WEIGHT-EXAGGERATING EGO DENSITY
Cost: 2m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: None
The Black Boar is the centre of his own universe, his every action granted a dreadful, glorious, and all-too literal weight. The Exalt increases his weight by a factor of up to (Essence), chosen upon activation. This does not affect his personal ability to move or jump, though it does increase the load on a mount or vehicle, and may prevent him from being dragged or lifted if his new weight is too heavy. The distance he can be thrown by any Knockback effect is reduced by (Lift x Essence) yards, to a minimum of zero, and he adds (Lift ÷ 2) automatic successes to any Blockade Movement or Control Clinch rolls. He increases his effective (Strength + Athletics) for the purposes of Feats of Strength by (Lift ÷ 2).
Note that fragile surfaces may break beneath the Exalt’s tread – cosmetic damage in his wake reduces the difficulty to track him by (Lift ÷ 2) over surfaces where he had this Charm active. Surfaces he lands on after jumping suffer more seriously, immediately taking (Lift) dice of damage. This Charm becomes Obvious once the Exalt’s weight is multiplied by more than three, as the air around him shudders and steams.
CHARM CONCEPT: LIFT
Isidoros could bear the whole world on his back, were it not too much like work. In the context of the Isidorite Charmset, “Lift” is a value referring to the (Strength + Athletics) total necessary to lift something (by default, the Infernal himself) as a Feat of Strength (Exalted, pp. 127).
WHOREHOUSE-FLINGING MUSCLE
Cost: — ; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Weight-Exaggerating Ego Density
His thews bulging, Isidoros brushes great towers aside like dandelion-parachutes, sending them careening gracefully through the air before they crash on the hapless insects below. The Infernal ignores any penalties for using improvised weapons with a lower Lift than himself, and can throw any object he has sufficient (Strength + Athletics) to pick up. Finally, if he knows Foe-Hurling Gore Strike he may use that Charm to enhance one of his throws, increasing the number of yards he can hurl the object (or clinched character) – for this purpose, the “raw damage of the attack” is replaced by the Infernal’s (Strength + Essence).
PUSH-TO-SHOVE REPLY
Cost: 0-5m; Mins: Essence 2; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack, Obvious
Duration: Instant
Prerequisite Charms: Weight-Exaggerating Ego Density
Attempts to force Isidoros from where he wishes to be are met with indifference at best. This Charm can be activated at a cost of two motes in response to any Knockback effect (including Knockdown), perfectly negating it as a ripple of force spreads out from behind the Exalt. He may then choose to spend an additional three motes to redirect this invisible battering ram as an unblockable counterattack in Step 9. This attack targets anyone within (Essence x 2) yards of the Infernal, using a dice pool of (Strength + Athletics + Essence), and inflicts no damage itself. Instead, if it hits the target, they are made subject to the negated Knockback effect, including any damage it normally causes. If the Exalt’s Lift is greater than that of the Knockback’s source, this Charm’s initial cost is waived.
BEYOND YOUR FEEBLE REACH
Cost: 8m; Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Push-to-Shove Reply
Isidoros is an ideal, unreachable in his magnificent completeness. This Charm is a perfect dodge against any attack that is not unexpected, as the Infernal’s own world-warping presence bends the attack around his form - arrows slam into the ground before him and spear-shafts buckle as they whisper past his face. This Charm suffers from the Imperfection of the Black Boar That Twists the Sky.
IMPERFECTION OF THE BLACK BOAR THAT TWISTS THE SKY
Isidoros’ every action is weighty, for he is the centre of his own universe, a creature of terrible gravity. If a Charm with this flaw is used to defend against an attack with greater Lift than the Infernal, it suffers a mote-surcharge equal to twice the difference, to a maximum of ten. The Lift of an attack is considered to be the combined weight of the attacker, their weapon, and any mount they are currently riding. Environmental effects are considered to have a Lift of 1 unless they are comprised of one or more objects with significant weight (such as the rocks in an avalanche).
NO-ONE’S STATISTIC
Cost: — (4m); Mins: Essence 2; Type: Permanent
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Beyond Your Feeble Reach
The Antarch Stampede is not to be brushed off or ignored. His importance demands the full attention of those who would lay him low. This Charm permanently enhances its prerequisite, allowing the Infernal to use it at a cost of four motes when defending against an attack that he was not the original intended target of. This generally applies to environmental or area-of-effect attacks such as Total Annihilation or Peony Blossom Attack that strike him purely incidentally, but could also apply to attacks the Infernal deliberately intercepts as part of a Defend Other action.
