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What was the White Wolf Community Like in "The Good Old Days"?
The Sword Emperor
Saturday, May 05, 2012 4:25:02 AM(UTC)

Back in 2006, Dark Ages: Vampire became my first real tabletop game (even though I played online at the time). My Storyteller sometimes regaled me with tales of the community from back in the day when everything was new and mysterious, when White Wolf was the second largest game publisher, and the game lines were closest to the culture that first spawned them. Since then, I've met other gamers who likewise played the games as the books were coming out month after month, or remember the old WoD chat servers, the 200+ player LARPs, and the old forums. If the nostalgia glasses aren't very thick, I missed out on a really interesting era of White Wolf's history.

So, story-time if you please. What was the WW gaming culture like between 1991 and 2004? How did it start? How did things change over time? How are they different now? Disabuse me of, or confirm, the stories.

Did it all start out with creepy tales of personal horror?
Was there a major backlash moving between 1st and 2nd edition edition, and then again with the move to Revised?
Was there really a "gothic-punk" crowd that the games appealed to?
What were players like back then (if you can draw broad categories of player types); were there a lot more people into the personal horror thing, more LARPers, more elitist, more open?
Did every game have a werewolf, a vampire, and a mage; or did people keep the lines separate?
Was the Aeonverse a blip for most people, or did people talk about it in the same conversations as they did with VtM and such?
Were there poster boards three layers thick with advertisements for WW games?
What did people argue about?
Were there clubs other than the Camarilla Fan Club?
Did people think it was a fad? That it was going to last forever?
Were there writers, fan-writers, and community members who really stood out back then, but have disappeared into the sands of time?
Were the forums like they are now, or were there thousands of people? What were the forum communities like?
What kind of memorabilia did they used to sell, hand out, or give away as prizes (collector's edition books, special storyteller screens, etc.)?
What was it like reading the White Wolf magazine (and what did you think when it switched style)?
What promises were made by the designers, but never kept? What came out of left field?
How has the community or the feel of the company changed? If the community from today met the community from 20 years ago, would they be on the same page?
And don't even limit yourself to these questions; these are just some sample questions. Just - tell me about it. Tell me what that time period (or periods, if you want to go edition-to-edition) was like.
What exactly did it mean to be “gothic-punk” (or just goth or punk; was there really a fusion of the two)? Is it something that can be summarized in a Wikipedia article, or was it more than that? What got people into it and why did it fade?
What aspects of the game used to be mysterious? What did people think of them before the questions were answered? Stuff like the Sabbat, the Black Spiral Dancers, the Technocracy.
Are there any awesome fan supplements lost to the sands of time, complete or incomplete? The "Wraith: Revised" sounds interesting.
Because the forums were more densely populated, and each forum had its own culture, does that mean you would rarely see the same posters in any given thread? I mean, nowadays, if I make a topic here, mostly the same people hop on (you guys are awesome, by the way).

Again, these are just sample questions. If you want to talk about something else on the subject, please go right ahead. I'll read whatever it is, whether it's a sentence or a page (or longer).

If nothing else, tell me what it was like for you, picking it up back then. I've heard, for example, that the thing that really sold WW as a company was the green marble background with the rose - that it was just so different.

In short, I just want to hear your stories of what it was like to play the games back then.

By the way, if you bring up a person, place, or thing, or event, I would appreciate it if you explained who or what it is.
Torakhan
Saturday, May 05, 2012 6:47:49 AM(UTC)

I began playing Mage: the Ascension in 1994-ish, and Werewolf: the Apocalypse a few months later. I was in 8th grade at the time, around 14 years of age.
We weren't Goths, we weren't sophisticated, and we weren't very mature. Having come out of some very rudimentary D&D 2nd Edition games (where games were more "masturbatory" than substance), even the Mage game was more about using basic mechanics and leaving the WoD behind. This concept flavored our WoD games for decades, and to this day--most of our games rarely really fit into the mood/themes of canon WoD, even though we collected and purchased the books.

However, playing online opened horizons (though, not necessarily the depth in mood for WoD) back when the White-Wolf.com's chats were little more than "Vampire: the Masquerade Chat", "Werewolf: the Apocalypse Chat", etc., and slowly morphed into IC chats and beyond. Without moderation (or, really any rules to speak of), characters were often extremely cliche, over-powered, or just out of control. While this was certainly a recipe for chaos, it also did create a scene and camaraderie of its own.

I will also say that having attended Gen Con since 1996, White Wolf had a culture of its own. Walking past the TSR booths, and other booths, the White Wolf "Castle" stood out with Mark Rein•Hagen with his leopard-spotted hair and "we're the shit" attitude from the staff (this was the hay-day of White Wolf.) Even the Succubus club (held in the Hyatt ball room) was pretty moody and at the time, I didn't fully appreciate, understand it.

In hind-sight, the intended community for White Wolf was probably more of the social-outcast, moody, high school/college crowd. But many of us were younger, and we didn't get the real depth of the games due to natural maturity, or just environmental conditions that kept us from really relating to it.
The earliest communities likely existed through the White Wolf newsletters, gaming clubs, and the likes. The internet expanded the communication and ideas of the White Wolf community and allowed White Wolf itself to have more intimate communication with its people as well (even as rudimentary as it was back in the early days of the internet.)
- Arthur "Torakhan" Dreese
David "Wall-of-Text" Tealdeer - US2012070036​ - Grand Designs, MI-017-D - Grand Rapids, MI
I do not speak for White Wolf, Onyx Path Publishing, CCP, or anyone else. I'm just a fan of the games. emotion-1.gif

Demon Cat
Saturday, May 05, 2012 8:36:32 AM(UTC)

Wow, this is a big, broad topic. I first got into WoD in the late 1990s while in college.
The Sword Emperor wrote:
Was there really a "gothic-punk" crowd that the games appealed to?

Yes, absolutely. I was part of it at the time. Myself and a number of friends actually did dress the part, attend goth clubs, and listen to the genre-defining music. The esthetic of the WoD resonated very strongly for me because of this.
The Sword Emperor wrote:
Did every game have a werewolf, a vampire, and a mage; or did people keep the lines separate?

Not in my experience. I played lots of VtM. There was a weekly LARP in the area, and it wasn't uncommon for people to run extra little scenes and plot threads mid-week as well. That's a lot of Vampire. Some of the same folks got a Werewolf LARP started. I was in a short-live Wraith table-top game, and some of my friends were running all of Giovanni Chronicles after it came out. People were running Mage, Mummy and Changeling as well. Despite all of these different lines being played, we really didn't tend to do crossovers. If you wanted to play a Mage, you just got people together to play Mage, rather than trying to cram one into a Vampire game.

Frankly, until I started reading this board a couple years ago, I had no idea that crossover WoD games were so popular. I've never played in one, or felt much motivation to do so.
Craig Oxbrow
Saturday, May 05, 2012 12:28:25 PM(UTC)

The Sword Emperor wrote:
Did it all start out with creepy tales of personal horror?

Sorta-kinda. Right from the start there was a lot of good advice on character-based gaming, but there were always some oddities here and there too. The adventures in particular were a mixed bag. Look at the first and second edition Vampire: The Masquerade starting story, Baptism By Fire. Set entirely in Elysium, it serves only to introduce the PCs to the local Kindred. And if they want to get in a fight, they have to go out and find one. It set out the game's stall right away. But then look at the first published adventure, Ashes to Ashes, where they solve the kidnap of the Prince and fight a hunter with a damage-causing sunlamp and a rogue ghoul with a Satanic cult and a giant ghoul ram whose horns do Agg.

The Sword Emperor wrote:
Was there a major backlash moving between 1st and 2nd edition edition, and then again with the move to Revised?

Not really from first to second, as it was largely a reprint, but some of the books drew ire. The original Sabbat books bringing them on-camera and demystifying them (and creating the slightly separate Sabbat fandom) and particularly Dirty Secrets of the Black Hand, which most of the following books totally ignored and a few retconned to be less important. Revised was at least partially a back-to-basics move, which pleased some more than others. I think the run of Revised supplements is pretty damned good overall.

The Sword Emperor wrote:
Was there really a "gothic-punk" crowd that the games appealed to? What were players like back then (if you can draw broad categories of player types); were there a lot more people into the personal horror thing, more LARPers, more elitist, more open?

I wore (and wear) a lot of black and already had albums (on vinyl!) by the Sisters and Nephilim and the like, so Vampire has a home-field advantage with me, but not with most of my groups in high school and college. There were (and still are) some big ongoing LARPs and biggish one-offs at conventions, but LARPers were always a slightly different crowd with some crossover. Some of us were dreadful elitists, ut I hope not too many.

The Sword Emperor wrote:
Did every game have a werewolf, a vampire, and a mage; or did people keep the lines separate?

I kept (and keep) the lines seprate but I've played in crossover games, which always encouraged me to keep the lines separate - not that this stopped people asking to play werewolves in a Vampire game. I had a friend who ran Werewolf: The Apocalypse for four years with no non-Garou PCs and one guest appearance by a Gangrel NPC for two sessions.

The Sword Emperor wrote:
Was the Aeonverse a blip for most people, or did people talk about it in the same conversations as they did with VtM and such?

It attracted jokes about "goths in spaaaaace" from less fannish gamers, but I for one got into it all the way - the Aeon games appeal for different reasons to the WoD. It has its own fans, some of whom don't like the WoD at all.

The Sword Emperor wrote:
Were there poster boards three layers thick with advertisements for WW games?

There was certainly a higher showing at college societies, but that's true of every RPG out there. The percentage probably hasn't dipped much.

The Sword Emperor wrote:
What did people argue about?

Everything. Too much metaplot, not enough. The Sabbat (and the Sabbat fans). Who the Capuchin really was.

The Sword Emperor wrote:
Were there clubs other than the Camarilla Fan Club?

Just the non-Cam LARPs, really. But those could be huge, and some like OWBN still are.

The Sword Emperor wrote:
Did people think it was a fad? That it was going to last forever?

I remember an early review saying "you need to buy five rulebooks to have much variety of character" like just vampires wouldn't sustain a game, and other "this'll never work" statements. But I guess it worked out.

The Sword Emperor wrote:
Were there writers and fan-writers who really stood out back then, but have disappeared into the sands of time?

