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  • Re: Shadowsouled Fairest???

    There's nothing else published about them. If I can offer a bit of unsolicited advice: Shadowsouls are widely considered to be a tad twinkish. Try not to make the other players feel outclassed.
    Posted to Changeling: The Lost (Forum) by djarb on 8 Sep 2009
  • Re: Just got into Changeling

    Autumn Nightmares and Rites of Spring are the very best, in my opinion. You can't really go wrong, though.
    Posted to Changeling: The Lost (Forum) by djarb on 8 Sep 2009
  • Re: Need help with super quick gunman/archer

    [quote user="Cleverest of Things"]Wits is only useful if you want your character to be able to think as fast as he moves.[/quote] Don't forget that Defense is the lower of Dexterity and Wits, so the Wits boost makes it a lot cheaper to have high Defense. Which is appropriate for a fast character.
    Posted to Changeling: The Lost (Forum) by djarb on 8 Sep 2009
  • Re: Lord Sages of the Unknown Reaches

    Technically, it's a Merit that grants a minor template. It still wouldn't be appropriate for the Lord Sages, though.
    Posted to Changeling: The Lost (Forum) by djarb on 3 Sep 2009
  • Re: Orders as bad, bad guys

    Guardians of the Vale Everything you've ever believed is wrong. You know why? Them . Learning the truth is dangerous. You know why? Them. They lead people around by the nose, lie to them, and then kill them if they see through the lie.
    Posted to Mage: The Awakening (Forum) by djarb on 3 Sep 2009
  • Re: Goblin Markets

    [quote user="Daevid"]WARNING: Side effects such as rampant axe murdering and animal molestation have been reported in clinical trials. If you experience these conditions or other sudden and barely controllable mood swings, discontinue use and see an Oneirophysic immediately.[/quote] Beautiful!
    Posted to Changeling: The Lost (Forum) by djarb on 3 Sep 2009
  • Re: Very destructive indeed...

    Welcome! [quote user="Bomaz"]lets see I have 13 or so dice, the ability to cast new tread and the ability to scry on the creatures found down there (seen in the movie).[/quote] Sounds about right for someone who's mastered Space. So you scry on the creature, and most likely find out that it doesn't exist any more. If you also have
    Posted to Mage: The Awakening (Forum) by djarb on 3 Sep 2009
  • Re: Very destructive indeed...

    [quote user="Holden Butcher"][quote user="djarb"]That's a very nice idea, if you can teach the spirit how to get to where you want a connection, and how to recognize something that is likely to bear a strong sympathy. Those are total ST calls.[/quote] None of that stuff is very hard, unless the ST desperately is trying to keep
    Posted to Mage: The Awakening (Forum) by djarb on 3 Sep 2009
  • Re: Crossover Geist questions

    [quote user="QualitySteel"]It's a Tactic , which means it's a completely mundane surgical technique designed to let you physically cut the magic right out of someone. That's it's purpose , it's sole stated purpose. Suggesting it does something else is basically just house ruling it so that it fits your paradigm. Nothing
    Posted to Mage: The Awakening (Forum) by djarb on 3 Sep 2009
  • Re: Cruac and Mages

    [quote user="Tau neutrino"]quote the ToM and say it doesn't work[/quote] TotM doesn't say that, and in my reading of this thread, neither has anyone else. TotM says you can't use Counterspell on non-Supernal magic, and that you can't do things that change the fundamental nature or ingrained abilities of other supernatural creatures
    Posted to Mage: The Awakening (Forum) by djarb on 3 Sep 2009
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