WEAKLINGS COMPROMISE
Cost: — (+3m); Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Instant
Prerequisite Charms: Beyond Your Feeble Reach
It is natural for those unable to live out their dreams to compromise, directing their efforts elsewhere. Isidoros would never consider such a thing, of course, for his every action is a waking wonder, but the basic principle is known to him. This Charm permanently enhances its prerequisite, allowing the Exalt to spend three additional motes to redirect the missed attack into a character or object (other than the attacker) within (Essence) yards of himself. The attack is resolved as normal against this new target, starting from Step 1, and includes any magic that would have enhanced the original blow. The attacker may try to pull their unintended blow, applying an external penalty to the attack roll no greater than their (Wits), but cannot deliberately fail. If the Infernal is engaged in a Defend Other action, this allows him to protect his charge through a dodge, as the attack is redirected to another target entirely.
FOE-HURLING GORE STRIKE
Cost: 3m; Mins: Essence 2; Type: Reflexive (Step 1)
Keywords: Combo-OK, Knockback, Obvious
Duration: Instant
Prerequisite Charms: Weight-Exaggerating Ego Density
The world warps and twists for a single heavy moment, before snapping into a motion that sends bodies flying like ragdolls. This Charm enhances an attack. If it hits, the target is thrown away from the Infernal in any direction, at a rate of three yards for every die of raw damage. If they strike an object in their flight, they stop there, and both they and the object suffer one die of Piercing damage for each yard they would have otherwise travelled, to a maximum of the raw damage of the original attack. This damage is usually bashing, but may be lethal if the object is suitably dangerous. Targets that are rooted in place suffer damage as though they had immediately struck an unyielding object. They still do not move, but the stresses inflicted by the Infernal’s might twist and churn their insides.
Alternatively, the Infernal can simply knock his target prone. This version of the Charm inflicts no additional damage to the target, but the object-sized section of the floor they are knocked down onto suffers twice the raw damage of the attack, and all characters within half that number yards must roll to avoid knockdown at a difficulty of (Infernal’s Essence). If the target is already prone, he can simply be smashed directly into the floor, treating it as an object he has been immediately knocked into.
GOD-HUMBLING BACKHAND BLOW
Cost: — (+2m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Foe-Hurling Gore Strike
Mere divinity is no more a defense against Isidoros than any other form of pretension. This Charm permanently enhances its prerequisite, allowing the Infernal to increase its cost by two motes when targeting a dematerialized target. If he does so, his victim is rendered fully solid at the moment of impact, allowing him to damage them and send them smashing into objects as normal. This forcible materialization continues after the attack is resolved, but does not prevent the target from dematerializing once more.
Alternatively, the Infernal can use this effect to target a materialized spirit (or another being inherently capable of becoming incorporeal, such as another Infernal with Soul-Sand Devil Shintai), forcibly dematerializing them after the initial damage of the attack is resolved but before the Knockback is applied – obviously, they do not suffer any damage from phasing straight through objects.
WEB-TEARING FRUSTRATION CRASH
Cost: — ; Mins: Essence 3; Type: Permanent
Keywords: Blasphemy (1), Shaping
Duration: Permanent
Prerequisite Charms: God-Humbling Backhand Blow, Brushing Off Spiders
Isidoros swats from the air the ethereal designs of realities too small. This Charm permanently enhances Foe-Hurling Gore Strike, allowing the Infernal to freely render characters he strikes Outside Fate as a Shaping effect lasting (Essence) weeks, incidentally stripping them of any dots of Destiny they may possess and removing any Astrological effects currently targeting them. This Charm’s use is considered an Essence 1 Blasphemy by Heaven.
The Infernal may increase the duration of this effect by reducing the attack’s post-soak damage in Step 8, at a rate of one week Outside Fate per die removed, but this extension is Sorcerous, and can be dispelled to reduce the duration to normal. Once this effect ends, the character is reworked into the Loom’s at the normal rate for a being of their type. Characters removed from Fate in this way are treated as constantly being in a region of the Middlemarches conforming to Isidoros’ themes – they must roll to avoid mutation, are affected by certain Wyld-keyworded Charms, and so on.