Sarah Roark, JanetT, The Wraith Project, the mysterious BJ Zanzibar... and indeed Mark Rein-Hagen.

The Sword Emperor wrote:
Were the forums like they are now, or were there thousands of people? What were the forum communities like?

I wouldn't say thousands, but certainly a few hundred. The forums back in the day would delete posts after a week, which was maddening as you can imagine (I still have whole threads copy-pasted to Word to keep them) and lead to fan forums like Ex Libris Nocturnis springing up.

There were also the chats, on this site and others, running in html and then java, which had hundreds of players worldwide. New Bremen - the official moderated oWoD chat, from 2000 to 2004 - was the biggest, and a lot of fun at times.

The Sword Emperor wrote:
What kind of memorabilia did they used to hand out (collector's edition books, special storyteller screens, etc.)?

I never got anything... Collector's edition books were sold rather than handed out, they sold clan and sect badges (and Werewolf tribe faux-wood necklaces and so on) and released the odd promo T-shirt as well as selling more. I still have the original Tim Bradstreet Vampire T-shirt, which no longer fits...

The Sword Emperor wrote:
What was it like reading the White Wolf magazine (and what did you think when it switched style)?

It was great. Bits and pieces by the same writers and artists as the books, lots of reviews, colour coming in later on. And then it went over to Inphobia and got distracted from its original gaming purpose, although it still had good gaming stuff in there. And then it died six issues later.

(I miss RPG magazines in general.)

The Sword Emperor wrote:
What promises were made by the designers, but never kept? What came out of left field?

Well, we finally got Dust to Dust twenty years after it was announced... I remember "no game about demons" being stated at some point, a few years before Demon: The Fallen. Orpheus was trailed very mysteriously, and wasn't what we expected when it arrived. Not being on the net before 1999, I may have missed advanced leaks about Vampire Revised, but I remember reading it and finding the Assamites' new weakness and thinking "if someone's playing a game with Assamites in, that'll be a big deal".

The Sword Emperor wrote:
How has the community or the feel of the company changed?

I'd say it's become more part of the RPG community as a whole than a separate White Wolf fan community - people drop in on White Wolf games and go to others rather than staying in or out because it's a White Wolf game. The company feels more part of the community, more open due to how much writers, developers and artists chat online.

The Sword Emperor wrote:
If the community from today met the community from 20 years ago, would they be on the same page?

Somewhat. After all, the essentials of sitting around a table and rolling dice haven't changed. I have a player in my regular Sunday group who wants to run Vampire: The Masquerade and is younger than my first edition books...

The Sword Emperor wrote:
I know, some of this will come down to a difference of opinion or just be "the same as it is now", but I'm sure there are some blanks to be filled in. If nothing else, tell me what it was like for you, picking it up back then. I've heard, for example, that the thing that really sold WW as a company was the green marble background with the rose - that it was just so different.

That's certainly true.
Thebian
Saturday, May 05, 2012 1:34:44 PM(UTC)

If you haven't participated in a discussion about vampires and lawn-chairs, you haven't lived emotion-4.gif
The name that can be named is not the true name.
CameraObscura83
Saturday, May 05, 2012 3:59:48 PM(UTC)

Thebian wrote:
If you haven't participated in a discussion about vampires and lawn-chairs, you haven't lived emotion-4.gif



Or for the changeling fans:
the app 7 white winged red headed green eyes lesbian Fiona Sidhe Princess

and yes that was a thing hahah
Matt-M-McElroy
Saturday, May 05, 2012 4:16:29 PM(UTC)

Ari Marmell used to be a prolific poster on the old WW Forums.

The Chronicles of Michelle were an awesome thing to behold.

There was the Great Banning, where Conrad Hubbard (one time Admin of the forums) banned something like 30 users in a single week. Many of them for simply disagreeing with him (on the banning of other users).

Epic Mage flame wars about 2nd edition vs. Revised edition.

-Matt
HAUNTED: 11 Tales of Ghostly Horror featuring Jess Hartley, Chuck Wendig, Rich Dansky and Monica Valentinelli!
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CameraObscura83
Saturday, May 05, 2012 4:24:31 PM(UTC)

lord, Conrad.. that is a name i haven't heard in a long long time...
Isengrim
Saturday, May 05, 2012 4:28:52 PM(UTC)

I kind of missed the rousing convos on the old W:tA mailing list. It often kept Ethan Skemp on his toes (or ripping his hair out, one or the other ...)

Jackob
Saturday, May 05, 2012 5:54:59 PM(UTC)

We did a con for the forumites. *G*
Drowsong
Saturday, May 05, 2012 6:38:02 PM(UTC)

Where Mage Revised was concerned it was volatile. I knew that the game was something special when I saw how so many people genuinely cared about that game, even though most of the arguments about it degenerated into flame wars.
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The Sword Emperor
Saturday, May 05, 2012 7:14:02 PM(UTC)

A couple other questions to add to the list (also retroactively placed up top):

What exactly did it mean to be “gothic-punk” (or just goth or punk; was there really a fusion of the two)? Is it something that can be summarized in a Wikipedia article, or was it more than that? What got people into it and why did it fade?

What aspects of the game used to be mysterious? What did people think of them before the questions were answered? Stuff like the Sabbat, the Black Spiral Dancers, the Technocracy.

And, again, if you have anything that's not on my list of questions, go right ahead. I don't care how short or how long it is. If you want to write a book on the subject, I'll read it. :-P

Torakhan wrote:
However, playing online opened horizons (though, not necessarily the depth in mood for WoD) back when the White-Wolf.com's chats were little more than "Vampire: the Masquerade Chat", "Werewolf: the Apocalypse Chat", etc., and slowly morphed into IC chats and beyond. Without moderation (or, really any rules to speak of), characters were often extremely cliche, over-powered, or just out of control. While this was certainly a recipe for chaos, it also did create a scene and camaraderie of its own.

Any particularly memorable cliches, overpowered characters, or totally gonzo off-the-wall character concepts? (I know that has its own topic elsewhere on the forum, but I figure, why not? While we're on the subject).

Torakhan wrote:
I will also say that having attended Gen Con since 1996, White Wolf had a culture of its own. Walking past the TSR booths, and other booths, the White Wolf "Castle" stood out

Why was it called the "Castle"?

Torakhan wrote:
Even the Succubus club (held in the Hyatt ball room) was pretty moody and at the time, I didn't fully appreciate, understand it.

What is the Succubus Club supposed to be like? Missed a chance to attend in New Orleans last year.

Torakhan wrote:
In hind-sight, the intended community for White Wolf was probably more of the social-outcast, moody, high school/college crowd. But many of us were younger, and we didn't get the real depth of the games due to natural maturity, or just environmental conditions that kept us from really relating to it.

Would you say, then, that they found themselves appealing in actuality to a different community than the one they intended? And that might have colored their decisions for later books?[/quote]

Craig Oxbrow wrote:

The Sword Emperor wrote:
What did people argue about?

Everything. Too much metaplot, not enough. The Sabbat (and the Sabbat fans). Who the Capuchin really was.

Capuchin? I am unfamiliar with the term.

Craig Oxbrow wrote:
The Sword Emperor wrote:
Were there writers and fan-writers who really stood out back then, but have disappeared into the sands of time?

Sarah Roark, JanetT, The Wraith Project, the mysterious BJ Zanzibar... and indeed Mark Rein-Hagen.

Who are those people (other than Mark Rein-Hagen)? Though, on that note, what was Mark Rein-Hagen like? I always thought it seemed odd that a guy who founded such a popular game ended up leaving the community altogether.

Craig Oxbrow wrote:
The Sword Emperor wrote:
What was it like reading the White Wolf magazine (and what did you think when it switched style)?

It was great. Bits and pieces by the same writers and artists as the books, lots of reviews, colour coming in later on. And then it went over to Inphobia and got distracted from its original gaming purpose, although it still had good gaming stuff in there. And then it died six issues later.

(I miss RPG magazines in general.)

And I hear it wasn't even just for White Wolf stuff, that the magazine, until it switched to Inphobia, was the longest-running game magazine that reached out to the whole gaming community.

What were some of the highlight articles?

CameraObscura83 wrote:
Thebian wrote:
If you haven't participated in a discussion about vampires and lawn-chairs, you haven't lived emotion-4.gif



Or for the changeling fans:
the app 7 white winged red headed green eyes lesbian Fiona Sidhe Princess

and yes that was a thing hahah


Okay, I’ll bite; what’s so fascinating about both those things?

Matt-M-McElroy wrote:
Ari Marmell used to be a prolific poster on the old WW Forums.

Who is Ari Marmell?

Matt-M-McElroy wrote:
The Chronicles of Michelle were an awesome thing to behold.

I read those when you posted them in another topic. Hilarious. It’s matched only by The Worst Dungeon Master Ever. Too bad it looks like the website that spawned the Michelle Chronicles is no longer active.

Matt-M-McElroy wrote:
There was the Great Banning, where Conrad Hubbard (one time Admin of the forums) banned something like 30 users in a single week. Many of them for simply disagreeing with him (on the banning of other users).

So, did he get banned in turn?
CameraObscura83
Saturday, May 05, 2012 7:30:07 PM(UTC)

CameraObscura83 wrote:
Thebian wrote:
If you haven't participated in a discussion about vampires and lawn-chairs, you haven't lived emotion-4.gif



Or for the changeling fans:
the app 7 white winged red headed green eyes lesbian Fiona Sidhe Princess

and yes that was a thing hahah


Okay, I’ll bite; what’s so fascinating about both those things?

[/quote]

Oh just in the un-moded html chats you saw about one every other day, i think when i was 14 i might had even had one. there were so many red headed winged lesbian princesses around it would have made disney sick lol
Child of the Abyss
Saturday, May 05, 2012 7:36:09 PM(UTC)

Matt-M-McElroy wrote:
Ari Marmell used to be a prolific poster on the old WW Forums.

The Chronicles of Michelle were an awesome thing to behold.

There was the Great Banning, where Conrad Hubbard (one time Admin of the forums) banned something like 30 users in a single week. Many of them for simply disagreeing with him (on the banning of other users).

Epic Mage flame wars about 2nd edition vs. Revised edition.

