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[quote user="yawgmoth"]This is very true, but I would argue that having everyone's common sense active is a prerequisite for gaming in general.[/quote] Which is exactly why a mechanic shouldn't depend on it to be functional. Mechanics are the part of the game that should work by themselves so the gamers can reserve judgment and common
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[quote user="Yeled"] We all know its tied into Forsaken, despite the blue cover. [/quote] You think so? One of the reasons I find the character creation process in CB to be irritating is that it mimicks werewolf character creation in a book that otherwise has no real, in-depth ties to Forsaken. I was expecting something new, not a rehash that
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[quote user="Cowboy Hat"][quote user="Fabio Sooner"]Oh, that's all very fair[/quote] Wow, I was wholly expecting to be eaten alive for daring to say anything OWoD should be in the NWoD, that is refreshing.[/quote] Personally I think there's little, if anything, from oWoD that would fit the nWoD very well and hadn't been
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[quote user="Cogitare"][quote user="Fabio Sooner"]...they rely mostly in the ST's common sense not to confer an effect that even the many supernatural power sets cannot convey normally.[/quote] I hope I do not make enemies here becuase that is not my intention... I really do not agree with you.[/quote] I think we actually do
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[quote user="NeuroToxin"]My point about adhering to what the dots actually means is that a character who want to increase stuff like points in Kung Fu must continuasly justify it by practicing the Martial Art and find a mentor to achieve a higher level in this merit, I never let players just sensely throw XP into merits just because they want
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[quote user="Drumheller"]In addition, looks like White Wolf has gotten out of the board and card game business.[/quote] Read the RPG.Net thread mentioned in the other thread someone (you? I don't remember) linked in this thread (damn, did it make any sense?). Russell Bailey comments on this and points out that there's no board and
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The more I read this thread, the more I'm convinced that Mage is a game that should be left the hell out of the hands of nitpickers, rules lawyers and creeps that get their jollies out of their characters' capabilities. If I were to play under the assumptions most of you have been drawing here, I'd rather try to solve highly intricated mathematical
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[quote user="Cowboy Hat"]I miss it is all[/quote] Oh, that's all very fair; I also miss a bunch of stuff from the old Giovanni, even those things I find to be weak from a design-oriented perspective. That's just the nature of the beast.
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[quote user="yawgmoth"]I had an ST allow me to take oWoD flaws for extra merit points. It worked very well.[/quote] If the players and the ST are working in tandem and are also taking the flaws into account in-game, indeed the old system works. But in a general game design perspective, the way the oWoD flaws worked is a can of worms waiting
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[quote user="Cowboy Hat"]Except Mask of a Thousand faces, which is the only thing I really miss now. [/quote] I'll admit right up front that I'm not sure about the mechanical details, but wasn't it an Obfuscate power where the vampire could appear to be someone else the target knew personally or expected to see in the situation