CLOCK-STOPPING CALENDAR SMASH
Cost: — (+1wp); Mins: Essence 4; Type: Permanent
Keywords: Blasphemy, Sorcerous, Shaping
Duration: Permanent
Prerequisite Charms: Web-Tearing Frustration Crash
The power of the Antarch Stampede strains against even the chains of time. It is a point of genuine distress for Isidoros that he cannot violate linear time entirely and cross paths with himself, but he must be content with simply warping its forward passage. This Charm permanently enhances Foe-Hurling Gore Strike, allowing the Infernal to increase its cost by a single point of Willpower. If he does so, he inflicts no damage or Knockback on his target. Instead, they appear to be smashed through the veil of the world itself, leaving no trace of their passing but a few cracked flakes of reality that swiftly dissolve. The target vanishes completely from existence for ten days, unable to act or be targeted by any effect, before returning to the exact same location and state as they were before, falling prone to the ground. No time has passed for them in their absence, though the world has moved on – some recall silvery sands whipping about them as though in a violent hourglass, and once or twice a demon has reported seeing comets shrouded in black flames screeching through the green sky above Cecelyne.
The wound in the world through which the target disappeared remains visible to Essence-sight like a dark scar, with Occult rolls allowing characters to determine the general nature of the lost character, or how long it will be until they return. This wound can be targeted with countermagic to end the Charm early, dumping the character back into reality at once.
A second purchase of this Charm at Essence 6+ allows the Infernal to spend an additional five motes to extend the target’s sojourn beyond time by a number of days equal to the number of yards they would normally have been thrown. A third purchase at Essence 8+ allows the Infernal to spend an additional ten motes to extend the duration to a full year and a day.
TOWER-TOPPLING TANTRUM TOSS
Cost: — (1m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Foe-Hurling Gore Strike
The alien skyline of the Demon City remains intact only by the grace of Isidoros’ inattention. This Charm permanently enhances its prerequisite, allowing the Infernal to activate it at a cost of only one mote when targeting an object. In addition, any damage dealt to objects by the hurled target is doubled (this specifically overrides the normal maximum). If an object is destroyed in this fashion, the target continues to fly in the same direction, stopping only when they fail to destroy an object they strike or the range of the Knockback effect is exhausted. However, they still only suffer damage from the first object they strike. As a final benefit, targets hurled by Foe-Hurling Gore Strike travel an additional ([Strength + Essence] x 2) yards.
REGIMENTS LIKE BOWLING PINS
Cost: — (1m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Tower-Toppling Tantrum Toss
Destruction cascades from the Infernal’s blows, one strike becoming two as enemies become projectiles and corpses tumble through the air. This Charm permanently enhances Foe-Hurling Gore Strike. Ordinarily, it is assumed that other (non-extra) characters avoid the characters and objects sent flying by Knockback, but with this Charm the Infernal may spend an additional mote in Step 10 to unceremoniously smack his target into other enemies. This is treated as a reflexive Thrown attack with the Piercing tag, targeting any one character in the path of the target’s flight. It inflicts damage equal to (hurled target’s (Lift), adding attack successes and Strength as normal. The original, hurled target suffers damage from the Knockback as normal.
BODY-CLEAVING TUSK FORCE
Cost: — (+1wp); Mins: Essence 2; Type: Permanent
Keywords: Crippling
Duration: Permanent
Prerequisite Charms: Foe-Hurling Gore Strike
The flesh of weaker creatures is as glass before Isidoros’ careless might. This Charm permanently enhances its prerequisite, allowing the Infernal to pay a single point of Willpower in Step 10 of an enhanced attack that dealt at least one health level of damage. If he does so, the target takes no Knockback, but instead suffers a single Crippling amputation effect (Exalted, pp. 152), chosen by the Infernal. The removed limb is sent flying just as though it were the original target of Foe-Hurling Gore Strike, while the target remains stationary (though likely reeling in pain).
‘NEATH TITAN HOOVES
Cost: — (+3m); Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Foe-Hurling Gore Strike
The warlock does not leave behind enemies. He leaves behind stains. This Charm permanently enhances its prerequisite, allowing the Infernal to pay an additional three motes to increase the raw and minimum damage of the attack by (Essence), adding the Overwhelming tag – this also applies to any damage the target suffers from the Knockback effect or any falls they suffer on that tick. This Charm’s cost is waived if the target is prone. A target killed in this fashion is reduced to little more than a greasy crimson stain, smeared and ground into the dirt wherever they landed, their body unidentifiable by mundane means.
