&D. Instant healing like Cure Light Wounds is one of those areas. Combat wizardry like Magic Missile is another. Exalted specifically avoids having those things as standard options because they are the standard in so many other fantasy games.

So, you can use Medicine Charms in a Combo to heal a person in real time. Just don't expect that it's going to be terribly effective or all that resource efficient. You're fighting against the grain in Exalted when you try to treat it like D&D (or WoW, which is very obviously heavily influenced by many D&D tropes).

Mechanically, you'll be better off if you look around for things that Exalted does well and then build something from there.
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As far as in-combat healing goes, your options are:
Wound Mending Care comboed with Instant Treatment Methodology
Anointment of Miraculous Health
Wood Dragon style from the Dragonblooded Book
Compassion Style from the Imperfect Lotus
And probably some other stuff I'm forgetting.  Of those, your best bet is probably Anointment of Miraculous Health, which has the added benefit of being usable as a precombat buff.  It doesn't carry the mundane medicine baggage; it really is just "shiny light: feel better now."  On the other hand, it's pretty mote intensive; you don't want to use it repeatedly over the course of a battle.
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Don't forget Stomach -bottle Bugs. little guys love eating poion and diseases, and iirc know the spirit instant healing charm.
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Real time healing is pretty rare and very powerful. Solars can do it but you're looking at very expensive Combos.

That said, they're one of the worst Exalt types in this regard. Lunars, Sidereals, and Green Sun Princes have markedly easier, cheaper access to speed healing in one form or another (although only Lunars have it cheap enough to start with without micro focusing).
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That's not entirely true. Solars can do it at essence 2 with four charms, so it only takes a moderately focused solar doctor to do it. It'll probably be his largest investment, but still, he'll probably be set for a good long while.
"Patience brings rewards . . ."
"So does walking into a harem covered in chocolate!"
-Elika and the Prince of Persia
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I rank access on both the number of Charms and cost to utilize those Charms. Solars, needing a Combo, are generally worse in terms of costs than the others. Granted, each has weaknesses (Lunars being pretty much restricted to self-only speed healing, Sidereals needing either their entire Archery Tree or blowing xp on CPoC, and GSPs having some non-trivial Charm digging along with a lack of Mote Pool Expansion Charms). If Solars could skip the Combo I'd probably place them about even with Sidereals and Green Sun Princes.
Nephilpal:
Mortals don't get to win. Not with technology. Not without technology. They just don't.
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If you really wanted, you could play an Eclipse (they can learn non-Solar charms) and learn the spirit charm Touch of Grace. This is an actually immediate healing charm. However, it can only heal people who are lightly damaged. And that would cost you 16xp to buy, and you couldn't start with it...
You're best off comboing the medicine charm that heals damage and the one that allows you to heal in a few seconds. The one that heals damage is actually better than it says in the book, it was errata'd.
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