Majunior: Werewolves are still damn powerful in combat though, so don't think they're not good for anything but sipping tea and redecorating. As for putting a cap on the time a Werewolf can spend in "Crinos" form, yes it's limited now, but again -- balance. The war-form, or Crinos, is intended to be more like borderline loss of all control berserker rage now, and rather draining, as opposed to every werewolf ever born living in their Crinos form and wearing a monkey puzzle for their entire life.
Majunior:I would say, IMO, there is still plenty of coolness -- just maybe not the same coolness as you're used to. Give the book a fair shake with an open mind, and try to drop any preconceived notions you may have hanging on from your OWoD days. That's your best bet.
Majunior: As for the Crinos thing... I have to admit, with all the groups I ever played with, living in Crinos and using a Monkey Puzzle was the standard. The only time characters came out of Crinos with any regularity was when we were trying to... erm... propegate the species. :) Or when we were doing the peaceful negotiations, because it's hard to convince people you're being peaceful when you're in Crinos form just like it's hard to convince people you're being peaceful when you have dual .45s pointed in their face at point blank range.
Sammi:Screw nerfed. They made the warform mean something. Gauru has much more impact than Crinos did, because nobody uses Gauru unless they're serious or stupid. I've played a werewolf for several months who has resisted going to Gauru every time because, aside from him being screwed over by not being able to use his head in a fight, Gauru would have brought him very close to Kuruth, and he didn't want to risk that.