TEARING BRASS LIKE RICEPAPER
Cost: — ; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Foe-Hurling Gore Strike
No defense is proof against the warlock’s power, which grinds armour into a buckled mess. This Charm permanently enhances its prerequisite, reducing the target’s effective armoured soak against that attack (and any subsequent damage from the blow’s Knockback) by up to (Essence + 2), to a minimum of zero. If the target is prone, this reduction can extend to natural soak if they lack sufficient armour. Objects treat all their soak as being armoured for this Charm’s purposes - note that this also reduces their effective Hardness.
With Essence 3+, the Infernal can increase the Charm’s cost by two motes to render this reduction in armoured soak permanent as a Shaping effect, completely destroying the armour if it would reduce its soak to 0. Used against artifact armour, this is a Sorcerous effect lasting only until the end of the scene, the indestructible joints and chains of the relic twisting and trembling under the ever-present strain.
BEHEMOTH SHOCKWAVE POUND
Cost: 3m; Mins: Essence 3; Type: Simple
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Foe-Hurling Gore Strike
The Infernal strikes at the ground with a contemptuous stomp of his foot or a vicious swipe of a weapon, sending a pulse of space-distorting force hurtling outward. This Charm functions in the same way as the Solar Charm Peony Blossom Attack (Scroll of Errata, pp. 22), except that it also affects every object in range that is not kept on a character’s person, and the Infernal can use any Ability to make his attack, provided the attack is made at close range. Additionally, he should choose a single “primary” target within the Charm’s range and resolve the attack against them first – he may then choose to apply the attack to every valid target within three yards of himself, as normal, or within three yards of the final location of that primary target (after Knockback, etc).
IMPEDED BY NOTHING
Cost: — ; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Instant
Prerequisite Charms: Weight-Exaggerating Ego Density
To attempt to slow the Boar is futility itself. He is unstoppable, moved only by own will, and impeded by nothing. This Charm permanently enhances its prerequisite. While it is active, the Infernal ignores all unstable terrain, his own self-centred Essence keeping him steady. He also ignores all mundane penalties penalties to his movement, whether internal or external, pushing through pain and thick mud as though they were air.
At Essence 4+, this Charm also negates magical penalties.
ONCOMING BOAR IMPACT INEVITABILITY
Cost: 2m; Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: One Aim action
Prerequisite Charms: Impeded by Nothing
At times, the chatter and babble of the Demon City will pause for a long moment, before even musicians abandon the instruments that ward off Adorjan. Isidoros has chosen his new trajectory, and it is time to pray or flee. This Charm enhances an Aim action, increasing the maximum number of dice it can add to (Essence + 1) and allowing the Exalt to add Aim dice to her raw damage as well as the attack roll. An Aim action enhanced in this fashion can also be used in social combat, with its Speed changed to long ticks, adding dice to the social attack roll as normal. If this Aim action would add more than three dice to an attack roll, it becomes Obvious to its target, breaking the Infernal’s stealth if he is hidden, as the warlock draws their eye with the inevitable gravity of an oncoming stampede.
THIS TIME IT’S PERSONAL
Cost: 4m; Mins: Essence 4; Type: Reflexive
Keywords: Combo-OK, Compulsion, Obvious, Overdrive
Duration: One scene
Prerequisite Charms: Oncoming Boar Impact Inevitability
The damnéd Black Boar rampages across existence, leaving maddened bacchants and vengeful cripples in his wake. They have no hope of harming him, though they spit their last breaths at his unbothered back. The Infernal’s anima flares through his mouth, turning it into a grinning vortex of black-on-red with swirls of bruise-purple, as the chants of those he has wronged through his debauchery become delicious sweetmeats. The Infernal gains an empty Overdrive pool with a capacity of ten motes, to which he immediately adds (Essence) offensive motes, and adds a further one mote whenever a grudgebearing character attacks him. He may gain a maximum of one mote per character per tick in this fashion. Grudgebearing characters are those who either bear a negative intimacy toward him, or possess an unhealed injury (health levels, Crippling or Sickness effects) caused by him before they rolled Join Battle in this scene.
All grudgebearing characters who are rolled into battle against the Infernal have their wounds (physical or emotional) enveloped by an Obvious stream of dirty Essence that links directly to the Infernal’s smirking maw, adding (grudgebearer’s Essence) automatic successes to any roll they make to locate him (or vice-versa).