-Matt


The mass banning was known as the forum week of nightmares. I believe there was more than 30 people banned, but I could be wrong. Hell I was banned during that week.

Oh, and the days of Vincent and his purple shirt!
The Sword Emperor
Saturday, May 05, 2012 7:45:42 PM(UTC)

Vincent? Purple shirt? O.o
Baron Samedi
Saturday, May 05, 2012 7:56:28 PM(UTC)

I got into Vampire in 91, and got online in 93.

The oldest posting I encountered was Usenet, with the alt.games.vampire.the.masquerade, alt.games.whitewolf, and rec.games.frp.storyteller. That latter appeared a little while after the first two, when they started trying to better organize Usenet. a.g.v.t.m sorta morphed into an IC forum for vampire players, though people with other games found it evidently irresistible to try to enter. Not that that was the only IC, there was Rick's Cafe American later the Wolves Glen Pub.

Not a lot of first to second edition acrimony. There was a bit with Mage.

Eventually White Wolf announced their webpage, and it's forums. We were greeted with this



with variations on each page.

Then there was the chat rooms that appeared, and The Palace, a big kinda visual chat room. It ruled.

I remember Justin's post announcing vampire revised. I was really burned on Vampire at the time, but took some interest. That had some arguing, but it was mostly the pro-DSBH people vs. everyone else, and the battle lines were firmly drawn with Vampire Storyteller's Handbook Revised. Any feuding, however, was small potatoes compared to Mage battles.

The forums changed a lot over the years. I am wanting to say they have been around 15 years now, and I've always been here. What will they be like when I am gone? Or will I be here when they turn out the lights?

I remember Charles Baily. I met him at a con and he and Justin sighned by DAC book. He helped us on the Palace. I remember Rich Dansky being a friendly and prolific poster. I still have him on eljay. I remember Ari Marmell before he became an author (in a good way) and Kraig Blackwelder (in a bad way) based on their forum behavior. The company was a lot more close mouthed about what they were up to (if you can imagine) though when Justin came around he massively improved communication.

There was a certain old guard...me...Jackob, Vincent, Marc, Gone, Mr. Poor, ArbenGast, many more I am forgetting. I am not sure how many of those were on Usenet. I started off as "The Baron" in 1993 but I think in 1994 became "Baron Samedi". For awhile I was on the forums as BaronSamedi and some people referred to the old days as "When BaronSamedi's name had two words". Later on we had Count Crackula who became Inscrutable I know, he was fun. I still have some of those people on my eljay. My eljay started in '01, so pretty late in the game 10 years after Vampire game out, but it is still an interesting trip down memory lane. Ex Libris Noctunis was anouther big forum, rpg.net was not established yet, and BJ Zanzibar's links were a thing to behold. I remember going every so often to see what was new. Granted, that was where I got my distate for adding any net stuff to a game.

Conrad Hubbard became our mod on WW, and man some people hated him. I didn't, but several people did. I remember the mass bannings...I slipped through somehow.

Man, any fellow a.g.v.t.m or a.g.ww posters or Palace regulars reading?

Some questions I can't really answer. I never used the Sabbat before PGS, and it wasn't until 93 that I played with anyone beyond a very small group I taught to play which included me, my brother, and a guy who lived down the street. I got into gaming at all in 89, so as you can guess given I had no experience online or with other gamers my running was pretty terrible. I was actually introduced to it because the guy down the street wanted to play LeState and bought the book but had me keep it as his mother would throw it out. Anyway, my games were pretty damn linier and not very good at person horror, though better then my friends where we would follow a guy named LeState around. I played a Nosferatu always.

I pretty much played one crossover game to see crossover in Classic WoD was a nightmare. I never ran crossover after that. I played a couple, but it was pretty bad. I never saw good crossover until New WoD (a strength of that line).

The tricky thing with Aeon is we had a vague advertisement we were going from WoD to the stars. Everyone online assumed vampires in space. Some eagerly, some claiming jumped sharks and they were done with White Wolf. then we started hearing about WWs space game.

Exile.

We heard a lot about Exile, then it stopped a bit, then Aeon came out, which caused some confusion. Then Aeon became Trinity. I won't call it a debacle, but it was a little odd. Now, perhaps they should have been better prepared for a non vampire game as Street Fighter the RPG had already come out earlier. You would be surprised at the time how many crossover games had a Street Fighter in them. Not most, but more then you might think.

I ran into one other group of gamers early on, well group is being a bit generous, but other players, but it was not till I LARPed in 1996 I ran into other White Wolf players. This was the height of 2e wackiness so not much personal horror there.

The community was a lot like now, but without some people running around with huge chips on their shoulder against New WoD, and flaming DSBH fans all the way to christmas was practically a sport.

I am sure I will add more.

Preacher would tell us 'bout the angels and saints, Grandpa taught us 'bout the spooks and haints…


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Matt-M-McElroy
Saturday, May 05, 2012 8:00:47 PM(UTC)

The Sword Emperor wrote:
Who is Ari Marmell?


His online handle is Mousferau, you may have read a few things he has written or co-written, such as:

Vampire: the Requiem
Gehenna - The Final Night
Blood Sacrifice
Archons & Tamplars
The Conqueror's Shadow
Agents of Artifice
The Plane Below: Secrets of the Elemental Chaos
Tomb of Horrors 4E

-Matt
HAUNTED: 11 Tales of Ghostly Horror featuring Jess Hartley, Chuck Wendig, Rich Dansky and Monica Valentinelli!
Slices of Fate collected stories and essays by Eddy Webb!

Owner/Editor - FlamesRising.com
Publishing & Marketing Manager - DriveThruRPG.com and DriveThruComics.com
GogoPartDuex
Saturday, May 05, 2012 8:15:41 PM(UTC)

Quote:
Did it all start out with creepy tales of personal horror?


In my case it started out with a card game. My best friend at the time started getting me into a new card game called Rage and after buying a few boxes we read on the side that it was based on this little ole game called Werewolf:The Apocalypse.

Quote:
Was there a major backlash moving between 1st and 2nd edition edition, and then again with the move to Revised?


I missed out on 1st editions but I'll mirror what someone else said on stuff like the Sabbat. A lot of people felt like they should have never been PC options. Revised from what I remember was pretty well received. Again as others eluded to, Mage Revised......created some controversy.

Quote:
Was there really a "gothic-punk" crowd that the games appealed to?


Never new any REALLY hardcore goths who got into it. But a lot of the people that I knew that LARP'd were big into the local goth and punk scenes, and during it's high time a fair number of raver babies.

Quote:
What were players like back then (if you can draw broad categories of player types); were there a lot more people into the personal horror thing, more LARPers, more elitist, more open?


LARPing, to me, seemed much bigger in it's heyday. No one ever really got into the personal horror angle that I knew save a few niche people. Mostly it was a lot of godfather with fangs. I remember a lot of stereotypical LARP insanity: the occasionally creepy LARPer, the group that inevitably tried to power game, the letting your girl/boyfriend get away with stuff be the special snowflake,etc, watching people at the university we would sometimes LARP at wondering what the hell was going on(AND WHY ARE PEOPLE CROSSING THEIR ARMS IN FRONT OF THEIR CHEST?!).


Quote:
Did every game have a werewolf, a vampire, and a mage; or did people keep the lines separate?


Crossover could be....contentious. The forums, the community in general, to me was pretty divided along splat lines. Vampires into lawnchairs, Werewolf fans and Vampire fans butting heads, stuff like "Demons are immune to what? Screw em!", and inevitable Hunter vs "monster splat" flamewars. And that is before going into Kuei-jin fans vs Kindred fans, fera arguments,etc. Not to paint the picture that only was what was going on mind you. Crossover talk was there.

Quote:
Did people think it was a fad? That it was going to last forever?


Most of what I remember hearing/seeing in that regard came from NON White Wolf fans. A lot of "White Wolf gamers are elitists, think they are the "true" rolegamers,etc who think they are too cool for those slinging around magic missiles.

Quote:
What promises were made by the designers, but never kept? What came out of left field?


As someone said, the no demon pc's then.....we got demon pc's. I knew a lot of people who didn't think they really would bring the CWoD apocalypse to print and couldn't believe they did. For me the Guide to the Technocracy felt like part of a shift in the way Mage was presented prior to Revised coming. KotE and a fair bit of some of the Year of the Lotus stuff took people by surprise.

And the time between "Before there was a World of Darkness...there was something...else." caught people out of left field.

Quote:
What exactly did it mean to be “gothic-punk” (or just goth or punk; was there really a fusion of the two)? Is it something that can be summarized in a Wikipedia article, or was it more than that? What got people into it and why did it fade?


You could see the punk sliding away. Goth has been pretty enduring in one fashion or another, and I don't think White Wolf every shied away from pop goth completely.

Jokes about whether anyone actually PLAYED Wraith, Samuel Haight jokes and rage, hating on SCAR art, missing listening to the annoying dial up modem sounds before getting on stuff like AOL chats for random game sessions, the highs and lows of what an attack/defense/damage/soak dynamic could give you, forums digging through the game's metaplot lore like archeologists, and of course...magicK.
"Religious bondage shackles and debilitates the mind and unfits it for every noble enterprise."-James Madison.
“When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a communist.” - Hélder Câmara
Torakhan
Saturday, May 05, 2012 8:16:16 PM(UTC)

The Sword Emperor wrote:
A couple other questions to add to the list (also retroactively placed up top):

What exactly did it mean to be “gothic-punk” (or just goth or punk; was there really a fusion of the two)? Is it something that can be summarized in a Wikipedia article, or was it more than that? What got people into it and why did it fade?

The setting of the World of Darkness is one of Gothic Punk. For me, it meant a rebellious against-the-norms personification that took place in a layer of a greater acceptance of death, brutality and overshadowing distopia of oppressive power. You literally sort of take the Gothic and Punk movement of the 80s and throw them together stylistically in a world set in that mindset.

Quote:
What aspects of the game used to be mysterious? What did people think of them before the questions were answered? Stuff like the Sabbat, the Black Spiral Dancers, the Technocracy.

