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[quote user="DeLuman"]Solars if you squint really really hard look a little like Hunters. [/quote] A couple of later Hunter books pushed this idea. I implicitly made it true in my Hunter campaign, though the only reason it mattered was that the local ancient-but-not-really-up-to-much dragon (who was either a Mokole, a Bygone, or a Dragon King
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[quote user="The Demented One"] Yeah, I see why that'd look bad. The idea was that since your attacks are already unblockable, you shouldn't have to pay full cost just to throw undodgeable on there...but four motes might be a bit low. Would you like it a better at a 1-2 mote discount, or do you just think it's a bad idea anyways
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[quote user="Segev"]I have to respectfully disagree with Sojiko. While you CAN use an artifact as an "exotic ingredient," exotic ingredients are not automatically artifacts. That said, the Wyld lets you sidestep shaping ingredients altogether, allowing you to Shape the final object directly. So don't bother Shaping up the ingredients;
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[quote user="The Demented One"]Nothing can stop the fury of the Luna's Chosen. This Charm grants the Fury-OK keyword to Lightning Stroke Attack. When it is used with Relentless Lunar Fury, the Lunar's attacks become unblockable. In addition, the cost to activate Lightning Stroke Attack normally is reduced to four motes. Blood Moon
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[quote user="Nephilpal"]I picked sunlight because I was looking for something metaphysically abstract to a similar degree to elements. The fact of the matter is that while various forms of Celestial Essence are an aspect for the purposes of geomancy, they aren't the building blocks of the universe and thus do not trigger this imposition
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[quote user="Nephilpal"]What of them? They are all plugged into this bigger concept.[/quote] Well, the obvious reply is that: [quote]Within the setting, elements hold a place that is more abstract than the emulation of concrete things (as is the case with hero styles). Solar hero style Charms are not causing you to use or dependent upon use
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[quote user="Nephilpal"]So, asking on credit, can you allay any concerns about Celestials and TMA for the time being? I'm not saying any other issues have missing pieces right now, so there's still stuff to bitch about. I also promise you get to scream at me later if I haven't satisfied you. However, can you table this one singular
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[quote user="Nephilpal"]Within the setting, elements hold a place that is more abstract than the emulation of concrete things (as is the case with hero styles). Solar hero style Charms are not causing you to use or dependent upon use of Solar Essence. Rather, you are emulating the concrete creature that is the Solar Exalt in much the same
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[quote user="Nephilpal"]I don't know how many times I can stress that you've not heard the last word on Solar use of TMA. I'm not actually stupid.[/quote] Okay. But that misses the point entirely. The default situation as it exists now is... well, not sensible. There may be Charms that fix it. There may be errata that fix it. But
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[quote user="JimB"][quote user="Irked"]So why, when it comes time for a Celestial to practice martial arts, can he emulate every other sort of Exalt* with equal ease except Dragon-Blooded ?[/quote] I'm not a writer, but I'll guess it's because of the nature of elemental Charms. [/quote] That is the new rule, yes. What