The air around this cloud of resentment is filled with a medley of groans, screams, and foul imprecations repurposed from their memories of the Infernal, forcing them to roll (Valor) whenever they try to spend an action without directing at least one attack against the Infernal – if they roll even one success, they must try to attack him (or, if that is impossible, move toward him). This unnatural Compulsion can be resisted at a cost of one point of Willpower, and characters who have spent three points of Willpower resisting it are rendered immune for the rest of the scene.
MORTAL AGONIES DISMISSED
Cost: 3m; Mins: Essence 2; Type: Reflexive (Step 10)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Impeded By Nothing
Entire mountain ranges could fall upon the brow of the Black Boar, and he would dismiss it with a snort. This Charm can be activated in response to any Crippling effect that would harm the Infernal, negating it. It suffers from the Imperfection of the Black Boar That Twists the Sky.
At Essence 3+, this Charm can be repurchased, allowing the Infernal to increase its cost by one mote and a point of Willpower to extend its duration to One Scene. If the Imperfection of the Black Boar That Twists the Sky is exploited, the Infernal must simply pay the excess motes on a case-by-case basis.
NEEDLE-AND-SPEAR REVERSAL
Cost: 1m; Mins: Essence 2; Type: Reflexive (Step 8)
Keywords: Combo-OK, Obvious
Duration: One Tick
Prerequisite Charms: Impeded By Nothing
Blows strike the Infernal as usual, but the bruises and cuts she suffers throb like neon scars in the void, eventually swirling into his core to be scattered across his form as he pleases. While active, this Charm has no effect. Once it ends, the Infernal can convert any health levels of damage she suffered while it was active into other damage types. Bashing health levels can be converted into lethal ones at a rate of two-to-one, or into aggravated health levels at a rate of three-to-one, allowing the warlock to concentrate any damage he receives. Alternatively, he can diffuse the wounds across more of his form, reversing the ratios given above to convert more serious health levels into a greater number of lesser ones. He can produce any valid combination of health levels in this way – two aggravated levels of damage could be converted to one lethal level and four bashing levels.
At Essence 3+, the Infernal may extend this Charm's duration to One Action.
SINEW-AND-DEBRIS CORONA
Cost: 1m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Stackable, Obvious
Duration: One scene
Prerequisite Charms: Impeded By Nothing
Clouds of dust follow in the warlock’s wake, the remnants of his destructive urges. Folding them around and into his flesh, the Infernal becomes shrouded in a black aura of hyperdense vapour, equal parts chthonic warpaint and bulging expansion of his own form. This Charm can be activated whenever the Infernal destroys an object, a number of times up to the object’s (Lift). Each activation grants him a single temporary -0 health level (Scroll of Errata, pp. 12), which vanishes when this Charm deactivates.
BLACK VITALITY RUBBLE-ROUSING
Cost: 1m, 1wp; Mins: Essence 3; Type: Reflexive
Keywords: Combo-OK, Action-Only, Obvious
Duration: Instant
Prerequisite Charms: Sinew Debris Corona
With a crash to shame thunder, Isidoros shakes off the dirt that encrusts some part of his body, and new continents form on the world below. Activating this Charm, the Infernal chooses up to (Essence) of the temporary health levels granted by Sinew Debris Corona and cleanly removes them. Those applications of the Charm immediately deactivate, supplying the warlock with an equal number of offensive motes which he can add to any of his Overdrive pools. Any damage carried by temporary health levels removed in this way is lost – counter to the usual rules, it is not transferred into his normal health track.
The compacted clouds of flesh-space that comprised those health levels do not go quietly, however. Their violent detonation is a one-time magical environmental hazard centred on the Infernal. It has a radius in yards equal to the number of removed health levels, a Trauma of (Essence) and an Evade of (Resistance x 2)P, and deals Bashing Damage equal to the number of removed health levels, plus one for every level of bashing damage those health levels bore (lethal and aggravated damage levels count as two and three levels of bashing damage for this purpose, respectively). The Infernal himself is immune to this hazard.
W.H. Auden wrote:To present the conflict between Good and Evil as a war in which the good side is ultimately victorious is a ticklish business. Our historical experience tells us that physical power and, to a large extent, mental power are morally neutral and effectively real: wars are won by the stronger side, just or unjust.