They were the Bogey Men. They were the fodder. They were the most devious, dangerous, Evil things in the game systems, and it was the fact that they were just "Evil" that made them mysterious--there was no "humanizing" them, there were no "insightful motivations" that made you think "Hmmm, maybe these guys have a point." They were Evil, and it was your job to kill them. It was like watching a magic show run in front of you, and you really wanted to see the magic of how it all happened behind the stage, but once you knew how the tricks were done, the performance was never quite the same again, and you had to look for new things to investigate--which could often lead to deeper RP and characters, but also took that "innocence" out of the game too because now you knew that the bad guys had motivations, and perhaps some insight/good points too.


Quote:
Torakhan wrote:
However, playing online opened horizons (though, not necessarily the depth in mood for WoD) back when the White-Wolf.com's chats were little more than "Vampire: the Masquerade Chat", "Werewolf: the Apocalypse Chat", etc., and slowly morphed into IC chats and beyond. Without moderation (or, really any rules to speak of), characters were often extremely cliche, over-powered, or just out of control. While this was certainly a recipe for chaos, it also did create a scene and camaraderie of its own.

Any particularly memorable cliches, overpowered characters, or totally gonzo off-the-wall character concepts? (I know that has its own topic elsewhere on the forum, but I figure, why not? While we're on the subject).

Oh, the number of 3rd Generation vampires running around, the over-sexed Toreadors, the multitude of Rank 6 Garou, the 6am Black Spiral Dancer attack on the Caern each morning, the Appearance 7 lesbian Satyr sex orgies, the characters who had last names like "Knight", or "Black", or whatnot. Everyone was immune to mental control, and everyone had the power to do so. It really was more like a chat room than any sort of real setting, but it was free-form, and for the griefing and frustration it caused when someone would come in just to disrupt your scene, it did have a community, a scene, a character of its own that was fun in most ways.
To this day I still look back and wonder where some of the old folks from those chat rooms wandered off to...

Quote:
Torakhan wrote:
I will also say that having attended Gen Con since 1996, White Wolf had a culture of its own. Walking past the TSR booths, and other booths, the White Wolf "Castle" stood out

Why was it called the "Castle"?

Hah. Well, you see, back in the days of Gen Con, around 1996-97 in Milwaukee Wisconsin, TSR had a large "Castle" at Gen Con... walls made of styrofoam and such, that encompassed most of their floor space. It was about 20 feet tall. (I still have a piece of the Styrofoam from when they tore it down the last time.)

(The above picture is of the TSR castle circa 1992, it seems.)

White Wolf had a pretty large floor space back in the day too, and so they had built a smaller Gothic-style Castle for themselves. It was black with vertical spires, and the likes (I think, it may have even been painted to look like black marble in places?) It was both a back-drop, and a divider for different areas (signing area, demo area, the shopping area, etc.) and at the time I think they probably took up about 6-8 squares of floor-space (each one being about 10'x10'). I don't remember necessarily seeing it once they moved to Indianapolis, but I could be wrong.

Quote:
Torakhan wrote:
Even the Succubus club (held in the Hyatt ball room) was pretty moody and at the time, I didn't fully appreciate, understand it.

What is the Succubus Club supposed to be like? Missed a chance to attend in New Orleans last year.

The Succubus Club comes from one of the Vampire: the Masquerade books, and is a vampire-run club in Chicago (though, apparently other locations too.)
However, it was also the name given to the parties that White Wolf is/was famous for putting on at every Gen Con (and likely any other convention) they went to. They used to be by invite-only (Brian Glass was perhaps a bit too kind to allow me into one at my first Gen Con, and I was terribly out-of-place, and I want to give him a HUGE thanks nonetheless for keeping his word and letting me have a ticket.) The first one I attended was in the Hyatt hotel in Wisconsin. It was really a sectioned off ball room, and they had a bar, a dance floor, and a DJ booth. One of the White Wolf guys even did some magic tricks while we listened to stuff like "Tainted Love" and the likes. The Succubus Club was really more of a "We're White Wolf, let's get drunk, have a good time with industry folks and friends we've made this con." White Wolf was known for partying like rock stars. ;)
Eventually, they opened it up to anyone who wanted to join, and they would rent out other locations (even running LARPs in the middle of it that "took place at a club.") Somewhere I have a matchbook with The Succubus Club logo on it that I kept. emotion-1.gif
So, basically, while The Succubus Club started as a VIP/Invite Only thing, it eventually (and usually remains) something more open to the public to be a "We're White Wolf, Let's Party!" sort of thing with music, booze, (occasionally dancers), and promotions/releases involved too, depending on the year, the budget, and interest.
Lately, though, with White Wolf's "The Grand Masquerade", White Wolf's presence at Gen Con has become little more than a notice of "we're still here" (which I'm terribly sad about), but I think I remember they still had something last year, but it may have gone back to "invite only" status.

Quote:
Torakhan wrote:
In hind-sight, the intended community for White Wolf was probably more of the social-outcast, moody, high school/college crowd. But many of us were younger, and we didn't get the real depth of the games due to natural maturity, or just environmental conditions that kept us from really relating to it.

Would you say, then, that they found themselves appealing in actuality to a different community than the one they intended? And that might have colored their decisions for later books?
[/quote]
I would definitely think so. I mean, if you were in your late-teens, and/or had influence from the gothic-punk movements then it was probably something very easy to step into. But being that many folks got into the game because it was one of the only games out there that took place in an era we "understood" and yet held fantasy elements to it, it allowed us to enjoy escapism as characters from the "now". We didn't have to think about the game in a fantasy-European setting, or in the future, or whatnot... the World of Darkness was based on OUR world (though, tweaked.) There wasn't any confusion that "Vampires exist!", but the mechanics were about using guns we were "familiar" with, cities and things we could see, or were more familiar with. To us, the "World of Darkness" didn't have the depth and mood that the developers had been inspired by.
And I think that's one of the things that probably frustrates and frees the STs and players of WoD--Even though we know that the books take place in a powerfully oppressive, darkened, sickened world with some REALLY heavy themes, most of that can be cleared away and still yield a pretty great game even without all of that moodiness--it all depends on the game YOU want to play.
So, yeah, while the game was likely inspired by, and meant for people really into the Gothic Punk scene, and meant to be kept there, a lot of us just didn't have that same connection and were influenced by other sources and shared that with others who were like-minded, and eventually it mingled and became a rather colorful mix of different communities becoming one through a mutual interest.
- Arthur "Torakhan" Dreese
David "Wall-of-Text" Tealdeer - US2012070036​ - Grand Designs, MI-017-D - Grand Rapids, MI
I do not speak for White Wolf, Onyx Path Publishing, CCP, or anyone else. I'm just a fan of the games. emotion-1.gif

Phaolan
Saturday, May 05, 2012 8:23:16 PM(UTC)

The Sword Emperor wrote:
Who is Ari Marmell?

Matt-M-McElroy wrote:
His online handle is Mousferau...

Ari was great! He shared some really fantastic insights, right up to the end. The information offered on what was happening in Gehenna (novel) regarding the Withering and what was going on with characters.

Also, Justin Achilli (el_bastardo) used to post a lot more. Back when we didn't have to log in and I could be Indigo bani Tremere, Phaolan the Lost and a handful of other personae. It was a fun time, but I didn't have a job back then, wasn't in grad school, was so young and pretty... Oh goodness, what happened to us?

Also, thanks Craig Oxbrow for mentioning the Zanzibar site!
'B.I.G. Bird spreads the word: Anybody with a heart votes love.'
Torakhan
Saturday, May 05, 2012 8:53:26 PM(UTC)

Phaolan wrote:
Also, Justin Achilli (el_bastardo) used to post a lot more. Back when we didn't have to log in and I could be Indigo bani Tremere, Phaolan the Lost and a handful of other personae. It was a fun time, but I didn't have a job back then, wasn't in grad school, was so young and pretty... Oh goodness, what happened to us?

Back in the old days of the chats, Brian Glass (el tigre) and a few others would pop up on the chats (OOCly, of course), usually in the mornings and chat with folks there. It was cool that not only were they willing to converse, but that they would literally drop into the live chat rooms and converse with folks and answer questions we head. emotion-1.gif
- Arthur "Torakhan" Dreese
David "Wall-of-Text" Tealdeer - US2012070036​ - Grand Designs, MI-017-D - Grand Rapids, MI
I do not speak for White Wolf, Onyx Path Publishing, CCP, or anyone else. I'm just a fan of the games. emotion-1.gif

Isengrim
Saturday, May 05, 2012 8:59:53 PM(UTC)

Torakhan wrote:
Phaolan wrote:
Also, Justin Achilli (el_bastardo) used to post a lot more. Back when we didn't have to log in and I could be Indigo bani Tremere, Phaolan the Lost and a handful of other personae. It was a fun time, but I didn't have a job back then, wasn't in grad school, was so young and pretty... Oh goodness, what happened to us?

Back in the old days of the chats, Brian Glass (el tigre) and a few others would pop up on the chats (OOCly, of course), usually in the mornings and chat with folks there. It was cool that not only were they willing to converse, but that they would literally drop into the live chat rooms and converse with folks and answer questions we head. emotion-1.gif


Yes, and Ethan once even contracted a novice writer through the Mailing List.

Demon Cat
Saturday, May 05, 2012 9:21:31 PM(UTC)

The Sword Emperor wrote:
What exactly did it mean to be “gothic-punk” (or just goth or punk; was there really a fusion of the two)? Is it something that can be summarized in a Wikipedia article, or was it more than that? What got people into it and why did it fade?

There are two main reasons, in my observation, why it faded. The first is the one I was expecting to happen eventually, back in the 90s. All cultures, including subcultures, grow and change over time. Goth and punk aren't dead, and I doubt they'll go away anytime soon, but they are smaller and less prominent groups than they once were.

The second reason was the ignorant backlash after the Columbine shooting and the chilling effect it had on "darker" youth subcultures. Basically, because the shooters were known among their peers for wearing black trenchcoats they got lumped in goths. Overnight, goth kids in highschool were sent home to change, sent to mandatory counseling sessions and faced other draconian treatment because parents, teachers and school administrators feared that their dark clothes were a warning sign of impending violence. To read more about this, including numerous first-hand accounts from the victimized kids, google "Voices from the Hellmouth".

