-
[quote user="Crusher-of-Cities"]Why a Warstrider has been crafted out of anything BUT Moonsilver in the First Age is now quite simply beyond me.[/quote] Exactly. Thanks for the clarification.
-
So in a discussion with my players last night the question came up as to whether or not warstriders got magical material bonuses. On one hand they're just big suits of armor so I have a problem saying no they don't; on the other the bonuses for normal-sized armors just seem wrong on them. Removing all mobility or fatigue penalties seems too
-
I like this a lot. Perfect for the kind-hearted giant. Is the Sage (Animal) Keyword something you're throwing in to other styles as well? It's an interesting mechanic that has a lot of utility for martial artists.
-
[quote user="Beowulf90"]Anyway, if you don't mind waiting a few hours, I can post some of them. [/quote] This would be great, always love to see new behemoths.
-
This would be awesome. I've always wanted more behemoths especially.
-
[quote user="Octopoid"]For those who DO use battlemats: Have you found a particular brand of metal, paintable mini that works well on a standard one inch hex map?[/quote] No, most metal minis we've found either aren't that stable or just don't fit. We use the maps and minis because 1) we have a large (5 PC on a slow day) gaming
-
This is magnificent. Have you actually played with it yet?
-
It gets a little crazy actually, but not really that much different from having a group of Essence 3-5 Exalts. Just bigger explosions, more rubble, that kind of stuff. Bigger bad guys are essential of course. Normal role-playing problems, investigations, social combat, etc. are a lot harder to use to stump the PCs as Charms at this level basically say
-
I tried to come up with an idea for an Aikido-based style that dealt with the user's Compassion as a direct influence on the effectiveness of the style. It had only defenses and counterattacks and my thought was to penalize the user for making attacks that weren't counters. Bonuses for only defending in a round, disarming, things like that.
-
We played 1e fromt the time it came out until about the time that 2e DBs was available. For the longest time we stuck with rolling defenses instead of DVs because, well I guess just bacause we like rolling lots of dice :) but lately we've gone with the streamlined high-speed DV stuff. So yeah, 2e because the tick system gives combat a much more