blindeye wrote:
The Lunar I just mentioned wanted to play a Medicine Woman. She was very dismayed to find there was no Lunar Charms that helped a Healer concept. The ST worked with her to make some alchemical potions that sped up my Dawn Caste's healing.
If I took Body-Mending Meditation, I'd essentially deprive her of her concept.
Sadly yes, the lunar charmset is a bit dysfunctional when it comes to anything but killing stuff really well or infiltrating places. It would probably be a good idea to homebrew some charms facilitating the healing of others.
But in general, getting cut up
should be bloody inconvenient, and the exalts are still human and shouldn't get to circumvent this without investing in it, which none of you have. Personally, I'm fine with healing times being annoying - maybe that'll teach people not to solve all problems with pointy sticks (or large blunt objects for that matter), unless they are willing to risk hurt.
Of course, the other side of the training time/healing time thing is that the ST ought to design things so that you don't face the "world is ending in 21 days, DO SOMETHING", story arcs and between story arcs should carry the possibility of downtime.
Incidentally, the "six weeks to learn first dot" would be less of a problem if the character creation rules didn't make it insanely favorable to create characters that are hypercompetent in a few things, and utterly incapable of crasping that other subjects even exist. But I can rant about that another day.