From the 80s up through 1999 there was a steady stream of new people finding their way to gothdom, many of them getting into it in their teen years. As of 1999, a majority of those teens stopped coming. Goth subculture didn't curl up and die overnight, and new people still embraced in college or later, or in communities that weren't so draconian. In fact, it wasn't noticeable until a couple years later when natural attrition caught up with the slack in growth.
GogoPartDuex
Saturday, May 05, 2012 10:19:43 PM(UTC)

Demon Cat wrote:
The Sword Emperor wrote:
What exactly did it mean to be “gothic-punk” (or just goth or punk; was there really a fusion of the two)? Is it something that can be summarized in a Wikipedia article, or was it more than that? What got people into it and why did it fade?

There are two main reasons, in my observation, why it faded. The first is the one I was expecting to happen eventually, back in the 90s. All cultures, including subcultures, grow and change over time. Goth and punk aren't dead, and I doubt they'll go away anytime soon, but they are smaller and less prominent groups than they once were.

The second reason was the ignorant backlash after the Columbine shooting and the chilling effect it had on "darker" youth subcultures. Basically, because the shooters were known among their peers for wearing black trenchcoats they got lumped in goths. Overnight, goth kids in highschool were sent home to change, sent to mandatory counseling sessions and faced other draconian treatment because parents, teachers and school administrators feared that their dark clothes were a warning sign of impending violence. To read more about this, including numerous first-hand accounts from the victimized kids, google "Voices from the Hellmouth".

From the 80s up through 1999 there was a steady stream of new people finding their way to gothdom, many of them getting into it in their teen years. As of 1999, a majority of those teens stopped coming. Goth subculture didn't curl up and die overnight, and new people still embraced in college or later, or in communities that weren't so draconian. In fact, it wasn't noticeable until a couple years later when natural attrition caught up with the slack in growth.



I'll second this. I lived in Memphis during the West Memphis Three stuff and vividly remember the prosecution SERIOUSLY having the "evidence" of "Well the one kid was into Wicca, they wore black and listened to Metallica...evil!" If they had organized a mob to scream, "Warlocks burn em!" I would not have been surprised. The LARP not really funny joke we had going around was, "People don't kill people, trenchcoats kill people." during the Columbine tragedy.
"Religious bondage shackles and debilitates the mind and unfits it for every noble enterprise."-James Madison.
“When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a communist.” - Hélder Câmara
The Sword Emperor
Saturday, May 05, 2012 10:20:22 PM(UTC)

I am getting the impression that the Zanzibar site was some kind of fan site that featured links to various fan resources that were popping up across the web. Is that right?

Baron Samedi wrote:



with variations on each page.

Looks cool. I prefer black backgrounds like that, although the side bars might have been annoying.

Baron Samedi wrote:
Then there was the chat rooms that appeared, and The Palace, a big kinda visual chat room. It ruled.

Visual chat room? Like everybody had sprites walking around and talking?

Baron Samedi wrote:
eljay

What is "eljay"?

Baron Samedi wrote:
I am sure I will add more.

Looking forward to it. emotion-1.gif

GogoPartDuex wrote:
And the time between "Before there was a World of Darkness...there was something...else." caught people out of left field.

What is that quotation in reference to?

GogoPartDuex wrote:
hating on SCAR art

What is SCAR art?


Matt-M-McElroy
Saturday, May 05, 2012 10:27:07 PM(UTC)

The Sword Emperor wrote:
What is "eljay"?


LiveJournal

Quote:
What is that quotation in reference to?


The early adds for Exalted, that implied it was a pre-history to the World of Darkness.

Quote:
What is SCAR art?


SCAR had a lot of artwork in various books over the years.

-MMM
HAUNTED: 11 Tales of Ghostly Horror featuring Jess Hartley, Chuck Wendig, Rich Dansky and Monica Valentinelli!
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Isengrim
Saturday, May 05, 2012 10:30:04 PM(UTC)

GogoPartDuex wrote:
hating on SCAR art

What is SCAR art?



Some of the most godawful drawings to ever disgrace a gaming book.

Baron Samedi
Saturday, May 05, 2012 10:37:14 PM(UTC)

The Sword Emperor wrote:
I am getting the impression that the Zanzibar site was some kind of fan site that featured links to various fan resources that were popping up across the web. Is that right?


yes


Quote:

Visual chat room? Like everybody had sprites walking around and talking?


Sorta. The basic avatar was a green ball with different expressions and props, but you could copy pics in and use them as avatars with some work. It was pretty nice for it's time.


Quote:
What is "eljay"?


Livejournal. I see see Jackob and Vincent D'Amour there, and Rich Dansky, among others. Some other folks like Justin had one for awhile they stopped using.



Preacher would tell us 'bout the angels and saints, Grandpa taught us 'bout the spooks and haints…


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GogoPartDuex
Saturday, May 05, 2012 11:47:49 PM(UTC)

Isengrim wrote:
GogoPartDuex wrote:
hating on SCAR art

What is SCAR art?



Some of the most godawful drawings to ever disgrace a gaming book.



LOL this. It was just dreadful. White Wolf was one of the first rpgs where the art work put me in the proper mindset for a game. It had some awful parts but man....Bradstreet's early vampire work, the clan write up art in the original Vampire:the Dark Ages. The Albrecht/Mari Cabrah fight artwork in the 2nd edition Werewolf book.

One of the things I definitely miss is the signature characters. the aforementioned Albrecht, Cabrah/Evan Heals the Past. The crazy Pentex board with the Malkavian and BSD. The Green Lady from Wraith,etc

And the novels! Pomegranates Full and Fine, Breath Deeply, the Clan novels, the random WoD books, even the one set in Vegas with the White Howler kid, the insane mage,etc. Masquerade of the Red Death. I still want the trilogy that was a Vampire/Wraith/Hunter/Mummy and I don't remember what else crossover novels.
"Religious bondage shackles and debilitates the mind and unfits it for every noble enterprise."-James Madison.
“When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a communist.” - Hélder Câmara
Craig Oxbrow
Sunday, May 06, 2012 3:21:23 AM(UTC)

The Sword Emperor wrote:
What exactly did it mean to be “gothic-punk” (or just goth or punk; was there really a fusion of the two)? Is it something that can be summarized in a Wikipedia article, or was it more than that? What got people into it and why did it fade?

Being sort of gothic and sort of punk at the same time, gloomily romantic and energetically angry by turns. Both should fit, at least for Vampire. In theory, anyway.

The Sword Emperor wrote:
What aspects of the game used to be mysterious? What did people think of them before the questions were answered? Stuff like the Sabbat, the Black Spiral Dancers, the Technocracy.

The Sabbat in particular were deliberately vague - the first edition of Vampire: The Masquerade gives them less than half a page, making them the shadowy offscreen boogeymen of the game and making Camarilla-anarch and internal conflict the main focus for playability. The BSDs and Techs got enough information and rules to be immediately useable antagonists in their core books, as I recall, with smaller antagonist groups in the shadows.

The Sword Emperor wrote:
Capuchin? I am unfamiliar with the term.

A prominent occult expert in Clan Giovanni. Who was actually Lazarus, the right hand man of the Cappadocian Antediluvian, steering his "bastard offspring" clan behind the scenes. Or something.

The Sword Emperor wrote:
Who are those people (other than Mark Rein-Hagen)? Though, on that note, what was Mark Rein-Hagen like? I always thought it seemed odd that a guy who founded such a popular game ended up leaving the community altogether.

Sarah wrote in a number of lines in the late 90s and early 2000s, Janet Trautvetter (found her last name!) was a Dark Ages line writer at the same time, both hung out on the forums. BJZ has been addressed below. The Wraith Project was a fan group writing their own "Wraith: Revised", which I believe got fairly far but never finished. And I never met MRH or saw him online, so he was always a mysterious figure... (Although apparently he'll be at Gen Con this year.)

The Sword Emperor wrote:
And I hear it wasn't even just for White Wolf stuff, that the magazine, until it switched to Inphobia, was the longest-running game magazine that reached out to the whole gaming community.

What were some of the highlight articles?

Go far back enough and Dragon was like that, although weighted towards TSR games - so was GDW's Challenge likewise, even White Dwarf was, when it was an RPG magazine back before the Fall of Man... WW had a good nine-year run but it wasn't the longest, I don't think.

Highlights offhand include a supplement's worth of Shadowrun material on New Orleans, Chris Kubasik's Interactive Toolkit series, and the Tony Diterlizzi Werewolf: The Apocalypse comic strip.
GogoPartDuex
Sunday, May 06, 2012 4:14:21 AM(UTC)

And on stuff that were in the works but didn't pan out. A Werewolf the Apocalypse video game was in production, some screenshots out,etc. But was canceled.
"Religious bondage shackles and debilitates the mind and unfits it for every noble enterprise."-James Madison.
“When I give food to the poor, they call me a saint. When I ask why the poor have no food, they call me a communist.” - Hélder Câmara
willywonka
Sunday, May 06, 2012 5:34:46 AM(UTC)
I remember the godawful interface the forums used with the black background and bright red font. It could take forever to get through the new threads on a given day. I remember Marc the DDG's Michelle Chronicles...and the day he told us she'd found them and freaked out. Forumites waited for his next installment the way they waited for new book releases.
Torakhan
Sunday, May 06, 2012 7:33:20 AM(UTC)

The Sword Emperor wrote:
GogoPartDuex wrote:
And the time between "Before there was a World of Darkness...there was something...else." caught people out of left field.

What is that quotation in reference to?

At the end of Werewolf: the Apocalypse Revised, there was an advertisement.
Here's a web site that sort of explains that a little bit.

The Sword Emperor wrote:
GogoPartDuex wrote:
hating on SCAR art

What is SCAR art?

SCAR are actually two Australian artists ( Steve Carter & Antoinette Rydyr) who had/have a very underground comic style that was very... "unique", even among the rest of the styles within Werewolf: the Apocalypse. Even today, their style hasn't changed much from the early days. Werewolf: the Apocalypse's artwork (especially the 1st edition) was very comic-book influenced, so it's little wonder SCAR's more graphic/underground style would it in with the Gothic Punk/Trippy world of Werewolf: the Apocalypse. However, when set next to the likes of the early Timbrook, Bridges, LAW and Spencer pieces, the style looked very out-of-place. Yes, it gave that jarring, surreal appearance that was intended, but it wasn't necessarily accepted by the fans.


