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Ophidimancer replied on 10-16-2009 10:28 PM "Atlantis" is too amorphous to be thrown out. "Atlantis" is and can be anything you want it to be, including non-existent, and you don't contradict canon. "Atlantis" can be multiple and mutually exclusive things and still not contradict canon. Everything about "Atlantis"
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[quote user="Maese Mateo"][quote user="Blunt Vorpal"]While there's a huge amount of things that the Awakened can contend with (possibly more than oMage), the system certainly is far more streamlined and easier to reference. If that's what you meant by simpler and less confusing, then I agree. Once you get past learning how
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What you guys think of making rotes more powerfull ? The idea is simple, we will apply the buying points systen from merits into rotes. This way a thunderbolt with 5 dots receives 5 dice bonus. The limitation for buying points into rotes is the arcana level, lets see the same thunderbolt can only have 4 dots/dice as the player have forces 4, he only
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[quote user="Maese Mateo"][quote user="Blunt Vorpal"]While there's a huge amount of things that the Awakened can contend with (possibly more than oMage), the system certainly is far more streamlined and easier to reference. If that's what you meant by simpler and less confusing, then I agree. Once you get past learning how
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TheNade, i liked a lot your progressive spell factors ! One think that i see players forgotten is that the mage need the Fuel called mana and in imperial magic this cant be one or 3 points of mana. For me to make spells powerfulls need minimal 10 mana and if you use the reference of the dragon summon ritual from Keys of Supernal Tarot makes sense, because
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Ophidimancer replied on 06-03-2009 7:22 AM The mechanical benefit of rotes over improvised magic: From Mage: the Awakening - Possibly increased dice pool - Reduced Paradox - No automatic Mana cost - Reduced Resonance footprint - + 1 bonus from Grimoire - Can benefit from Order Rote Specialties From Tome of the Mysteries - Bonus Factors (worth 2-6 dice
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[quote user="Koryonos"] Quantum Singularity (Forces 6, Matter 6) With this spell you create a self sustaining quantum singularity. Practice : Creation Action : Instant Duration : Lasting Aspect : Vulgar Cost : 3 Mana Quentessence : A solid black marble. You use a combination of Matter and Forces to crush the molecular structure of the marble
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I dont know if this question is archmage type of spell, but we all see. The idea is very similar from Trojan Horse spell, but what i want to make are 2 thinks: one make a trigger spell that can kill the host of thunderbolt after a commamd of someone trying to dispell the magic (and that can be hosted this spell into the body of a mage, becasue torjan
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Well, i'm reading the manga Hunter X Hunter and i can see a strong mage type style of roleplay. But, that's not the topic, what i think is good are some ideas that are very well done in the manga that can be used in mage awakening. Whats is so special with Hunter X Hunter is two thing: one is the Mafia saga when a group called Geneiryodan stolen
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Looks much better this way ! Powerfull, but not invincible. Anyway, another way of making this caracter more powerfull without broking the system is give him his 4 attainment (in core book they tell the possibility of a 4 attainment for gnosis 9). Anyway, in the seers book page 119: "Most have achieved archmastery in at least one of their Path