ReaperNate wrote:also in the core it says in the Background exactly what I said "The Wizened are often the most unfortunate of Changelings, for they were most often taken for no reason at all and no fault of their own"
As Satchel has pointed out, the Core does this for all the Seemings. The Fairest have it the worst because they fell the farthest. The Elementals and Beasts were stripped of their humanity. ETc.
Quote:Those quotes bring me to think that the Seemings consider Wizened to be just very unlucky and have no real reason to be Lost or have power also in WM it says that the other Changelings ignore the Wizened and they are too shy to ask for attention when they deserve it.
You're taking this in a direction I don't think the text warrants. Again, being a changeling is not, to the Lost, a good thing. The Lost, in general, view what happened to them as the most horrific, soul flaying, trauma they can imagine. Someone taken for no reason goes through the same terror that someone taken for a reason does.
The fact that the Wizened escaped Arcadia wipes all away any thoughts of them being "unworthy" escape is the point where all Lost define themselves as free people fighting back instead of victims. Accomplishing that is all the worth Lost society needs.
Quote:I believe if its a fantasy why be subtle when the creature is not hiding its true form?
1) CtL is, again, not about playing cool fantasy look people. What's important to the looks of a changeling is how that look works with the character. Subtle or crazy far out should be something that goes with the character concept.
2) Appearances give away information about your character. Being subtle makes it hard for people to figure out your strengths.
You keep saying, "Why not go far out?" We're not saying you can't, but doing it just because while ignoring the books isn't a good recipe. Hence the resistance.
Quote:Fantastical like you can tell their not human no matter how unfocused they are
Ideas:
1) Don't forget other senses. The Mein is not just looks. Smell and feel are also altered. Your Brewer can smell like a walking malt fermentation bed. Your Soldier's skin can feel like brushed steel.
2) Look at the visuals for Tim Burton movies. Or any good example of the "Uncanny Valley" effect. These are examples of images where people look almost normal but have been altered in some way that's just far enough it's creepy even though it isn't completely monstrous. Play with proportions and silhouette. Play with inhuman prosthetics.
Quote:I did separate my sentences not like I didn't use spaces
Paragraphs make it much easier to read in this format.