GogoPartDuex wrote:
And on stuff that were in the works but didn't pan out. A Werewolf the Apocalypse video game was in production, some screenshots out,etc. But was canceled.

Yeah... sorta. "Werewolf: the Apocalypse - The Heart of Gaia" was in production, but then the company went belly-up. I was always surprised that it was just given up on completely, but that made me think that there might have been other issues behind the scenes, or with the game itself.
You can find YouTube vids of the opening, Ending, and promotion cinematics.

Baron Samedi wrote:
Eventually White Wolf announced their webpage, and it's forums. We were greeted with this

with variations on each page.

Heehee. Check out the Way Back Machine for a snapshot of the 1996 page. This'll take you back!

Baron Samedi wrote:
Then there was the chat rooms that appeared, and The Palace, a big kinda visual chat room. It ruled.

Man, any fellow a.g.v.t.m or a.g.ww posters or Palace regulars reading?

Holy crap. I'd forgotten about The Palace. To be honest, it was was like a pre-cursor to the walk-through environments of 2nd Life and was pretty advanced for its time. I remember the rooms all looking different, and you could literally move your icon around on the screen, and the text boxes were real-time...


Baron Samedi wrote:
We heard a lot about Exile, then it stopped a bit, then Aeon came out, which caused some confusion. Then Aeon became Trinity. I won't call it a debacle, but it was a little odd.

I was kinda sad that the Exile game didn't ever really take off, but then again it wasn't anything similar to WoD/Storyteller mechanics when we did a "playtest*" at Gen Con '96. I think the Null Cosm fell through, but the seed was planted for Æon/Trinity that came out instead.

*our Playtest included standing in line for a half our, getting to the bench and being given an Alpha version of the rules to make characters with on our own for a half hour, and then being told no one was running demos the rest of the day, but we could take a copy of the rules if we wanted to.

Also, from what we were told, at the time, the plan for the Null system wasn't just the game, but it was supposed to be a whole multi-media thing with other companies creating video games, animated series (this was at a time when SPAWN, Æon Flux, The Maxx and the likes were doing relatively well), but it all sorta fell apart and, like I said, Æon came out and filled that "Future/Space" idea instead.
- Arthur "Torakhan" Dreese
David "Wall-of-Text" Tealdeer - US2012070036​ - Grand Designs, MI-017-D - Grand Rapids, MI
I do not speak for White Wolf, Onyx Path Publishing, CCP, or anyone else. I'm just a fan of the games. emotion-1.gif

Isengrim
Sunday, May 06, 2012 7:52:35 AM(UTC)

Yeah... sorta. "Werewolf: the Apocalypse - The Heart of Gaia" was in production, but then the company went belly-up. I was always surprised that it was just given up on completely, but that made me think that there might have been other issues behind the scenes, or with the game itself.



Iirc, it was sort of-kind of around the time of the failure of Kindred: the Embraced, so I can see why the idea for a video game was dropped - certainly, Aaron Spelling's abortion of a WoD series put the kibosh on any idea of translating anything else from White Wolf to the screen ever again, large or small. Such a shame.

Baron Samedi
Sunday, May 06, 2012 9:10:25 AM(UTC)

Torakhan wrote:


Heehee. Check out the Way Back Machine for a snapshot of the 1996 page. This'll take you back!


Ah man. 21 year old me looking at that for a half second, living at home in college, no girlfriend. OK, maybe I miss some of that more then others. ;) (miss 21 and being in college sure, living at home and no GF not so much)


Quote:
Holy crap. I'd forgotten about The Palace. To be honest, it was was like a pre-cursor to the walk-through environments of 2nd Life and was pretty advanced for its time. I remember the rooms all looking different, and you could literally move your icon around on the screen, and the text boxes were real-time...


The Palace was a good community while it lasted. It went down from time to time and one day never came back up. I know we never got as many as WW wanted, but Charles Baily worked hard to get the word out and keep interest high. Whatever happened to him anyway, he seemed a nice fellow.

Were any of you on Usenet at either IC thread? I remember Rick's Cafe and Wolves Glen Pub, and that several people at those were part of a larp togather we sort of seeped into.

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Jackob
Sunday, May 06, 2012 9:28:16 AM(UTC)

Baron Samedi wrote:

Livejournal. I see see Jackob and Vincent D'Amour there, and Rich Dansky, among others. Some other folks like Justin had one for awhile they stopped using.





I don't use LJ anymore - I've gone completely Facebook. *G*
GrimGent
Sunday, May 06, 2012 1:29:34 PM(UTC)
Torakhan wrote:
The Sword Emperor wrote:
GogoPartDuex wrote:
And the time between "Before there was a World of Darkness...there was something...else." caught people out of left field.

What is that quotation in reference to?

At the end of Werewolf: the Apocalypse Revised, there was an advertisement.
Here's a web site that sort of explains that a little bit.

Not only that, but the first edition of Exalted featured "Before there was a World of Darkness, there was an age of savage adventure" on its back cover. I used to have links to threads discussing the early ads on the old RPGnet forums, but those haven't worked in a while.

The FAQ in the 1e Storyteller's Companion had this to say:

"Q: Is Exalted the ancient past of the World of Darkness?

A: As much as you want it to be, yes. Exalted is a game about adventure in the Second Age of Man, not about the cosmology of the World of Darkness. It is a world that can take many directions, and certainly one of them -- a near-victory of the Wyld that drives the Weaver insane -- leads to the creation of the World of Darkness. But it could also become a golden age, an age of brutal Solar despots, a world-sized necropolis ruled by the victorious Deathlords, or any of a dozen other possibilities. You should let the actions of your players and the goals of your series shape the future of your world, not the need for the cosmology to eventually transform into the modern game lines."


Baron Samedi wrote:
Were any of you on Usenet at either IC thread? I remember Rick's Cafe and Wolves Glen Pub, and that several people at those were part of a larp togather we sort of seeped into.

Incidentally, someone tried in vain to revive those about a year ago, as seen here.
Torakhan
Sunday, May 06, 2012 6:13:54 PM(UTC)

Baron Samedi wrote:
... but Charles Baily worked hard to get the word out and keep interest high. Whatever happened to him anyway, he seemed a nice fellow.

It looks like Real Life kinda swallowed him back up, though his Cam page has some contact info and facebook (listed as his LJ.)
- Arthur "Torakhan" Dreese
David "Wall-of-Text" Tealdeer - US2012070036​ - Grand Designs, MI-017-D - Grand Rapids, MI
I do not speak for White Wolf, Onyx Path Publishing, CCP, or anyone else. I'm just a fan of the games. emotion-1.gif

Baron Samedi
Sunday, May 06, 2012 8:09:33 PM(UTC)

GrimGent wrote:

Incidentally, someone tried in vain to revive those about a year ago, as seen here.


Interesting.

With so many chat rooms people seem to have lost a lot of interest in IC threads. IIRC those were slowing down anyway when WW started Java chats, but Java chats pretty much killed them.

I'm more interested in seeing where folks from there are now then doing the IC thread thing myself. I tried to start an IC thread as a message board on Geist, but it did not go far.
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Child of the Abyss
Sunday, May 06, 2012 9:11:23 PM(UTC)

Baron Samedi wrote:


There was a certain old guard...me...Jackob, Vincent, Marc, Gone, Mr. Poor, ArbenGast, many more I am forgetting.



You forgot me. Of course I have gone back and forth between Agamemnon and Child of the Abyss. I started posting around late 2001 or early 2002, now that I think about it, yes it was early 2002. About 6 months later MrGone came and his goodness, all hail MrGone, changed the forums for the better.
Insane_Prophet
Sunday, May 06, 2012 10:00:15 PM(UTC)
There was a Cheesebeast.

The biggest thing I remember is that the forums just had a different "feel" to them. Since there wasn't an OT forum, but rather just forums for each of the games, most people, on the whole, stuck to one forum giving each one a sort of feel and culture. There were quite a few characters with large personalities, so they certainly felt quite lively.

The Vampire Forum had something of a Wild West attitude to it, in my mind. You never quite knew how the Admins might react to anything and people weren't afraid to speak their mind. It wasn't aggressive or anything, but there was definitely some of that White Wolf attitude amongst a fair portion of the posters. It could be quite unforgiving for people who didn't fit in, but that did at least create a shared forum culture of sorts.

The IC threads as well are definitely something that's changed.

Baron Samedi
Monday, May 07, 2012 4:05:29 AM(UTC)

Child of the Abyss wrote:
Baron Samedi wrote:


There was a certain old guard...me...Jackob, Vincent, Marc, Gone, Mr. Poor, ArbenGast, many more I am forgetting.



You forgot me. Of course I have gone back and forth between Agamemnon and Child of the Abyss. I started posting around late 2001 or early 2002, now that I think about it, yes it was early 2002. About 6 months later MrGone came and his goodness, all hail MrGone, changed the forums for the better.


The name changes are probably the reason. Apologies. It is not a reflection on your coolness. emotion-1.gif
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Laughing Hyena
Monday, May 07, 2012 8:32:18 AM(UTC)


Quote:
"What is SCAR art?"


SCAR stands for: Steve Carter and Antoinette Rydyr
They have a website at weirdwildart.com

There are very few pieces by them that I didn't mind: Just as long as they weren't drawing anything human or humanoid. Some of their worst work is in the Black Dog Fomori book.

Am I the only one who remembers the invasion on the forums by Penny Arcade fanboys and Underworld representatives that went to war with us because White Wolf sued Sony Pictures over that film?
I remember that many tried to defuse them and send them on their way, but Hubbard and Stewart would go directly for their throats.

Quote:
The biggest thing I remember is that the forums just had a different "feel" to them. Since there wasn't an OT forum, but rather just forums for each of the games, most people, on the whole, stuck to one forum giving each one a sort of feel and culture. There were quite a few characters with large personalities, so they certainly felt quite lively.


