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[quote user="Evo_Shandor"]So far, it looks interesting. I'm not sold on all your ideas yet, but I'm a stubborn kind of guy. However, I have a brainstorm idea: Perhaps the weaknesses could be linked to their powers. Sure, some basic weaknesses for your different types, but what if each (I think you called them Memories) Memory also
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The Advantages of being a Zombie (these apply to all Zombies, unless a given weakness cancels it out): All Nighter: No need to sleep or rest. Stamina is still used to determine health levels and for some skill checks as a measure of physical integrity, but you will never get fatigued or anything of that sort. No Last Gasp: No need to breathe Excellent
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I'd definitely add Reaper to the list, a CW supernatural comedy about a young man working at a home Depot Expy that one day finds out from his parents that they sold his soul (in advance) to the Devil in exchange for saving his mother from a fatal illness. He's later contacted by Satan (Ray Wise) and pushed into employ as a bounty hunter for
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[quote user="Evo_Shandor"]I like it. I have played something similar once. In an oWoD zombie apocalypse game, my character died by zombie. The ST and I combined the Wraith supplements for Risen and Specters to create a unique kind of undead character. It was fun. I don't know if you can come up with a wide enough variety of zombie types
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Every year, humanity becomes more docile, more easily controlled. Mindless consumption is a way of life for people for whom life is a mocking and unreachable word. And the only thing that seems to stop people in their quest for more is to bring others into the world so that they too may be shackled by unquenchable need. The breaks from this drudgery
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I didn't mean to throw something out at you guys out of the blue, I just had been thinking about it and it seemed like a good idea. I understand though that it's probably best if it's left on the back burner until we're done with more important stuff like ironing out the mechanics for the existing philosophies. Sorry about that. So I'd
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I just noticed that Tempter doesn't have any mechanics listed for it on the wiki-I know I posted a breakdown of everything earlier on in this thread.... I've had an idea that I've been thinking about for a while about a new Philosophy. Here it goes: The School of Seed The School of Seed believes the lesson to be learned from the degradation
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Yeah Gepetto, your analysis of the Philosophy of Bone is spot on. It really should work out like that. In any case, CJC outrageous roar is really cool, but it fufills a function already fufilled by Sworn Foe. Great minds think alike.
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I'm guessing there won't really be "titles" for different degrees of ability with a philosophy, but I'm guessing we'll be doing individual names for each ability.
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The 4th dot allows the Dragon to extend this healing ability to others with a touch. Unfortunately, this requires a willpower point in addition to the breath cost. The 5th dot allows a Dragon to fortify himself against wounds, moving from merely curing them. He gains 1 health level per success that lasts until the end of the scene, and a +1 bonus to