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  • Re: Dynasty opinions

    [quote user="Blunt Vorpal"]I find this a little confusing here. Proximi need their starting merit points to purchase blessings- forcing them to buy an additional merit robs them of a lot of options. Not to mention that the wolf-blooded merit's blessings are a bit redundant in the face of a proximi's blessing (see below). What happens
    Posted to Mage: The Awakening (Forum) by falco1029 on 2 Nov 2009
  • Re: Dynasty opinions

    [quote user="rickayelm"]I think that an appropriate curse for this Dynasty would be to lose access to thaumaturge and psychic merits. As it stands they can have all the benefits of being wolf-blooded, the blessings of the proximi, thaumaturge merits, and psychic merits. Maybe state that the werewolf blood within them makes it impossible to
    Posted to Mage: The Awakening (Forum) by falco1029 on 28 Oct 2009
  • Dynasty opinions

    I've always thought that if a werewolf had children with a mage, especially a thyrsus, a likely byproduct would be a proximus with the wolfblooded merit. I finally took the time to write that out, tell me what you guys think: Kinfolk Heritage Path: Thyrsus Description: Kinfolk have an odd ancestry; mages that had children with werewolves. Usually
    Posted to Mage: The Awakening (Forum) by falco1029 on 25 Oct 2009
  • Re: Creative Thaumaturgy

    Its generally straightforward in that if the number of successes matter (past potency defining how hard it is to counter/dispel/etc), it's resisted. Otherwise it's contested (All or nothing types)
    Posted to Mage: The Awakening (Forum) by falco1029 on 7 Oct 2009
  • Re: Crossover: Why and How

    Really it depends entirely on who decides they want to kill/beat for other purpose/enslave the other first. The element of surprise and planning are advantages for both groups.
    Posted to WOD General Discussion (Forum) by falco1029 on 7 Oct 2009
  • Re: Crossover: Why and How

    Any comments at all? :P
    Posted to WOD General Discussion (Forum) by falco1029 on 3 Oct 2009
  • Re: Crossover Games and Combined Social Splats

    [quote user="blindST"] Also, I think a crossover game in that style would be very interesting, though in the end, Mages end up being the most powerful...if your going by the books...[/quote] Honestly, an elder vamp with some good devotions can kick the crap out of any master. Mages do have a tendency to have the most utility though, Ill give
    Posted to WOD General Discussion (Forum) by falco1029 on 1 Oct 2009
  • Crossover: Why and How

    Just something I finally decided to type up. I've noticed crossover tends to have varying viewpoints. Some, like me, feel that it can enhance, mesh, and combine themes to something better and more interesting, showing each supernatural's part of the world and how they work. Some others feel crossover dilutes themes, splits focus, and just makes
    Posted to WOD General Discussion (Forum) by falco1029 on 1 Oct 2009
  • Re: Mage and Werewolf (connection?)

    [quote user="glamourweaver"] [quote user="Kordeth"]Is there a connection? Only if you want there to be.[/quote] I've always assumed that while Atlantis certainly didn't fall because Mages became Werewolves (as AKD seems to have confused itself into concluding), the falls of Atlantis & Pangea were simultaneous events,
    Posted to WOD General Discussion (Forum) by falco1029 on 30 Sep 2009
  • Re: Crossover Games and Combined Social Splats

    Oh finally a chance to discuss some of the interactions in my crossover group *slightly giddy* XD, sorry. Anyway The player group is crossover, based on the logic that human ties are strong enough to undergo the changes. 1 mage, 2 vamps, 2 changelings (changing soon, group's shifting, likely going to be 1 mage, 1 changeling, 1 vamp, one werewolf
    Posted to WOD General Discussion (Forum) by falco1029 on 30 Sep 2009
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