So true. I was around the Werewolf forum mostly in the DNA days and Stewart Wilson, the alpha dog, pretty much was the guy you didn't want to be mad at you for any reason. If you were dumb enough to post about wanting White Wolf to come out with a Black Spiral Dancer Tribebook or posted a new changing breed without much thought: Instant dogpile by all the angry Werewolf forum members.
I remember visiting and checking out the Mage forum and felt like they were talking in another language. Changeling forum was goofy, etc.
Baron Samedi
Monday, May 07, 2012 8:56:00 AM(UTC)

VincentDamour wrote:
Quote:
Oh, and the days of Vincent and his purple shirt!


Why do people only remember my garments? What about all my raunchy poetry? ;)

One thing I miss about the old days was the many rants by Aaron. I really liked that dude.

V


Clearly this is why we need more archiving.

But your here now and will be nobflicking in no time.
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SachKreiosLucy4
Monday, May 07, 2012 9:25:56 AM(UTC)

Random response to the original post (I'm usually in Exalted now):

Browser: Excite! Chat
I remember playing online with a browser/program/chat hybrid called "Excite! Chat". It was a web-browser with a chat bar on the bottom & avatars on screen, with a list of members on the side. So I could go to any page, normally - but if I went to a page (and a friend or whoever was there), we'd see each other.

Geocities! Angelfire!
This was useful for RP. How? We'd make free websites on Geo or Angel.

Each page had 1 main photo (for the scene), followed by a more traditional description, a few optional bonus pics and links to nearby locations (or a "fast travel" which took you to a list of all possible spots). Going to Elysium? There was a page there, describing it 24/7, available for you to play.

Huge Groups
Why all the trouble? Because our game had like 80+ people in it.

It was like multiple gamers got together - but they obviously couldn't all drive to each others house or whatever - but online, everyone could meet whenever they wanted (and since there were so many players, you always found people online). We had multiple STs, who could run stories - but for sanity, each one had a "sphere" in which they held authority.

Want some cool weapons? Go to ST "XYZ", he has all the combat books that WW puts out & knew what was currently in the game.
Want to play Sabbat? Cool. Go to ST "YZH", she keeps track of all the Sabbat players and handles their sheets.
Want to... you get the idea.

With so many people, we had a ton of STs. People often entertained themselves (PvP was popular, physically and socially) until the STs got online and had their various plots (and played us against each other). It was great. You seriously felt like a political pawn (and gradually began making moves of your own).

Culture
I lost touch with the club-people I knew back then. I remember one goth who had never played the game though, just looked at my book collection, and I somehow got "cred" for that (in the sense of being invited to sexy occasions and hanging out with friends).

And stuff.

I'm not the oldest here. But I've been long enough to use half a dozen names on this forum alone (my current is an amagalmation of my top 3). The old days were fun.

Specific Questions
Quote:
Did it all start out with creepy tales of personal horror?
Actually, it was often tales of us being the horrors. Different groups, different tastes, the crime & club culture in my city... I dunno, I never saw the horror. But we had fun with the political-social angle, getting people to backstab each other or outsmarting people.

Quote:
Was there really a "gothic-punk" crowd that the games appealed to?
As aforementioned, I got laid thanks to it. So yes. They didn't necessarily play, but if they didn't, they knew someone. I knew a guy who was tattooed & pierced, split-tongue & other stuff... I was intrigued. Then I saw his Tzimisce clan tattoo behind his neck. I'm a Tzimisce nut, so you can guess my reaction. =^___^=

Quote:
What were players like back then (if you can draw broad categories of player types); were there a lot more people into the personal horror thing, more LARPers, more elitist, more open?
Two varieties I was familiar with:

One, online, didn't go out for whatever reason. They were like, the pre-MMOers of the time, at home and bored. They often favored more drama, more politics, more pretentious stuff. Camarilla usually. A few were Sabbat, but I always felt they were like mischievous elders (as players, they'd secretly nod or smirk if we did something stupid to fuck with the snobs, even if they were mingling with them).

The other, which I hung with, were more social. The kids who dressed up rocker/goth at school. We were - specifically - pleased to not be D&D nerds. Ever go to a Con? I've seen them like potatoes, sitting in rows, aging and old. We liked Vampire because the archetypes were more "real". Specifically:
--- Toreador-player? She was a beauty IRL. I'd see gay guys go straight to hit on her & straight girls reconsider a 'fling'. Always stunning. Sexy parties too. I loved hanging out with her.
--- Lasombra-player? Guy was nice - but strong - and you never saw where he was sneaking from. A couple times he went berserk (against assholes) and he wasn't a geek, he fucking pummeled them solo. Then he dusted himself off, calmed down, glared at someone and commanded them to shut up, move on. They did.
--- Tzimisce (moi)? emotion-14.gif

Point is, we could be geeky but not overboard. Felt awesome. It tickled me pink to go to a party, dress right, look right, and we wouldn't be talking about "nerd stuff". Nope. The Toreador did art, I did bodymodification or crazy tranhumanist subcultures, er... we had other topics besides "my character, in this game, is this awesome lvl...". The Revised Splats were very good as starting-points for further reading.

Quote:
Did every game have a werewolf, a vampire, and a mage; or did people keep the lines separate?
Separate. Usually. Mixed groups didn't make sense, for me at least, but we'd mix it for story. Like, our Vampire-Combat monkeys were becoming a pain in the ass and we had an ST who loved Werewolves and normally handled weapons & stuff.

So he let a few build starting-Werewolves and taught us how to build good ones. :3 Dealt with the Vampire-Combat-Monkey problem fast. Beyond that, not enough overlap.

Quote:
Was the Aeonverse a blip for most people, or did people talk about it in the same conversations as they did with VtM and such?
Wha?

Quote:
What did people argue about?
Lack of rules. For example, Vicissitude - the combat monkeys wanted to basically turn into Crinos (Werewolf) or Deadly Beastman Transformation (Exalted) - but that's not what Fleshcraft & Bonecraft do easily. There's a very "hands on", "you better know what the fuck you're doing" angle when you manipulate your own muscle-structure & bones like that (which is why we had Abilities for Vicissitude rolls).
So eventually I came up with a system that allowed the combat-monkeys weaker superficial mutations (because they lacked abilities and the knowledge for rewiring their muscular system) while still rewarding the scholar-freaks (who had invested so much XP into Bodycraft, Medicine, Science, etc).

Shit like that.

Oh and Sabbat vs Camarilla. Camarilla hated getting beat. Sabbat rocked despite the casualty rate. Camarilla players often bitched and moaned. We once had a Sabbat ghoul "Stunt" (Exalted term) like hell and manipulate 6 players, all Elders, into killing each other with side-effects of their own actions. I mean, everything they did only helped him kill each other. It was brilliant.

The Camarilla ST was so frustrated that he then declared "GOD STRIKES (him) for 25 AGGRAVATED DAMAGE". Instead, everyone who died conceded it was fairly done, and rolled new Sabbat characters. The ghoul-player became our new ST.

Quote:
Were there clubs other than the Camarilla Fan Club?
Sexy clubs. ;) If you're ever in Ft. Lauderdale or Miami, you should look up the Fetish Factory parties. You'd blend right in.

Quote:
What were the forum communities like?
I remember swearing and cursing a lot more back then. It was the Wild West (and I liked it that way). Eventually, though, I just remember at some point feeling like I had to move on. All the joy in adversity was to be found elsewhere (this is an Exalted pun). People became too polite, and if you don't feel comfortable enough to insult me, then I don't feel you're being honest with me.

I prefer a rude asshole over a polite or silent diplomat. At least the asshole is honest (and if the insult is inspired, I can use it myself in a game or whatever). It's an open invitation too - I will never ask a moderator to deal with someone. I find twits who brag about the "censor" button more offensive (since they devalue you to the point of bragging you're a non-person, incapable of producing worth).

But that's a tangent - and I'm sure I wrote my view in my signature, so I'll just cut and run back to my den.


Censorship is telling a man he can't have a steak just because a baby can't chew it.

Bragging about Ignoring someone is like a brat plugging their ears and going "haha I can't hear you". Adults do not do this.

My civility is a purely practical courtesy for participants who may be monitored at work. There is no such thing as a "universal unspoken code" of Decency. Keep your imaginary sense of ethics to yourself.
Torakhan
Monday, May 07, 2012 4:46:28 PM(UTC)

SachKreiosLucy4 wrote:

Quote:
What were players like back then (if you can draw broad categories of player types); were there a lot more people into the personal horror thing, more LARPers, more elitist, more open?
Two varieties I was familiar with:

One, online, didn't go out for whatever reason. They were like, the pre-MMOers of the time, at home and bored. They often favored more drama, more politics, more pretentious stuff. Camarilla usually. A few were Sabbat, but I always felt they were like mischievous elders (as players, they'd secretly nod or smirk if we did something stupid to fuck with the snobs, even if they were mingling with them).

The other, which I hung with, were more social. The kids who dressed up rocker/goth at school. We were - specifically - pleased to not be D&D nerds. Ever go to a Con? I've seen them like potatoes, sitting in rows, aging and old. We liked Vampire because the archetypes were more "real". Specifically:
--- Toreador-player? She was a beauty IRL. I'd see gay guys go straight to hit on her & straight girls reconsider a 'fling'. Always stunning. Sexy parties too. I loved hanging out with her.
--- Lasombra-player? Guy was nice - but strong - and you never saw where he was sneaking from. A couple times he went berserk (against assholes) and he wasn't a geek, he fucking pummeled them solo. Then he dusted himself off, calmed down, glared at someone and commanded them to shut up, move on. They did.
--- Tzimisce (moi)? emotion-14.gif

Point is, we could be geeky but not overboard. Felt awesome. It tickled me pink to go to a party, dress right, look right, and we wouldn't be talking about "nerd stuff". Nope. The Toreador did art, I did bodymodification or crazy tranhumanist subcultures, er... we had other topics besides "my character, in this game, is this awesome lvl...". The Revised Splats were very good as starting-points for further reading.

