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I will join in the conversation, can I? First, let's count what player should real roll. First, his actions are Manslaughter - "accidental" killing other. Morality 4. Then it's mass effect - in murder section of the chart we see the Morality there is one level lower. That our must goen one level lower also, and that means Morality
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I have another, shattering idea on setting changing it into little tiny pices - there isn't any Supernal! All the magic comes from the Awakened themselves, from the "enlightenment" ( or rather, the madness ). Awakening gives Paths because one's mind can so little comprehended in limitless potential unleashed, that he need to limit
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[quote user="Nil"]What's your address in google wave, by the way?[/quote] Like all my now address in web. ;] wyrdhamster@googlewave.com
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It's like every address I now have in web: wyrdhamster@googlewave.com :]
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Anyone will ST the game? ;]
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[quote user="Cleverest of Things"]According to the Mages, Time and Fate are related powerfully. Fate needs time, just as Time needs Fate. Without Time, Fate cannot express itself, or get anything done. Without Fate, Time is just meaningless unconnected change.[/quote] I know that, but for this discussion you shoul leave Fate as more purer
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[quote user="Baaldam"] On the matter of a secret path to the ruins, well, passages between the worlds of living and dead are usually represented by rivers (occasionally a bridge over a tenebrous river or lake of fire), passages between human and divine by climbing mountains (occasionally a stair - as the Ladder in MtAw, in fact). What about
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[quote user="Blunt Vorpal"]I once read a story that compared Fate, not to an immovable force, but as a peevish child. It keeps on trying to get its way, and when people say no, it just tries another angle to get it done. For instance, a certain evil Scelesti is destined to fall at the hands of a bear - that could be a mage with Little Bear
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[quote user="Christian A"] It's also metaphysically connected to every actual Fallen World city, and so the only real, actual, reliable way to bring it back is to unleash a truly gigantic alchemy/geomancy effect on every city there is that unites all of them into a single rebis-like entity/thing/place that turns out to be all these cities
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[quote user="Blunt Vorpal"]This idea also breaks down slightly when you start moving into Werewolf- PU has roughly the same use chart as BP and the same amount of benefits, but no additional experience (arcane, vitrol) or innate way (age) to raise it. And supposedly it measures roughly the same thing - the spiritual "strength" of