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[quote user="Audrey St. John"]Successive attempts at retrying something after it failed or was thwarted result in a cumulative and increasing penalty.[/quote]Huh... I completely missed that. Do you happen to know a page # for this rule?
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[quote user="Cogitare"]Doing this round after round vs. someone would be subject to repetitive action and the Nightmare user would thus be penalized. [/quote]How's that?
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[quote user="Newes"]The Ordo Dracul [/quote]And I'm pretty sure that the oWoD Dracula was a Tzimisce
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Do you think it would shut off if you fed up to full vitae? Or would you continue to feed and just waste the blood?
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Makes sense. I was thinking I'd houserule this way anyway if this wasn't RAW.
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[quote user="mplindustries"]The books want to discourage the idea of a chain diablerist having just about every power out there, but I find that sort of villain to be interesting and thus encourage such things. [/quote]He'd be like Sylar from Heroes. I like it
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Something I'm not clear on - It makes sense that hunger frenzy presents a danger of losing control and killing vessels unintentionally, and this is an important part of the game. The way I read the rules though, I think i'm missing something. The rules say that if you have less than 4 vitae (considered 'hungry') you are succeptable to
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[quote user="mplindustries"]My immediate suggestion would be to not be a Gangrel[/quote]Remember back when Gangrel were cool? It makes me sad.
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So, in response to your responses, first a disclaimer… I do realize the place combat has in WoD games. Coming from D&D, I am more used to that game’s typical dynamic, but this is one of the things that I like about WoD – the chance to get away from that and have a game that’s less combat-focused. But even in the WoD, combat is bound to happen sometimes
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So as a new ST, I find I'm having some trouble with this. In certain cases, I want there to be a realistic threat of character death, while still giving the PCs a fighting chance. This means an enemy/enemies that are a pretty even match for the PC's. In D&D, there was the Challenge Rating system, which gave a DM at least an estimate of how