A great example of the type of "lifestyler" type of WoD player. Unfortunately for me, many of these types tended to think of themselves as the "True WoD player" and would get pretty elietist and snobbish when you'd try to have a conversation about a game, or anything else.
Our crews were far more the "escapists", or maybe we were just doing it for the entertainment, like we were writing a cool book, who played the games for fun, while sitting around in chairs in a living room and making up great stories and playing fun characters with our friends while eating delivery pizza and drinking pop. We didn't try to dress up in punk/goth gear (our trench coats were more influenced by The Highlander and things White Wolf was inspired by as well, rather than from WoD itself) and we weren't Emo or the likes. Of course, this was mid-90s Western Michigan too and not a big city, or city with an underground movement. For us, we weren't necessarily outcasts (many of our group were in clubs/groups, whether it be the stoners, or Science Olympiad teams, but none of us were in the upper-social circles, but we were pretty diverse, and apparently I only just learned that we were known by the school as "The D&D Club" and our numbers were high enough that no one messed with us (20-30 kids who play Magic: the Gathering, and dice-based games are still a pretty big number.)
Nonetheless, though we played WoD games for years in Jr./Sr. High Schools, and we played a LOT of other game systems (AD&D, Star Wars, In Nomine, Rifts, Shadowrun, Legend of the Five Rings, Marvel, etc.), we didn't live the goth/punk lifestyle, nor did we ever even try.

Even now, when I consider going to a LARP, I don't try to dress up in the attire because is just feels so foreign to me, and if I'm in black T-shirt and Jeans, and the other person is in their full-blown goth-punk with style, I'm not going to be seen as as big of a poser as if I had tried to dress the part and couldn't pull it off.
- Arthur "Torakhan" Dreese
David "Wall-of-Text" Tealdeer - US2012070036​ - Grand Designs, MI-017-D - Grand Rapids, MI
I do not speak for White Wolf, Onyx Path Publishing, CCP, or anyone else. I'm just a fan of the games. emotion-1.gif

chriskobar
Monday, May 07, 2012 6:04:35 PM(UTC)
Ah, the "good old days," heh. Yes, those times, before my long torpor. Hmm. Wow. Let's see if I can recall....

I discovered V:tR in a game store in Rockville, Maryland in 1991 when my roommate and I decided to get into some kind of tabletop gaming again after so many years of being away from it (we had graduated HS in the mid '80s and been out of touch). When I saw the V:tM core book I was immediately smitten. The more I perused it, the more I liked it. The art was a punch in the face. The writing evocative. And I had been a major Vaclev Havel fan, so I dug the dedication. Within a few days we were playing.

This was when there was effectively no Internet. I had no computer, no email address, no anything. Just the books, some dice, and more books. And more books. And more books. We fucking loved the World of Darkness and its incredibly rich atmosphere. Very "The Crow"-ish. Awesome. We bought every single thing White Wolf produced. Everything. We played with a few friends that we introduced and it rocked.

I should note that neither I nor my friends were even *remotely* goth or anything like that. We were college educated, white-collar shirt-n-tie guys with jobs in technology, lobbying, and Congressional politics. Hell, we didn't know any "black trench coat" or "gothic punk" types at all and had never had friends like that. We just fucking loved the atmosphere. Yeah, we were probably pretty arrogant and felt we understood Mark Rein*Hagen's vision better than the goth kids, as we embraced it from what we felt was a literary and philosophical perspective rather than one of shared rebellion or a desire to be undead. It was fucking fiction, but it was the perfect vehicle for very personal and very fun storytelling, and being as we were in Washington, DC, its political/conspiracy elements were exactly what we craved.

I never really got into the IRC/chats, but I was very active on an early WW mailing list where I mostly used the pseudonym Aurelius Verdigris or something like that. The people on that list discussed everything, but mostly we created stuff and showed off stuff so that it became a great place for sharing and for "making sense" of things that were controversial or not fully understood. For example, when Wraith came out a great deal of time was spent discussing what the Shadowlands were actually like, as in what things looked like, sounded like, etc. Same with Mage, with LOTS of discussions focused on the philosophical splits between just what Coincidental Magick was (i.e., did the Mage choose the precise form the magic would take, or did "the universe" decide, while the mage simply "requested" and outcome). There were LOTS of conversations like that, which ultimately helped everyone create more satisfying chronicles and, I like to think, influenced what the WoD really *was* for everyone.

I did check out a LARP group one evening, but I honestly found the people so unlike myself that I chose to stick to tabletop with my good friends.

I wrote a lot of WoD shit. LOTS. Literally hundreds of thousands of pages, most of which I typed up while at work at a boring lobbying job.

I began my very first ventures into the Internet—I am a very experienced professional UX/UI design guy today—as a way of creating a forum/portal/resource library for WW stuff. I created a new website for each chronicle, with one, DC By Night, having been quite successful and having gained as many as 20-40 online players joining my tabletop buddies. I kept writing...a lot.

Apparently, one day in 2004 someone at WW noticed my stuff and Justin Achilli dropped me an email asking me to do some writing for them. I, uh, accepted.

Ten books or so later, including being given the honor by El Bastardo of penning the first official "Ending" in Gehenna (Wormwood), I moved on. Vampire had changed. White Wolf had changed. I had changed. My friends had changed. It was all good.

It has been just over five years since the last time I wrote for WW (The Blood). In that time, truth be told, I've missed it A LOT. I missed the discussions online. I missed the minuscule celebrity. I missed the writing. I missed the friends. I missed the weekend late-night gaming sessions. I missed being a Storyteller. I missed just imagining the World of Darkness and everything it meant for me, which amounts to more than a decade of constant, nearly hourly consideration of a universe that I had come to love.

I saw the WoD in everything around me: every dark alley, club, skyscraper, forest, everywhere. And then, it just sort of faded. I stopped seeing it everywhere. I stopped thinking about it. I stopped *translating* everything in the real world into its WoD counterpart. And, like a child who grows up, it was okay. But I did miss it. I missed the fire of imagination and creation. I missed people enjoying what I came up with. I missed the WoD.

A few days ago the long-silent Bat Phone rang. El Bastardo and the world needed me again. Wow. It didn't take long to think about it. I answered the call. I dusted off my mental archives and have now begun to go through it, to mine it, to create again. Very cool. Should be fun.

Ultimately, the "good old days" were just that, though they were mostly nights.
Mr Gone
Monday, May 07, 2012 8:09:13 PM(UTC)

Thebian wrote:
If you haven't participated in a discussion about vampires and lawn-chairs, you haven't lived emotion-4.gif


I've had many of those...


Matt-M-McElroy wrote:

There was the Great Banning, where Conrad Hubbard (one time Admin of the forums) banned something like 30 users in a single week. Many of them for simply disagreeing with him (on the banning of other users).


I remember that!!! The Forum Week of Nightmares.



Jackob wrote:
We did a con for the forumites. *G*


I always wished I could have gone to one of those...


Baron Samedi wrote:
There was a certain old guard...me...Jackob, Vincent, Marc, Gone, Mr. Poor, ArbenGast, many more I am forgetting.


I remember those guys!! Man, I real old all of a sudden...

Baron Samedi wrote:
flaming DSBH fans all the way to christmas was practically a sport.


I fought long and hard against that too. emotion-1.gif


chriskobar wrote:

It has been just over five years since the last time I wrote for WW (The Blood). In that time, truth be told, I've missed it A LOT. I missed the discussions online. I missed the minuscule celebrity. I missed the writing. I missed the friends. I missed the weekend late-night gaming sessions. I missed being a Storyteller. I missed just imagining the World of Darkness and everything it meant for me, which amounts to more than a decade of constant, nearly hourly consideration of a universe that I had come to love.

I saw the WoD in everything around me: every dark alley, club, skyscraper, forest, everywhere. And then, it just sort of faded. I stopped seeing it everywhere. I stopped thinking about it. I stopped *translating* everything in the real world into its WoD counterpart. And, like a child who grows up, it was okay. But I did miss it. I missed the fire of imagination and creation. I missed people enjoying what I came up with. I missed the WoD.



Dude!! It's been a loooooong time, but I'm glad to see you back! You were always one of my favorites man.

chriskobar wrote:

A few days ago the long-silent Bat Phone rang. El Bastardo and the world needed me again. Wow. It didn't take long to think about it. I answered the call. I dusted off my mental archives and have now begun to go through it, to mine it, to create again. Very cool. Should be fun.


emotion-3.gif

Thats awesome!!





Anyway, I got into Vampire in 1991, but it wasn't until college that I actually got a group together and played it.

I didn't think about forums for the game or anything until I moved to Indiana and was out of work for awhile. I latched on to the forums like a leech and never let go. emotion-4.gif


I'll have to go through the list of questions above at some point. But yea, we started off with a small group and did some more personal type horror...but as the group expanded, so did the scope of the games and it wasn't long before we were in full on 2nd ed crossover batshit crazy mode. We eventualy scaled it all back, but those were some of the best games. Crazy as hell to think about now, but they were damn fun.
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And you may say to yourself "My God!...What have I done?!"
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Baron Samedi
Monday, May 07, 2012 8:30:02 PM(UTC)

Mr Gone wrote:

I remember those guys!! Man, I real old all of a sudden...


I think what bothers me the most is realizing I was posting on alt.games.whitewolf and alt.games.vampire.the.masquerade 19 years ago. That is more then half my entire lifetime ago
. It's doubly scary because it feels like I will blink again and be 50? 60? 80?

It bothers me because it was when I started college, and that means I started college that long ago.
It's odd because High School feels like forever ago, and College feels like just the other day despite the fact that technically I started college right when I graduated High School. Probably because I still identify with college me and and remember the time fondly while High School I basically see that me as a child and don't. But I see High School me as no longer the person I am, but College Me as the same me, just earlier in the timeline.
Preacher would tell us 'bout the angels and saints, Grandpa taught us 'bout the spooks and haints…


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Adamant Siaka
Monday, May 07, 2012 8:39:21 PM(UTC)

Isengrim wrote:
Yeah... sorta. "Werewolf: the Apocalypse - The Heart of Gaia" was in production, but then the company went belly-up. I was always surprised that it was just given up on completely, but that made me think that there might have been other issues behind the scenes, or with the game itself.



Iirc, it was sort of-kind of around the time of the failure of Kindred: the Embraced, so I can see why the idea for a video game was dropped - certainly, Aaron Spelling's abortion of a WoD series put the kibosh on any idea of translating anything else from White Wolf to the screen ever again, large or small. Such a shame.



You can search for Heart of Gaia on youtube. There might still be videos of its cutscenes around.
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